Beispiel #1
0
 internal Texture2D()
     : base()
 {
     uint[] names = new uint[1];
     OpenGL.glGenTextures(1, names);
     handle = names[0];
     target = (uint)OpenGL.Const.GL_TEXTURE_2D;
 }
Beispiel #2
0
 internal Texture3D()
     : base()
 {
     width  = 0;
     height = 0;
     depth  = 0;
     uint[] names = new uint[1];
     OpenGL.glGenTextures(1, names);
     handle = names[0];
     target = (uint)OpenGL.Const.GL_TEXTURE_3D;
 }