Beispiel #1
0
        //Vertical Collision* Code
        public void EndVertMoveJump(Vertical_Platform platform)
        {
            if (platform.Active == true)
            {
                //Checks if Glitch is touching a platform
                if (bottomHitBox.Intersects(platform.HitBox) == true)
                {
                    currentPlatform = platform;

                    onVertPlatform = true;
                    //Checks if she's in Jump State
                    if (currentGlitchState == GlitchState.Jump)
                    {
                        hasJumped = false;
                        //Checks whether to put her facing right or left when the collision happens
                        if (currentKeyState == keyboardState.Right)
                        {
                            currentGlitchState = GlitchState.IdleRight;
                        }
                        else if (currentKeyState == keyboardState.Left)
                        {
                            currentGlitchState = GlitchState.IdleLeft;
                        }
                    }
                }
            }
        }
Beispiel #2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            //Starting Position Rectangles Platform*
            //x,y,width,height
            slimePos1 = new Rectangle(500, 425, 108, 108);
            vertPos1  = new Rectangle(600, 400, 400, 100);
            horzPos1  = new Rectangle(600, 500, 400, 100);

            //Class Initializations
            glitch = new Glitch();
            slime1 = new Slime(slimePos1, true, 0);
            vert1  = new Vertical_Platform(vertPos1);
            horz1  = new Horizontal_Platform(horzPos1);
            ground = new Ground();
            button = new Buttons();

            //Load Content Logic
            button.LoadContent(Content);
            slime1.LoadContent(Content);
            glitch.LoadContent(Content);
            vert1.LoadContent(Content);
            horz1.LoadContent(Content);
            ground.LoadContent(Content);

            //List Initializations
            enemyList = new List <Slime>();
            enemyList.Add(slime1);

            horzPlatformList = new List <Horizontal_Platform>();
            horzPlatformList.Add(horz1);

            vertPlatformList = new List <Vertical_Platform>();
            vertPlatformList.Add(vert1);

            //Menu Textures
            menuSkin = Content.Load <Texture2D>("logoSkin.png");
            pause    = Content.Load <Texture2D>("pause.png");
            gameOver = Content.Load <Texture2D>("gameover.png");
            //Menu Rectangle
            menuPos = new Rectangle(0, 0, 1024, 720);

            //Sounds
            currentMusicState = MusicState.Stop;
            songStart         = false;
            song = Content.Load <Song>("Level1");

            //health texture
            heart = Content.Load <Texture2D>("Heart");

            //Timers
            slimeTimer = 10.0;
            text       = Content.Load <SpriteFont>("Time");


            // TODO: use this.Content to load your game content here
            glitch.Initialize();   //initialized glitch so you can jump and get hurt

            /*
             * button.Initialize();
             * longSword.Initialize();
             * slime1.Initialize();
             * horz1.Initialize();
             * vert1.Initialize();*/
        }