internal VertexArrayLock(VertexArray array)
 {
     this.context = Context.Lock();
     this.array = array;
     GL.GetInteger(GetPName.VertexArrayBinding, out was);
     GL.BindVertexArray(array.Id);
 }
Beispiel #2
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 internal VertexArrayLock(VertexArray array)
 {
     this.context = Context.Lock();
     this.array   = array;
     GL.GetInteger(GetPName.VertexArrayBinding, out was);
     GL.BindVertexArray(array.Id);
 }
Beispiel #3
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		internal ProgramBinding(Program program) {
			contextLock = Context.Lock();
			GL.UseProgram(program.Id);
			Context.CheckError();
		}
Beispiel #4
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 public BufferLock(BaseBuffer buffer, BufferTarget?target = null)
 {
     sharedLock = Context.Lock();
     GL.BindBuffer(target.GetValueOrDefault(buffer.Target), buffer.Id);
 }