Beispiel #1
0
        /// <inheritdoc />
        public SessionMessageContext(ManagedClientSession <TPayloadWriteType, TPayloadReadType> session, NetworkIncomingMessage <TPayloadReadType> message)
        {
            if (session == null)
            {
                throw new ArgumentNullException(nameof(session));
            }
            if (message == null)
            {
                throw new ArgumentNullException(nameof(message));
            }

            Session = session;
            Message = message;
        }
        private async Task ManualStartClientConnectionLoop(TcpClient client, IManagedNetworkClient <TPayloadReadType, TPayloadWriteType> internalNetworkClient, ManagedClientSession <TPayloadReadType, TPayloadWriteType> networkSession)
        {
            //So that sessions invoking the disconnection can internally disconnect to
            networkSession.OnSessionDisconnection += async(source, args) => await internalNetworkClient.DisconnectAsync(0).ConfigureAwait(false);

            //TODO: Better way to syncronize the strategies used?
            var dispatchingStrategy = new InPlaceAsyncLockedNetworkMessageDispatchingStrategy <TPayloadReadType, TPayloadWriteType>();

            while (client.Connected && internalNetworkClient.isConnected)
            {
                NetworkIncomingMessage <TPayloadWriteType> message = await internalNetworkClient.ReadMessageAsync(CancellationToken.None)
                                                                     .ConfigureAwait(false);

                //We don't want to stop the client just because an exception occurred.
                try
                {
                    //TODO: This will work for World of Warcraft since it requires no more than one packet
                    //from the same client be handled at one time. However it limits throughput and maybe we should
                    //handle this at a different level instead.
                    await dispatchingStrategy.DispatchNetworkMessage(new SessionMessageContext <TPayloadReadType, TPayloadWriteType>(networkSession, message))
                    .ConfigureAwait(false);
                }
                catch (Exception e)
                {
                    //TODO: Remove this console log
                    Logger.Error($"[Error]: {e.Message}\n\nStack: {e.StackTrace}");
                }
            }

            client.Dispose();

            //TODO: Should we tell the client something when it ends?
            await networkSession.DisconnectClientSession()
            .ConfigureAwait(false);
        }