/// <summary>
 /// Computes the index for the closest point on the line to the given point.
 /// If more than one point has the closest distance the first one along the line is returned.
 /// (The point does not necessarily have to lie precisely on the line.)
 /// </summary>
 /// <param name="pt"></param>
 /// <returns></returns>
 public double Project(Coordinate pt)
 {
     return(LengthIndexOfPoint.IndexOf(_linearGeom, pt));
 }
        public static double IndexOfAfter(IGeometry linearGeom, Coordinate inputPt, double minIndex)
        {
            var locater = new LengthIndexOfPoint(linearGeom);

            return(locater.IndexOfAfter(inputPt, minIndex));
        }
 /// <summary>
 /// Finds the index for a point on the line
 /// which is greater than the given index.
 /// If no such index exists, returns <paramref name="minIndex" />.
 /// This method can be used to determine all indexes for
 /// a point which occurs more than once on a non-simple line.
 /// It can also be used to disambiguate cases where the given point lies
 /// slightly off the line and is equidistant from two different
 /// points on the line.
 /// The supplied point does not necessarily have to lie precisely
 /// on the line, but if it is far from the line the accuracy and
 /// performance of this function is not guaranteed.
 /// Use <see cref="Project" /> to compute a guaranteed result for points
 /// which may be far from the line.
 /// </summary>
 /// <param name="pt">A point on the line.</param>
 /// <param name="minIndex">The value the returned index must be greater than.</param>
 /// <returns>The index of the point greater than the given minimum index.</returns>
 /// <seealso cref="Project(Coordinate)"/>
 public double IndexOfAfter(Coordinate pt, double minIndex)
 {
     return(LengthIndexOfPoint.IndexOfAfter(_linearGeom, pt, minIndex));
 }
        public static double IndexOf(IGeometry linearGeom, Coordinate inputPt)
        {
            var locater = new LengthIndexOfPoint(linearGeom);

            return(locater.IndexOf(inputPt));
        }