Beispiel #1
0
        private void ComputeOverlay(SpatialFunction opCode)
        {
            // copy points from input Geometries.
            // This ensures that any Point geometries
            // in the input are considered for inclusion in the result set
            CopyPoints(0);
            CopyPoints(1);

            // node the input Geometries
            arg[0].ComputeSelfNodes(lineIntersector, false);
            arg[1].ComputeSelfNodes(lineIntersector, false);

            // compute intersections between edges of the two input geometries
            arg[0].ComputeEdgeIntersections(arg[1], lineIntersector, true);

            IList baseSplitEdges = new ArrayList();

            arg[0].ComputeSplitEdges(baseSplitEdges);
            arg[1].ComputeSplitEdges(baseSplitEdges);
            // add the noded edges to this result graph
            InsertUniqueEdges(baseSplitEdges);

            ComputeLabelsFromDepths();
            ReplaceCollapsedEdges();

            if (!NodingValidatorDisabled)
            {
                var nv = new EdgeNodingValidator(edgeList.Edges);
                nv.checkValid();
            }

            graph.AddEdges(edgeList.Edges);
            ComputeLabelling();
            LabelIncompleteNodes();

            /*
             * The ordering of building the result Geometries is important.
             * Areas must be built before lines, which must be built before points.
             * This is so that lines which are covered by areas are not included
             * explicitly, and similarly for points.
             */
            FindResultAreaEdges(opCode);
            CancelDuplicateResultEdges();
            var polyBuilder = new PolygonBuilder(geomFact);

            polyBuilder.Add(graph);
            resultPolyList = polyBuilder.Polygons;

            var lineBuilder = new LineBuilder(this, geomFact, ptLocator);

            resultLineList = lineBuilder.Build(opCode);

            var pointBuilder = new PointBuilder(this, geomFact, ptLocator);

            resultPointList = pointBuilder.Build(opCode);

            // gather the results from all calculations into a single Geometry for the result set
            resultGeom = ComputeGeometry(resultPointList, resultLineList, resultPolyList);
        }
Beispiel #2
0
        /// <summary>
        /// 
        /// </summary>
        /// <param name="opCode"></param>
        private void ComputeOverlay(SpatialFunctions opCode)
        {
            // copy points from input Geometries.
            // This ensures that any Point geometries
            // in the input are considered for inclusion in the result set
            CopyPoints(0);
            CopyPoints(1);

            // node the input Geometries
            arg[0].ComputeSelfNodes(lineIntersector, false);
            arg[1].ComputeSelfNodes(lineIntersector, false);            

            // compute intersections between edges of the two input geometries
            arg[0].ComputeEdgeIntersections(arg[1], lineIntersector, true);

            IList baseSplitEdges = new ArrayList();
            arg[0].ComputeSplitEdges(baseSplitEdges);            
            arg[1].ComputeSplitEdges(baseSplitEdges);            
            // add the noded edges to this result graph
            InsertUniqueEdges(baseSplitEdges);

            ComputeLabelsFromDepths();
            ReplaceCollapsedEdges();        

            graph.AddEdges(edgeList.Edges);
            ComputeLabelling();
            LabelIncompleteNodes();

            /*
            * The ordering of building the result Geometries is important.
            * Areas must be built before lines, which must be built before points.
            * This is so that lines which are covered by areas are not included
            * explicitly, and similarly for points.
            */
            FindResultAreaEdges(opCode);
            CancelDuplicateResultEdges();
            PolygonBuilder polyBuilder = new PolygonBuilder(geomFact);
            polyBuilder.Add(graph);
            resultPolyList = polyBuilder.Polygons;

            LineBuilder lineBuilder = new LineBuilder(this, geomFact, ptLocator);
            resultLineList = lineBuilder.Build(opCode);

            PointBuilder pointBuilder = new PointBuilder(this, geomFact, ptLocator);
            resultPointList = pointBuilder.Build(opCode);

            // gather the results from all calculations into a single Geometry for the result set
            resultGeom = ComputeGeometry(resultPointList, resultLineList, resultPolyList);
        }