Beispiel #1
0
        private static void ClearBlacklists()
        {
            // Clear the temporary blacklist every 90 seconds (default was 90)
            if (DateTime.Now.Subtract(dateSinceBlacklist90Clear).TotalSeconds > 90)
            {
                dateSinceBlacklist90Clear = DateTime.Now;
                hashRGUIDBlacklist90      = new HashSet <int>();

                // Refresh profile blacklists now, just in case
                UsedProfileManager.RefreshProfileBlacklists();
            }
            // Clear the full blacklist every 60 seconds (default was 60)
            if (DateTime.Now.Subtract(dateSinceBlacklist60Clear).TotalSeconds > 60)
            {
                dateSinceBlacklist60Clear = DateTime.Now;
                hashRGUIDBlacklist60      = new HashSet <int>();
            }
            // Clear the temporary blacklist every 15 seconds (default was 15)
            if (DateTime.Now.Subtract(dateSinceBlacklist15Clear).TotalSeconds > 15)
            {
                dateSinceBlacklist15Clear = DateTime.Now;
                hashRGUIDBlacklist15      = new HashSet <int>();
            }
            // Clear our very short-term ignore-monster blacklist (from not being able to raycast on them or already dead units)
            if (DateTime.Now.Subtract(dateSinceBlacklist3Clear).TotalMilliseconds > 3000)
            {
                dateSinceBlacklist3Clear = DateTime.Now;
                NeedToClearBlacklist3    = false;
                hashRGUIDBlacklist3      = new HashSet <int>();
            }
        }
Beispiel #2
0
        /// <summary>
        /// Receive Pulse event from DemonBuddy.
        /// </summary>
        public void OnPulse()
        {
            try
            {
                if (ZetaDia.Me == null)
                {
                    return;
                }

                if (!ZetaDia.IsInGame || !ZetaDia.Me.IsValid || ZetaDia.IsLoadingWorld)
                {
                    return;
                }

                // hax for sending notifications after a town run
                if (!Zeta.CommonBot.Logic.BrainBehavior.IsVendoring && !PlayerStatus.IsInTown)
                {
                    TownRun.SendEmailNotification();
                    TownRun.SendMobileNotifications();
                }

                // See if we should update the stats file
                if (DateTime.Now.Subtract(ItemStatsLastPostedReport).TotalSeconds > 10)
                {
                    ItemStatsLastPostedReport = DateTime.Now;
                    OutputReport();
                }

                // Recording of all the XML's in use this run
                UsedProfileManager.RecordProfile();

                Monk_MaintainTempestRush();
            }
            catch (Exception ex)
            {
                DbHelper.Log(LogCategory.UserInformation, "Exception in Pulse: {0}", ex.ToString());
            }
        }
Beispiel #3
0
        /// <summary>
        /// This is wired up by Plugin.OnEnabled, and called when the bot is started
        /// </summary>
        /// <param name="bot"></param>
        private static void TrinityBotStart(IBot bot)
        {
            // Recording of all the XML's in use this run
            try
            {
                string sThisProfile = Zeta.CommonBot.Settings.GlobalSettings.Instance.LastProfile;
                if (sThisProfile != CurrentProfile)
                {
                    listProfilesLoaded.Add(sThisProfile);
                    CurrentProfile = sThisProfile;
                    if (FirstProfile == "")
                    {
                        FirstProfile = sThisProfile;
                    }
                }
            }
            catch { }
            // Update actors if possible (if already in-game)
            if (ZetaDia.IsInGame && !ZetaDia.IsLoadingWorld && ZetaDia.Actors != null)
            {
                ZetaDia.Actors.Update();
                NavHelper.UpdateSearchGridProvider(true);
            }
            HasMappedPlayerAbilities = false;
            if (!bMaintainStatTracking)
            {
                ItemStatsWhenStartedBot   = DateTime.Now;
                ItemStatsLastPostedReport = DateTime.Now;
                bMaintainStatTracking     = true;
            }
            else
            {
                DbHelper.Log(TrinityLogLevel.Normal, LogCategory.UserInformation, "Note: Maintaining item stats from previous run. To reset stats fully, please restart DB.");
            }

            UsedProfileManager.RefreshProfileBlacklists();

            ReplaceTreeHooks();

            PlayerMover.TimeLastRecordedPosition = DateTime.Now;
            PlayerMover.timeLastRestartedGame    = DateTime.Now;
            GoldInactivity.ResetCheckGold();

            if (Zeta.CommonBot.Settings.CharacterSettings.Instance.KillRadius < 20)
            {
                DbHelper.Log(TrinityLogLevel.Normal, LogCategory.UserInformation, "WARNING: Low Kill Radius detected, currently set to: {0} (you can change this through Demonbuddy bot settings)",
                             Zeta.CommonBot.Settings.CharacterSettings.Instance.KillRadius);
            }

            if (Zeta.CommonBot.Settings.CharacterSettings.Instance.LootRadius < 50)
            {
                DbHelper.Log(TrinityLogLevel.Normal, LogCategory.UserInformation, "WARNING: Low Gold Loot Radius detected, currently set to: {0} (you can change this through Demonbuddy bot settings)",
                             Zeta.CommonBot.Settings.CharacterSettings.Instance.LootRadius);
            }

            if (StashRule == null)
            {
                StashRule = new ItemRules.Interpreter();
            }

            StashRule.readConfiguration();
        }