Beispiel #1
0
        protected EnemySet hostSet   = null; //The Enemy set the player will affecting


        public Player()
        {
            base.setSize(10.0f, 10.0f);
            light = new LightBeam(hostSet);
            base.setSprite(player);
            base.rectangleVisible = false;
        }
Beispiel #2
0
 /// <summary>
 ///  Will load images and other recourses required for the game
 /// </summary>
 /// <param name="resources"></param>
 /// <remarks>Note this function is called automatically once the game has started. and should not b called manualy</remarks>
 public static void preLoadResources(ResourceLibrary resources)
 {
     Life.preLoadResources(resources);
     BaseEnemy.preLoadResources(resources);
     Frankenstein.preLoadResources(resources);
     Cat.preLoadResources(resources);
     Ghost.preLoadResources(resources);
     Player.preLoadResources(resources);
     LightBeam.preLoadResources(resources);
     Mummy.preLoadResources(resources);
     Pumpkin.preLoadResources(resources);
     Spider.preLoadResources(resources);
     Vampire.preLoadResources(resources);
     Zombie.preLoadResources(resources);
     LightButton.preLoadResources(resources);
     EnemySoundManager.preLoadResources(resources);
 }
Beispiel #3
0
 /**
  * Will set the lightBam this light will moniter and what  BeamType this button will respond too
  */
 public void setResponsibility(LightBeam light, LightBeam.BeamType lightType)
 {
     if (light != null)
     {
         localLight = light;
         selectable = true;
         if (lightType != type)
         {
             if (lightType == LightBeam.BeamType.REVEAL)
             {
                 type = lightType;
                 setIdleImage(revealIdle);
                 setSelectImage(revealSelected);
                 setInactiveImage(circleBlank);
                 setMouseOverIdleImage(revealMouseOver);
                 setMouseOverSelectImage(revealMouseOverSelected);
             }
             else if (lightType == LightBeam.BeamType.WIDE)
             {
                 type = lightType;
                 setIdleImage(wideIdle);
                 setSelectImage(wideSelected);
                 setInactiveImage(circleBlank);
                 setMouseOverIdleImage(wideMouseOver);
                 setMouseOverSelectImage(wideMouseOverSelected);
             }
             else if (lightType == LightBeam.BeamType.LASER)
             {
                 type = lightType;
                 setIdleImage(lazerIdle);
                 setSelectImage(lazerSelected);
                 setInactiveImage(circleBlank);
                 setMouseOverIdleImage(lazerMouseOver);
                 setMouseOverSelectImage(lazerMouseOverSelected);
             }
         }
         updateImage();
     }
 }