private void UpdateHitCount()
        {
            if (m_Owner == null)
            {
                return;
            }
            long now = m_OwnSkill.CurTime;

            if (m_LastHitCountTime + TriggerUtil.MinHitCountCD() > now)
            {
                m_CurHitCountId    = TriggerUtil.NextHitCountId();
                m_LastHitCountTime = now;
            }
        }