Beispiel #1
0
        public static void DrawImageToTarget(Graphics graphics, GerberFileInformation fileInfo, GerberUserTransform userTransform,
                                             Color foreGroundColor, Color backGroundColor)
        {
            bool invert = fileInfo.Inverted;

            RenderToTarget(graphics, fileInfo.Image, fileInfo.Image.GerberNetList, userTransform, foreGroundColor, backGroundColor, invert);
        }
Beispiel #2
0
        private void RenderLayer(Graphics graphics, GerberProject project, RenderInformation renderInfo, int fileIndex)
        {
            GerberFileInformation fileInfo = project.FileInfo[fileIndex];
            int bmWidth  = 0;
            int bmHeight = 0;

            // Calculate how big to make the bitmap back buffer.
            if (renderInfo.ImageWidth < renderInfo.DisplayWidth)
            {
                bmWidth = (int)(renderInfo.DisplayWidth * graphics.DpiX);
            }

            else
            {
                bmWidth = (int)(renderInfo.ImageWidth * graphics.DpiX);
            }

            if (renderInfo.ImageHeight < renderInfo.DisplayHeight)
            {
                bmHeight = (int)(renderInfo.DisplayHeight * graphics.DpiY);
            }

            else
            {
                bmHeight = (int)(renderInfo.ImageHeight * graphics.DpiY);
            }

            // Create a back buffer and draw to it with no alpha level.
            using (Bitmap bitmap = new Bitmap(bmWidth, bmHeight, graphics))
                using (Graphics backBuffer = Graphics.FromImage(bitmap))
                {
                    backBuffer.CompositingMode = CompositingMode.SourceCopy;
                    ScaleAndTranslate(backBuffer, renderInfo);

                    // For testing.

                    /*BoundingBox bb = GetProjectBounds(project);
                     * RectangleF r = new RectangleF((float)bb.Left, (float)bb.Top, (float)(bb.Right - bb.Left), (float)(bb.Top - bb.Bottom));
                     * GraphicsPath path = new GraphicsPath();
                     * path.AddLine((float)bb.Left, (float)bb.Bottom, (float)bb.Left, (float)(bb.Top));
                     * path.AddLine((float)bb.Left, (float)bb.Top, (float)bb.Right, (float)bb.Top);
                     * path.AddLine((float)bb.Right, (float)bb.Top, (float)bb.Right, (float)bb.Bottom);
                     * path.AddLine((float)bb.Right, (float)bb.Bottom, (float)bb.Left, (float)bb.Bottom);
                     * backBuffer.DrawPath(new Pen(Color.FromArgb(117, 200, 0, 0), 0.015f), path); */

                    // Add transparency to the rendering color.
                    Color foregroundColor = Color.FromArgb(fileInfo.Alpha, fileInfo.Color);
                    GerberDraw.DrawImageToTarget(backBuffer, fileInfo, project.UserTransform, foregroundColor, backgroundColor);

                    // Copy the back buffer to the visible surface with alpha level.
                    graphics.CompositingMode = CompositingMode.SourceOver;
                    graphics.DrawImage(bitmap, 0, 0);
                }
        }
Beispiel #3
0
        /// <summary>
        /// Changes the order that file layers are rendered.
        /// </summary>
        /// <param name="project">project containing the file list</param>
        /// <param name="oldPosition">from position</param>
        /// <param name="newPosition">to position</param>
        public void ChangeLayerOrder(GerberProject project, int oldPosition, int newPosition)
        {
            GerberFileInformation tempFileInfo = project.FileInfo[oldPosition];

            if (oldPosition < newPosition)
            {
                for (int index = oldPosition; index < newPosition; index++)
                {
                    project.FileInfo[index] = project.FileInfo[index + 1];
                }
            }

            else
            {
                for (int index = oldPosition; index > newPosition; index--)
                {
                    project.FileInfo[index] = project.FileInfo[index - 1];
                }
            }

            project.FileInfo[newPosition] = tempFileInfo;
        }