Beispiel #1
0
        //
        // Acquires all of the applicable congruent segments; then checks HL
        //
        private static List<EdgeAggregator> CollectAndCheckHL(RightTriangle rt1, RightTriangle rt2, 
                                                                                                  CongruentSegments css1, CongruentSegments css2,
                                                                                                  GroundedClause original1, GroundedClause original2)
        {
            List<EdgeAggregator> newGrounded = new List<EdgeAggregator>();

            // The Congruence pairs must relate the two triangles
            if (!css1.LinksTriangles(rt1, rt2) || !css2.LinksTriangles(rt1, rt2)) return newGrounded;

            // One of the congruence pairs must relate the hypotenuses
            Segment hypotenuse1 = rt1.OtherSide(rt1.rightAngle);
            Segment hypotenuse2 = rt2.OtherSide(rt2.rightAngle);

            // Determine the specific congruence pair that relates the hypotenuses
            CongruentSegments hypotenuseCongruence = null;
            CongruentSegments nonHypotenuseCongruence = null;
            if (css1.HasSegment(hypotenuse1) && css1.HasSegment(hypotenuse2))
            {
                hypotenuseCongruence = css1;
                nonHypotenuseCongruence = css2;
            }
            else if (css2.HasSegment(hypotenuse1) && css2.HasSegment(hypotenuse2))
            {
                hypotenuseCongruence = css2;
                nonHypotenuseCongruence = css1;
            }
            else return newGrounded;

            // Sanity check that the non hypotenuse congruence pair does not contain hypotenuse
            if (nonHypotenuseCongruence.HasSegment(hypotenuse1) || nonHypotenuseCongruence.HasSegment(hypotenuse2)) return newGrounded;

            //
            // We now have a hypotenuse leg situation; acquire the point-to-point congruence mapping
            //
            List<Point> triangleOne = new List<Point>();
            List<Point> triangleTwo = new List<Point>();

            // Right angle vertices correspond
            triangleOne.Add(rt1.rightAngle.GetVertex());
            triangleTwo.Add(rt2.rightAngle.GetVertex());

            Point nonRightVertexRt1 = rt1.GetSegment(nonHypotenuseCongruence).SharedVertex(hypotenuse1);
            Point nonRightVertexRt2 = rt2.GetSegment(nonHypotenuseCongruence).SharedVertex(hypotenuse2);

            triangleOne.Add(nonRightVertexRt1);
            triangleTwo.Add(nonRightVertexRt2);

            triangleOne.Add(hypotenuse1.OtherPoint(nonRightVertexRt1));
            triangleTwo.Add(hypotenuse2.OtherPoint(nonRightVertexRt2));

            //
            // Construct the new deduced relationships
            //
            GeometricCongruentTriangles ccts = new GeometricCongruentTriangles(new Triangle(triangleOne),
                                                                               new Triangle(triangleTwo));

            // Hypergraph
            List<GroundedClause> antecedent = new List<GroundedClause>();
            antecedent.Add(original1);
            antecedent.Add(original2);
            antecedent.Add(css1);
            antecedent.Add(css2);

            newGrounded.Add(new EdgeAggregator(antecedent, ccts, annotation));

            // Add all the corresponding parts as new congruent clauses
            newGrounded.AddRange(CongruentTriangles.GenerateCPCTC(ccts, triangleOne, triangleTwo));

            return newGrounded;
        }
Beispiel #2
0
        //
        // Checks for ASA given the 5 values
        //
        private static List<EdgeAggregator> InstantiateAAS(Triangle tri1, Triangle tri2,
                                                                                               CongruentAngles cas1, CongruentAngles cas2, CongruentSegments css)
        {
            List<EdgeAggregator> newGrounded = new List<EdgeAggregator>();

            //
            // All congruence pairs must minimally relate the triangles
            //
            if (!cas1.LinksTriangles(tri1, tri2)) return newGrounded;
            if (!cas2.LinksTriangles(tri1, tri2)) return newGrounded;
            if (!css.LinksTriangles(tri1, tri2)) return newGrounded;

            // Is this angle an 'extension' of the actual triangle angle? If so, acquire the normalized version of
            // the angle, using only the triangle vertices to represent the angle
            Angle angle1Tri1 = tri1.NormalizeAngle(tri1.AngleBelongs(cas1));
            Angle angle1Tri2 = tri2.NormalizeAngle(tri2.AngleBelongs(cas1));

            Angle angle2Tri1 = tri1.NormalizeAngle(tri1.AngleBelongs(cas2));
            Angle angle2Tri2 = tri2.NormalizeAngle(tri2.AngleBelongs(cas2));

            // The angles for each triangle must be distinct
            if (angle1Tri1.Equals(angle2Tri1) || angle1Tri2.Equals(angle2Tri2)) return newGrounded;

            Segment segTri1 = tri1.GetSegment(css);
            Segment segTri2 = tri2.GetSegment(css);

            // ASA situations
            if (segTri1.IsIncludedSegment(angle1Tri1, angle2Tri1)) return newGrounded;
            if (segTri2.IsIncludedSegment(angle1Tri2, angle2Tri2)) return newGrounded;

            // The segments for each triangle must be corresponding
            if (segTri1.Equals(tri1.OtherSide(angle1Tri1)) && segTri2.Equals(tri2.OtherSide(angle2Tri2))) return newGrounded;
            if (segTri1.Equals(tri1.OtherSide(angle2Tri1)) && segTri2.Equals(tri2.OtherSide(angle1Tri2))) return newGrounded;

            //
            // Construct the corrsesponding points between the triangles
            //
            List<Point> triangleOne = new List<Point>();
            List<Point> triangleTwo = new List<Point>();

            triangleOne.Add(angle1Tri1.GetVertex());
            triangleTwo.Add(angle1Tri2.GetVertex());

            triangleOne.Add(angle2Tri1.GetVertex());
            triangleTwo.Add(angle2Tri2.GetVertex());

            // We know the segment endpoint mappings above, now acquire the opposite point
            triangleOne.Add(tri1.OtherPoint(angle1Tri1.GetVertex(), angle2Tri1.GetVertex()));
            triangleTwo.Add(tri2.OtherPoint(angle1Tri2.GetVertex(), angle2Tri2.GetVertex()));

            //
            // Construct the new clauses: congruent triangles and CPCTC
            //
            GeometricCongruentTriangles gcts = new GeometricCongruentTriangles(new Triangle(triangleOne), new Triangle(triangleTwo));

            // Hypergraph
            List<GroundedClause> antecedent = new List<GroundedClause>();
            antecedent.Add(tri1);
            antecedent.Add(tri2);
            antecedent.Add(cas1);
            antecedent.Add(cas2);
            antecedent.Add(css);

            newGrounded.Add(new EdgeAggregator(antecedent, gcts, annotation));

            // Add all the corresponding parts as new congruent clauses
            newGrounded.AddRange(CongruentTriangles.GenerateCPCTC(gcts, triangleOne, triangleTwo));

            return newGrounded;
        }
        //
        //
        //
        private static List<EdgeAggregator> IfCongruencesApplyToTrianglesGenerate(Triangle ct1, Triangle ct2, CongruentSegments css1, CongruentSegments css2)
        {
            List<EdgeAggregator> newGrounded = new List<EdgeAggregator>();

            //
            // The congruent relationships need to link the given triangles
            //
            if (!css1.LinksTriangles(ct1, ct2)) return newGrounded;
            if (!css2.LinksTriangles(ct1, ct2)) return newGrounded;

            Segment seg1Tri1 = ct1.GetSegment(css1);
            Segment seg2Tri1 = ct1.GetSegment(css2);

            Segment seg1Tri2 = ct2.GetSegment(css1);
            Segment seg2Tri2 = ct2.GetSegment(css2);

            // Avoid redundant segments, if it arises
            if (seg1Tri1.StructurallyEquals(seg2Tri1)) return newGrounded;
            if (seg1Tri2.StructurallyEquals(seg2Tri2)) return newGrounded;

            //
            // Proportional Segments (we generate only as needed to avoid bloat in the hypergraph (assuming they are used by both triangles)
            // We avoid generating proportions if they are truly congruences.
            //
            List<GroundedClause> propAntecedent = new List<GroundedClause>();
            propAntecedent.Add(css1);
            propAntecedent.Add(css2);

            SegmentRatio ratio1 = new SegmentRatio(seg1Tri1, seg1Tri2);
            SegmentRatio ratio2 = new SegmentRatio(seg2Tri1, seg2Tri2);

            GeometricSegmentRatioEquation newEq = new GeometricSegmentRatioEquation(ratio1, ratio2);

            newGrounded.Add(new EdgeAggregator(propAntecedent, newEq, annotation));

            ////
            //// Only generate if ratios are not 1.
            ////

            //GeometricSegmentRatio newProp = null;
            //if (!Utilities.CompareValues(seg1Tri1.Length, seg1Tri2.Length))
            //{
            //    newProp = new GeometricSegmentRatio(seg1Tri1, seg1Tri2);
            //    newGrounded.Add(new EdgeAggregator(propAntecedent, newProp, annotation));
            //}
            //if (!Utilities.CompareValues(seg1Tri1.Length, seg2Tri2.Length))
            //{
            //    newProp = new GeometricSegmentRatio(seg1Tri1, seg2Tri2);
            //    newGrounded.Add(new EdgeAggregator(propAntecedent, newProp, annotation));
            //}
            //if (!Utilities.CompareValues(seg2Tri1.Length, seg1Tri2.Length))
            //{
            //    newProp = new GeometricSegmentRatio(seg2Tri1, seg1Tri2);
            //    newGrounded.Add(new EdgeAggregator(propAntecedent, newProp, annotation));
            //}
            //if (!Utilities.CompareValues(seg2Tri1.Length, seg2Tri2.Length))
            //{
            //    newProp = new GeometricSegmentRatio(seg2Tri1, seg2Tri2);
            //    newGrounded.Add(new EdgeAggregator(propAntecedent, newProp, annotation));
            //}

            return newGrounded;
        }
Beispiel #4
0
        //
        // Checks for SSS given the 5 values
        //
        private static List<EdgeAggregator> InstantiateSSS(Triangle tri1, Triangle tri2, CongruentSegments css1, CongruentSegments css2, CongruentSegments css3)
        {
            List<EdgeAggregator> newGrounded = new List<EdgeAggregator>();

            //
            // All congruence pairs must minimally relate the triangles
            //
            if (!css1.LinksTriangles(tri1, tri2)) return newGrounded;
            if (!css2.LinksTriangles(tri1, tri2)) return newGrounded;
            if (!css3.LinksTriangles(tri1, tri2)) return newGrounded;

            Segment seg1Tri1 = tri1.GetSegment(css1);
            Segment seg1Tri2 = tri2.GetSegment(css1);

            Segment seg2Tri1 = tri1.GetSegment(css2);
            Segment seg2Tri2 = tri2.GetSegment(css2);

            Segment seg3Tri1 = tri1.GetSegment(css3);
            Segment seg3Tri2 = tri2.GetSegment(css3);

            //
            // The vertices of both triangles must all be distinct and cover the triangle completely.
            //
            Point vertex1Tri1 = seg1Tri1.SharedVertex(seg2Tri1);
            Point vertex2Tri1 = seg2Tri1.SharedVertex(seg3Tri1);
            Point vertex3Tri1 = seg1Tri1.SharedVertex(seg3Tri1);

            if (vertex1Tri1 == null || vertex2Tri1 == null || vertex3Tri1 == null) return newGrounded;
            if (vertex1Tri1.StructurallyEquals(vertex2Tri1) ||
                vertex1Tri1.StructurallyEquals(vertex3Tri1) ||
                vertex2Tri1.StructurallyEquals(vertex3Tri1)) return newGrounded;

            Point vertex1Tri2 = seg1Tri2.SharedVertex(seg2Tri2);
            Point vertex2Tri2 = seg2Tri2.SharedVertex(seg3Tri2);
            Point vertex3Tri2 = seg1Tri2.SharedVertex(seg3Tri2);

            if (vertex1Tri2 == null || vertex2Tri2 == null || vertex3Tri2 == null) return newGrounded;
            if (vertex1Tri2.StructurallyEquals(vertex2Tri2) ||
                vertex1Tri2.StructurallyEquals(vertex3Tri2) ||
                vertex2Tri2.StructurallyEquals(vertex3Tri2)) return newGrounded;

            //
            // Construct the corresponding points between the triangles
            //
            List<Point> triangleOne = new List<Point>();
            List<Point> triangleTwo = new List<Point>();

            triangleOne.Add(vertex1Tri1);
            triangleTwo.Add(vertex1Tri2);

            triangleOne.Add(vertex2Tri1);
            triangleTwo.Add(vertex2Tri2);

            triangleOne.Add(vertex3Tri1);
            triangleTwo.Add(vertex3Tri2);

            //
            // Construct the new clauses: congruent triangles and CPCTC
            //
            GeometricCongruentTriangles gcts = new GeometricCongruentTriangles(new Triangle(triangleOne), new Triangle(triangleTwo));

            // Hypergraph
            List<GroundedClause> antecedent = new List<GroundedClause>();
            antecedent.Add(tri1);
            antecedent.Add(tri2);
            antecedent.Add(css1);
            antecedent.Add(css2);
            antecedent.Add(css3);

            newGrounded.Add(new EdgeAggregator(antecedent, gcts, annotation));

            // Add all the corresponding parts as new congruent clauses
            newGrounded.AddRange(CongruentTriangles.GenerateCPCTC(gcts, triangleOne, triangleTwo));

            return newGrounded;
        }