Beispiel #1
0
        public override bool Equals(Object obj)
        {
            // Check for null values and compare run-time types.
            if (obj == null || GetType() != obj.GetType())
            {
                return(false);
            }

            SubgoalAStarNode n = (SubgoalAStarNode)obj;

            if (nodeIndex != n.nodeIndex)
            {
                return(false);
            }
            if (collectedDiamonds.Count != n.collectedDiamonds.Count)
            {
                return(false);
            }
            for (int i = 0; i < collectedDiamonds.Count; i++)
            {
                if (collectedDiamonds[i] != n.collectedDiamonds[i])
                {
                    return(false);
                }
            }
            return(true);
        }
        public SubgoalAStar(int start, List <int> goals, int time, int diamonds)
        {
            //Set start and goal node-index
            this.start          = start;
            this.goals          = goals;
            this.timeToLowerNoD = time;
            numberOfDiamonds    = goals.Count;
            if (diamonds > 0)
            {
                numberOfDiamonds = diamonds;
            }
            //List of nodes evaluated
            closedList = new List <SubgoalAStarNode>();
            //The set of tentative nodes to be evaluated, initially containing the start node
            openList = new List <SubgoalAStarNode>();
            // Cost from start along best known path until current node
            int gScore = 0;
            // Estimated total cost from start to goal
            int fScore = gScore; // + HeuristicValue(start,goal);
            //Add start
            //Create SubgoalAStarNode with node index, fScore value, gScore value, cameFrom node and the state of collected diamonds
            SubgoalAStarNode startNode = new SubgoalAStarNode(start, fScore, gScore, null, new List <int>());

            openList.Add(startNode);
        }
Beispiel #3
0
 public SubgoalAStarNode(int nodeIndex, int fScore, int gScore, SubgoalAStarNode cameFrom, List <int> collectedDiamonds)
 {
     this.nodeIndex         = nodeIndex;
     this.fScore            = fScore;
     this.gScore            = gScore;
     this.cameFrom          = cameFrom;
     this.collectedDiamonds = collectedDiamonds;
 }
        private SubgoalAStarNode LowestFScore()
        {   // Searches for the lowest fScore in openList
            SubgoalAStarNode lowest = openList[0];
            int index = 0;

            for (int i = 1; i < openList.Count; i++)
            {
                if (lowest.fScore > openList[i].fScore)
                {
                    lowest = openList[i];
                    index  = i;
                }
            }
            //removes the node with the lowest fScore
            openList.RemoveAt(index);
            return(lowest);
        }
        private Queue <Node> Route(SubgoalAStarNode current)
        {
            Queue <Node> route         = new Queue <Node>();
            List <int>   routeReversed = new List <int>();

            //create a reversed route
            routeReversed.Add(current.nodeIndex);
            while (current.cameFrom != null)
            {
                current = current.cameFrom;
                routeReversed.Add(current.nodeIndex);
            }
            //create the correct route
            for (int i = routeReversed.Count - 1; i >= 0; i--)
            {
                route.Enqueue(SquareAgent.nodes[routeReversed[i]]);
                if (output)
                {
                    System.Diagnostics.Debug.WriteLine("Subgoal AStar - route found:" + routeReversed[i]);
                }
            }
            return(route);
        }
Beispiel #6
0
        private Queue <Node> Route(SubgoalAStarNode current)
        {
            Queue <Node> route         = new Queue <Node>();
            List <int>   routeReversed = new List <int>();

            //create a reversed route
            routeReversed.Add(current.nodeIndex);
            while (current.cameFrom != null)
            {
                current = current.cameFrom;
                routeReversed.Add(current.nodeIndex);
            }
            //create the correct route
            for (int i = routeReversed.Count - 1; i >= 0; i--)
            {
                route.Enqueue(CircleAgent.nodes[routeReversed[i]]);
                if (output)
                {
                    Log.LogInformation("Subgoal AStar - route found:" + routeReversed[i]);
                }
            }
            return(route);
        }
        //returns the euclidean distance between two nodes
        //private int HeuristicValue(int start,int goal)
        //{
        //    Node n1 = SquareAgent.nodes[start];
        //    Node n2 = SquareAgent.nodes[goal];
        //    int distance = (int)Math.Sqrt(Math.Pow(n1.getX() - n2.getX(), 2) + Math.Pow(n1.getY() - n2.getY(), 2));
        //    return distance;
        //}

        public Queue <Node> Run()
        {
            System.Diagnostics.Stopwatch sw = System.Diagnostics.Stopwatch.StartNew();
            //while openList is not empty
            while (openList.Count > 0)
            {
                //Lower diamonds to collected by one if time elapsed
                if (sw.ElapsedMilliseconds > timeToLowerNoD)
                {
                    numberOfDiamonds--;
                    sw = System.Diagnostics.Stopwatch.StartNew();
                }
                //Search for node in openList with lowsest fScore
                SubgoalAStarNode current = LowestFScore();
                //If current is goal and the number of collected diamonds is equal to the given number of diamonds to collect the route is returned
                if (goals.Contains(current.nodeIndex))
                {
                    if (numberOfDiamonds == current.collectedDiamonds.Count)
                    {
                        return(Route(current));
                    }
                }
                //Add current to closedList
                closedList.Add(current);
                //Get all neighbors of current
                List <int> neighbors = Neighbors(current.nodeIndex);
                foreach (int neighbor in neighbors)
                {
                    //if neighbor in closedList continue
                    if (GetOfList(closedList, neighbor, current) != null)
                    {
                        continue;
                    }
                    // calc gScore
                    int tentativeGScore = current.gScore + SquareAgent.directDistanceMap[current.nodeIndex, neighbor];
                    //get neighbor in openList if exists
                    SubgoalAStarNode neighborInList = GetOfList(openList, neighbor, current);
                    //if neighbor is not in openList or the neighbor in the openList has a higher gScore
                    if (neighborInList == null || (neighborInList != null && tentativeGScore < neighborInList.gScore))
                    {
                        int gScore = tentativeGScore;
                        //calc new fScore
                        int fScore = gScore; // +HeuristicValue(neighbor, goal);
                        //if neighbor is not in openList, add new node
                        if (neighborInList == null)
                        {
                            //Copy collected diamonds so far
                            List <int>       collDiamonds = new List <int>(current.collectedDiamonds);
                            SubgoalAStarNode newNode      = new SubgoalAStarNode(neighbor, fScore, gScore, current, collDiamonds);
                            //If neighbor is a goal and not collected yet
                            if (goals.Contains(neighbor) && !newNode.collectedDiamonds.Contains(neighbor))
                            {
                                newNode.collectedDiamonds.Add(neighbor);
                            }
                            openList.Add(newNode);
                        }
                        //else delete old neighbor and add new one in openList
                        else
                        {
                            openList.Remove(neighborInList);
                            neighborInList.fScore   = fScore;
                            neighborInList.gScore   = gScore;
                            neighborInList.cameFrom = current;
                            //Copy collected diamonds so far
                            List <int> collDiamonds = new List <int>(current.collectedDiamonds);
                            neighborInList.collectedDiamonds = collDiamonds;
                            //If neighbor is a goal and not collected yet
                            if (goals.Contains(neighbor) && !neighborInList.collectedDiamonds.Contains(neighbor))
                            {
                                neighborInList.collectedDiamonds.Add(neighbor);
                            }
                            openList.Add(neighborInList);
                        }
                    }
                }
            }
            if (output)
            {
                System.Diagnostics.Debug.WriteLine("Subgoal AStar - no route found");
            }
            //no route found
            return(null);
        }
 //returns neighbor node or null if it not exists in list
 private SubgoalAStarNode GetOfList(List <SubgoalAStarNode> list, int neighbor, SubgoalAStarNode current)
 {
     foreach (SubgoalAStarNode node in list)
     {
         if (node.nodeIndex == neighbor)
         {
             bool wrongOrder = false;
             if (node.collectedDiamonds.Count != current.collectedDiamonds.Count)
             {
                 continue;
             }
             for (int i = 0; i < node.collectedDiamonds.Count; i++)
             {
                 if (node.collectedDiamonds[i] != current.collectedDiamonds[i])
                 {
                     wrongOrder = true;
                     break;
                 }
             }
             if (wrongOrder)
             {
                 continue;
             }
             return(node);
         }
     }
     return(null);
 }