Beispiel #1
0
        public static string ToMatlab(GridVector3[] array)
        {
            string s = "[";
            for (int i = 0; i < array.Length; i++)
            {
                s += array[i].X.ToString("F2") + " " + array[i].Y.ToString("F2") + " " + array[i].Z.ToString("F2") + ";" + System.Environment.NewLine;
            }
            s += "]";

            return s;
        }
Beispiel #2
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 public static GridVector3 Normalize(GridVector3 A)
 {
     double mag = Magnitude(A);
     return new GridVector3(A.X / mag, A.Y / mag, A.Z / mag);
 }
Beispiel #3
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 public static GridVector3 Scale(GridVector3 A, double scalar)
 {
     return new GridVector3(A.X * scalar, A.Y * scalar, A.Z * scalar);
 }
Beispiel #4
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 public static double Magnitude(GridVector3 A)
 {
     return Math.Sqrt((A.X * A.X) + (A.Y * A.Y) + (A.Z * A.Z));
 }
Beispiel #5
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 public static GridVector3 FromBarycentric(GridVector3 v1, GridVector3 v2, GridVector3 v3, double u, double v)
 {
     double x = (v1.X * (1 - u - v)) + (v2.X * u) + (v3.X * v);
     double y = (v1.Y * (1 - u - v)) + (v2.Y * u) + (v3.Y * v);
     double z = (v1.Y * (1 - u - v)) + (v2.Y * u) + (v3.Y * v);
     return new GridVector3(x, y, z);
 }
Beispiel #6
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        /// <summary>
        /// Returns dot product of two vectors. Input is rounded to 2 decimal places because of problems I had with double size limit
        /// </summary>
        /// <param name="A"></param>
        /// <param name="B"></param>
        /// <returns></returns>
        public static double Dot(GridVector3 A, GridVector3 B)
        {
            /*
            double AX = Math.Round(A.X, 3);
            double AY = Math.Round(A.Y, 3);
            double BX = Math.Round(B.X, 3);
            double BY = Math.Round(B.Y, 3);
             */

            double AX = (double)(float)A.X;
            double AY = (double)(float)A.Y;
            double AZ = (double)(float)A.Z;

            double BX = (double)(float)B.X;
            double BY = (double)(float)B.Y;
            double BZ = (double)(float)A.Z;

            return (AX * BX) + (AY * BY) + (AZ * BZ);
        }
Beispiel #7
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        public static double Distance(GridVector3 A, GridVector3 B)
        {
            double dX = A.X - B.X;
            double dY = A.Y - B.Y;
            double dZ = A.Z - B.Z;

            return Math.Sqrt((dX*dX)+(dY*dY)+(dZ*dZ));
        }
Beispiel #8
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 public PositionNormalTextureVertex(GridVector3 pos, GridVector3 norm, GridVector2 tex)
 {
     Position = pos;
     Normal = norm;
     Texture = tex;
 }