Beispiel #1
0
        protected ParsedDirection[] ModifyDirections(IEnumerable <ParsedDirection> dirs, string token)
        {
            int  altura;
            bool flag = int.TryParse(token, out altura);

            foreach (ParsedDirection current in dirs)
            {
                switch (this.NodeType)
                {
                case ParserNodeTypes.Calle:
                    current.Calle = token + " " + current.Calle;
                    break;

                case ParserNodeTypes.Equina:
                    current.Esquina = token + " " + current.Esquina;
                    break;

                case ParserNodeTypes.Altura:
                    if (flag)
                    {
                        current.Altura = altura;
                    }
                    break;

                case ParserNodeTypes.Localidad:
                    current.Localidad = token + " " + current.Localidad;
                    break;

                case ParserNodeTypes.Provincia:
                    current.Provincia = token + " " + current.Provincia;
                    break;
                }
                bool flag2 = this.ParentNode == null || (this.ParentNode != null && this.ParentNode.NodeType != this.NodeType);
                current.Probabilidad *= (flag2 ? ProbsDic.GetTypeProb(this) : ProbsDic.GetProb(this));
                if (flag && this.NodeType != ParserNodeTypes.Altura)
                {
                    current.Probabilidad *= 0.1;
                }
                if (this.ParentNode != null && this.ParentNode.Tokens[0] == "y" && this.NodeType != ParserNodeTypes.Equina)
                {
                    current.Probabilidad *= 0.2;
                }
            }
            return(new List <ParsedDirection>(dirs).ToArray());
        }
Beispiel #2
0
        public ParsedDirection[] ParseTokens(string str)
        {
            var array = SplitString(str);

            ParsedDirection[] result;
            if (array.Length == 0)
            {
                result = new ParsedDirection[0];
            }
            else
            {
                var list         = new List <ParsedDirection>();
                var possibleNext = ProbsDic.GetPossibleNext(null);
                var array2       = possibleNext;
                for (var i = 0; i < array2.Length; i++)
                {
                    var nodeType   = array2[i];
                    var parserNode = new ParserNode(nodeType, null);
                    var collection = parserNode.ParseTokens(array);
                    list.AddRange(collection);
                }
                var num = 0.0;
                for (var j = list.Count - 1; j >= 0; j--)
                {
                    var parsedDirection = list[j];
                    int num2;
                    if (parsedDirection.Probabilidad == 0.0 || string.IsNullOrEmpty(parsedDirection.Calle) || (string.IsNullOrEmpty(parsedDirection.Esquina) && parsedDirection.Altura <= 0) || int.TryParse(parsedDirection.Calle, out num2) || int.TryParse(parsedDirection.Esquina, out num2) || int.TryParse(parsedDirection.Localidad, out num2))
                    {
                        list.RemoveAt(j);
                    }
                    else
                    {
                        num += parsedDirection.Probabilidad;
                    }
                }
                foreach (var parsedDirection in list)
                {
                    parsedDirection.Probabilidad /= num;
                }
                list.Sort(new ParsedDirectionComparer());
                result = list.GetRange(0, Math.Min(5, list.Count)).ToArray();
            }
            return(result);
        }
Beispiel #3
0
 public ParsedDirection[] ParseTokens(string[] tokens)
 {
     this.Tokens = tokens;
     ParsedDirection[] result;
     if (this.Tokens.Length == 0 || !this.IsValidByToken())
     {
         result = ParserNode.Empty;
     }
     else
     {
         if (this.Tokens.Length == 1)
         {
             result = this.CreateDirection(this.Tokens[0]);
         }
         else
         {
             string[] tokens2             = this.NextTokens();
             List <ParsedDirection> list  = new List <ParsedDirection>();
             ParserNodeTypes[]      array = (this.Tokens[1] == ",") ? new ParserNodeTypes[]
             {
                 this.NodeType
             } : ProbsDic.GetPossibleNext(this);
             ParserNodeTypes[] array2 = array;
             for (int i = 0; i < array2.Length; i++)
             {
                 ParserNodeTypes   parserNodeTypes = array2[i];
                 ParserNode        parserNode      = new ParserNode(parserNodeTypes, this);
                 ParsedDirection[] collection      = parserNode.ParseTokens(tokens2);
                 list.AddRange(collection);
             }
             if (!this.OmitToken)
             {
                 this.ModifyDirections(list, this.Tokens[0]);
             }
             result = list.ToArray();
         }
     }
     return(result);
 }