Beispiel #1
0
        /// <summary>
        /// Returns the distance from this to the other rect. 0 if there is an overlap.
        /// </summary>
        /// <param name="Other">Other rectangle.</param>
        public double Distance(C2DRect Other)
        {
            if (this.Overlaps(Other))
            {
                return(0);
            }

            if (Other.GetLeft() > this.BottomRight.x)
            {
                // Other is to the right
                if (Other.GetBottom() > this.TopLeft.y)
                {
                    // Other is to the top right
                    C2DPoint ptTopRight = new C2DPoint(BottomRight.x, TopLeft.y);
                    return(ptTopRight.Distance(new C2DPoint(Other.GetLeft(), Other.GetBottom())));
                }
                else if (Other.GetTop() < this.BottomRight.y)
                {
                    // Other to the bottom right
                    return(BottomRight.Distance(Other.TopLeft));
                }
                else
                {
                    // to the right
                    return(Other.GetLeft() - this.BottomRight.x);
                }
            }
            else if (Other.GetRight() < this.TopLeft.x)
            {
                // Other to the left
                if (Other.GetBottom() > this.TopLeft.y)
                {
                    // Other is to the top left
                    return(TopLeft.Distance(Other.BottomRight));
                }
                else if (Other.GetTop() < this.BottomRight.y)
                {
                    // Other to the bottom left
                    C2DPoint ptBottomLeft = new C2DPoint(TopLeft.x, BottomRight.y);
                    return(ptBottomLeft.Distance(new C2DPoint(Other.GetRight(), Other.GetTop())));
                }
                else
                {
                    //Just to the left
                    return(this.TopLeft.x - Other.GetRight());
                }
            }
            else
            {
                // There is horizontal overlap;
                if (Other.GetBottom() > TopLeft.y)
                {
                    return(Other.GetBottom() - TopLeft.y);
                }
                else
                {
                    return(BottomRight.y - Other.GetTop());
                }
            }
        }
Beispiel #2
0
 /// <summary>
 /// True if the entire other rectangle is within.
 /// </summary>
 /// <param name="Other">Other rectangle.</param>
 public bool Contains(C2DRect Other)
 {
     return(Other.GetLeft() > TopLeft.x &&
            Other.GetRight() < BottomRight.x &&
            Other.GetBottom() > BottomRight.y &&
            Other.GetTop() < TopLeft.y);
 }
Beispiel #3
0
        /// <summary>
        /// True if there is an overlap.
        /// </summary>
        /// <param name="Other">Other rectangle.</param>
        public bool Overlaps(C2DRect Other)
        {
            bool bOvX = !(Other.GetLeft() >= BottomRight.x ||
                          Other.GetRight() <= TopLeft.x);

            bool bOvY = !(Other.GetBottom() >= TopLeft.y ||
                          Other.GetTop() <= BottomRight.y);

            return(bOvX && bOvY);
        }
Beispiel #4
0
 /// <summary>
 /// True if this is below the other.
 /// </summary>
 /// <param name="Other"></param>
 /// <returns></returns>
 public bool OverlapsBelow(C2DRect Other)
 {
     if (Other.GetLeft() >= BottomRight.x ||
         Other.GetRight() <= TopLeft.x)
     {
         return(false);
     }
     else
     {
         return(BottomRight.y < Other.GetTop());
     }
 }
Beispiel #5
0
 /// <summary>
 /// True if this is above the other.
 /// </summary>
 /// <param name="Other"></param>
 /// <returns></returns>
 public bool OverlapsAbove(C2DRect Other)
 {
     if (Other.GetLeft() >= BottomRight.x ||
         Other.GetRight() <= TopLeft.x)
     {
         return(false);
     }
     else
     {
         return(TopLeft.y > Other.GetBottom());
     }
 }
Beispiel #6
0
 /// <summary>
 /// True if this is above or below the other
 /// </summary>
 /// <param name="Other"></param>
 /// <returns></returns>
 public bool OverlapsVertically(C2DRect Other)
 {
     return(!(Other.GetLeft() >= BottomRight.x ||
              Other.GetRight() <= TopLeft.x));
 }
Beispiel #7
0
        /// <summary>
        /// True if this is below the other.
        /// </summary>
        /// <param name="Other"></param>
        /// <returns></returns>
        public bool OverlapsBelow( C2DRect Other)
        {
	        if (Other.GetLeft() >= BottomRight.x ||
				          Other.GetRight() <=  TopLeft.x)
	        {
		        return false;
	        }
	        else 
	        {
		        return BottomRight.y < Other.GetTop();
	        }
        }
Beispiel #8
0
        /// <summary>
        /// True if this is above the other.
        /// </summary>
        /// <param name="Other"></param>
        /// <returns></returns>
        public bool OverlapsAbove( C2DRect Other)
        {
	        if (Other.GetLeft() >= BottomRight.x ||
				          Other.GetRight() <=  TopLeft.x)
	        {
		        return false;
	        }
	        else 
	        {
		        return TopLeft.y > Other.GetBottom();
	        }
        }
Beispiel #9
0
        /// <summary>
        /// True if this is above or below the other
        /// </summary>
        /// <param name="Other"></param>
        /// <returns></returns>
        public bool OverlapsVertically( C2DRect Other)
        {
	        return !(Other.GetLeft() >= BottomRight.x ||
				          Other.GetRight() <=  TopLeft.x);
        }
Beispiel #10
0
        /// <summary>
        /// Returns the distance from this to the other rect. 0 if there is an overlap.
        /// </summary>
        /// <param name="Other">Other rectangle.</param> 
       public double Distance(C2DRect Other)
       {
	        if (this.Overlaps(Other))
		        return 0;

	        if (Other.GetLeft() > this.BottomRight.x)
	        {
		        // Other is to the right
		        if (Other.GetBottom() > this.TopLeft.y)
		        {
			        // Other is to the top right
			        C2DPoint ptTopRight = new C2DPoint(BottomRight.x,  TopLeft.y);
			        return ptTopRight.Distance(new C2DPoint(Other.GetLeft(), Other.GetBottom()));
		        }
		        else if (Other.GetTop() < this.BottomRight.y)
		        {
			        // Other to the bottom right
			        return BottomRight.Distance( Other.TopLeft );
		        }
		        else
		        {
			        // to the right
			        return Other.GetLeft() - this.BottomRight.x;
		        }
	        }
	        else if ( Other.GetRight() < this.TopLeft.x)
	        {
		        // Other to the left
		        if (Other.GetBottom() > this.TopLeft.y)
		        {
			        // Other is to the top left
			        return  TopLeft.Distance(Other.BottomRight);
		        }
		        else if (Other.GetTop() < this.BottomRight.y)
		        {
			        // Other to the bottom left
			        C2DPoint ptBottomLeft = new C2DPoint(TopLeft.x, BottomRight.y);
			        return ptBottomLeft.Distance ( new C2DPoint( Other.GetRight(), Other.GetTop()));
		        }
		        else
		        {
			        //Just to the left
			        return (this.TopLeft.x - Other.GetRight());
		        }
	        }
	        else
	        {
		        // There is horizontal overlap;
		        if (Other.GetBottom() >  TopLeft.y)
			        return Other.GetBottom() -  TopLeft.y;
		        else
			        return BottomRight.y - Other.GetTop();
	        }		

        }
Beispiel #11
0
        /// <summary>
        /// True if there is an overlap.
        /// </summary>
        /// <param name="Other">Other rectangle.</param> 
	    public bool Overlaps(C2DRect Other)
        {
            bool bOvX = !(Other.GetLeft() >= BottomRight.x ||
                          Other.GetRight() <= TopLeft.x);

            bool bOvY = !(Other.GetBottom() >= TopLeft.y ||
                          Other.GetTop() <= BottomRight.y);

            return bOvX && bOvY;
        }
Beispiel #12
0
        /// <summary>
        /// True if the entire other rectangle is within.
        /// </summary>
        /// <param name="Other">Other rectangle.</param> 
	    public bool Contains(C2DRect Other)
        {
            return (Other.GetLeft() > TopLeft.x &&
                      Other.GetRight() < BottomRight.x &&
                      Other.GetBottom() > BottomRight.y &&
                      Other.GetTop() < TopLeft.y);
        }