/// <summary>
        /// Distance to the line.
        /// </summary>
        /// <param name="Line">The line to test.</param>
        public double Distance(C2DLineBase Line)
        {
            if (Lines.Count == 0)
            {
                return(0);
            }

            var pt1 = new C2DPoint();
            var pt2 = new C2DPoint();

            double dMin = Lines[0].Distance(Line, pt1, pt2);
            double dDist;

            for (var i = 1; i < Lines.Count; i++)
            {
                dDist = Lines[i].Distance(Line, pt1, pt2);
                if (dDist == 0)
                {
                    return(0);
                }
                if (dDist < dMin)
                {
                    dMin = dDist;
                }
            }

            if (Contains(Line.GetPointFrom()))
            {
                return(-dMin);
            }
            else
            {
                return(dMin);
            }
        }
        /// <summary>
        /// True if it crosses the line. Provides the intersection points.
        /// </summary>
        /// <param name="Line">The other line.</param>
        /// <param name="IntersectionPts">Output. The intersection points.</param>
        public bool Crosses(C2DLineBase Line, List <C2DPoint> IntersectionPts)
        {
            var LineRect = new C2DRect();

            Line.GetBoundingRect(LineRect);

            if (!BoundingRect.Overlaps(LineRect))
            {
                return(false);
            }

            Debug.Assert(Lines.Count == LineRects.Count);

            if (Lines.Count != LineRects.Count)
            {
                return(false);
            }

            var IntersectionTemp = new C2DPointSet();

            var bResult = false;

            for (var i = 0; i < this.Lines.Count; i++)
            {
                if (LineRects[i].Overlaps(LineRect) &&
                    Lines[i].Crosses(Line, IntersectionTemp as List <C2DPoint>))
                {
                    bResult = true;
                }
            }

            IntersectionPts.InsertRange(0, IntersectionTemp);

            return(bResult);
        }
        /// <summary>
        /// True if it entirely contains the line.
        /// </summary>
        /// <param name="Line">The line to test.</param>
        public bool Contains(C2DLineBase Line)
        {
            if (!Contains(Line.GetPointFrom()))
            {
                return(false);
            }

            var Pts = new C2DPointSet();

            return(!Crosses(Line, Pts));
        }
        /// <summary>
        ///  Transform by a user defined transformation. e.g. a projection.
        /// </summary>
        public void InverseTransform(CTransformation pProject)
        {
            for (var i = 0; i < this._Lines.Count; i++)
            {
                C2DLineBase pLine = _Lines[i];
                pLine.InverseTransform(pProject);
                pLine.GetBoundingRect(_LineRects[i]);
            }

            this.MakeBoundingRect();
        }
Beispiel #5
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        /// <summary>
        /// True if this crosses the line.
        /// </summary>
        /// <param name="Line">Line to test for.</param>
        /// <param name="IntersectionPts">Point set to recieve the intersections.</param>
        public bool Crosses(C2DLineBase Line, C2DPointSet IntersectionPts)
        {
            var IntPts = new C2DPointSet();

            _Rim.Crosses(Line, IntPts);

            for (var i = 0; i < _Holes.Count; i++)
            {
                _Holes[i].Crosses(Line, IntPts);
            }
            var bResult = (IntPts.Count != 0);

            IntersectionPts.ExtractAllOf(IntPts);

            return(bResult);
        }
Beispiel #6
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        /// <summary>
        /// True if this crosses the line
        /// </summary>
        /// <param name="Line">Line to test for.</param>
        public bool Crosses(C2DLineBase Line)
        {
            if (_Rim.Crosses(Line))
            {
                return(true);
            }

            for (var i = 0; i < _Holes.Count; i++)
            {
                if (_Holes[i].Crosses(Line))
                {
                    return(true);
                }
            }
            return(false);
        }
Beispiel #7
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 /// <summary>
 /// Returns the minimum distance from the other line to this providing closest points.
 /// </summary>
 /// <param name="Other">The test point.</param>
 /// <param name="ptOnThis">The closest point on this to the other as a returned value.</param>
 /// <param name="ptOnOther">The closest point on the other to this as a returned value.</param>
 public override double Distance(C2DLineBase Other, C2DPoint ptOnThis, C2DPoint ptOnOther)
 {
     if (Other is C2DLine)
     {
         return(Distance(Other as C2DLine, ptOnThis, ptOnOther));
     }
     else if (Other is C2DArc)
     {
         return(Distance(Other as C2DArc, ptOnThis, ptOnOther));
     }
     else
     {
         Debug.Assert(false, "Invalid line type");
         return(0);
     }
 }
Beispiel #8
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 /// <summary>
 /// True if this crosses the line given as a base class.
 /// </summary>
 /// <param name="Other">The other line as an abstract base class.</param>
 /// <param name="IntersectionPts">The interection point list to recieve the result.</param>
 public override bool Crosses(C2DLineBase Other, List <C2DPoint> IntersectionPts)
 {
     if (Other is C2DLine)
     {
         return(Crosses(Other as C2DLine, IntersectionPts));
     }
     else if (Other is C2DArc)
     {
         return(Crosses(Other as C2DArc, IntersectionPts));
     }
     else
     {
         Debug.Assert(false, "Invalid line type");
         return(false);
     }
 }
        /// <summary>
        /// Intersection with a line base.
        /// </summary>
        /// <param name="Line">The other line.</param>
        public bool Crosses(C2DLineBase Line)
        {
            var LineRect = new C2DRect();

            Line.GetBoundingRect(LineRect);

            var Temp = new List <C2DPoint>();

            for (var i = 0; i < this.Lines.Count; i++)
            {
                if (LineRects[i].Overlaps(LineRect) && Lines[i].Crosses(Line, Temp))
                {
                    return(true);
                }
            }
            return(false);
        }
Beispiel #10
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        /// <summary>
        /// Line entirely inside test.
        /// </summary>
        /// <param name="Line">Line to test for.</param>
        public bool Contains(C2DLineBase Line)
        {
            if (!_Rim.Contains(Line))
            {
                return(false);
            }

            for (var i = 0; i < _Holes.Count; i++)
            {
                if (_Holes[i].Crosses(Line) || _Holes[i].Contains(Line.GetPointFrom()))
                {
                    return(false);
                }
            }

            return(true);
        }
Beispiel #11
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        /// <summary>
        /// Distance from the line provided.
        /// </summary>
        /// <param name="Line">Line to find the distance to.</param>
        public double Distance(C2DLineBase Line)
        {
            var dResult = _Rim.Distance(Line);

            if (dResult == 0)
            {
                return(0);
            }

            var bInside = dResult < 0;

            dResult = Math.Abs(dResult);

            for (var i = 0; i < _Holes.Count; i++)
            {
                var dDist = _Holes[i].Distance(Line);
                if (dDist == 0)
                {
                    return(0);
                }


                if (dDist < 0)
                {
                    bInside = false;
                }
                if (Math.Abs(dDist) < dResult)
                {
                    dResult = Math.Abs(dDist);
                }
            }

            if (bInside)
            {
                return(dResult);
            }
            else
            {
                return(-dResult);
            }
        }
Beispiel #12
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        /// <summary>
        /// Creates a random shape.
        /// </summary>
        /// <param name="cBoundary">The boundary.</param>
        /// <param name="nMinPoints">The minimum points.</param>
        /// <param name="nMaxPoints">The maximum points.</param>
        public bool CreateRandom(C2DRect cBoundary, int nMinPoints, int nMaxPoints)
        {
            C2DPolygon Poly = new C2DPolygon();

            if (!Poly.CreateRandom(cBoundary, nMinPoints, nMaxPoints))
            {
                return(false);
            }

            CRandomNumber rCenOnRight = new CRandomNumber(0, 1);

            this.Set(Poly);

            for (int i = 0; i < Lines.Count; i++)
            {
                C2DLineBase pLine = Lines[i];

                bool          bCenOnRight = (rCenOnRight.GetInt() > 0);
                double        dLength     = pLine.GetLength();
                CRandomNumber Radius      = new CRandomNumber(dLength, dLength * 3);


                C2DArc pNew = new C2DArc(pLine.GetPointFrom(), pLine.GetPointTo(),
                                         Radius.Get(), bCenOnRight, !bCenOnRight);

                if (!this.Crosses(pNew))
                {
                    Lines[i] = pNew;
                    pNew.GetBoundingRect(LineRects[i]);
                    BoundingRect.ExpandToInclude(LineRects[i]);
                }
            }

            //     this.MakeLineRects();
            //      this.MakeBoundingRect();

            return(true);
        }
        /// <summary>
        /// True if this crosses the line.
        /// </summary>
        /// <param name="Line">Line to test for.</param> 
        /// <param name="IntersectionPts">Point set to recieve the intersections.</param> 
        public bool Crosses(C2DLineBase Line, C2DPointSet IntersectionPts) 
        {
	        C2DPointSet IntPts = new C2DPointSet();

            _Rim.Crosses(Line, IntPts);

	        for (int i = 0 ; i < _Holes.Count; i++)
	        {
		        _Holes[i].Crosses(Line, IntPts);
	        }
	        bool bResult = (IntPts.Count != 0);
		    IntersectionPts.ExtractAllOf(IntPts);

	        return (bResult);

        }
        /// <summary>
        /// True if this crosses the line
        /// </summary>
        /// <param name="Line">Line to test for.</param> 
        public bool Crosses(C2DLineBase Line)
        {
            if (_Rim.Crosses(Line))
		        return true;

	        for (int i = 0 ; i < _Holes.Count; i++)
	        {
		        if (_Holes[i].Crosses(Line))
			        return true;
	        }
	        return false;
        }
        /// <summary>
        /// Line entirely inside test.
        /// </summary>
        /// <param name="Line">Line to test for.</param> 
        public bool Contains(C2DLineBase Line) 
        {
            if (!_Rim.Contains(Line))
		        return false;

	        for ( int i = 0 ; i < _Holes.Count; i++)
	        {
		        if (_Holes[i].Crosses(Line) || _Holes[i].Contains( Line.GetPointFrom()))
			        return false;
	        }

	        return true;

        }
        /// <summary>
        /// Distance from the line provided.
        /// </summary>
        /// <param name="Line">Line to find the distance to.</param> 
        public double Distance(C2DLineBase Line) 
        {
            double dResult = _Rim.Distance(Line);
	        if (dResult == 0)
		        return 0;

	        bool bInside = dResult < 0;
	        dResult = Math.Abs(dResult);

	        for ( int i = 0; i < _Holes.Count; i++)
	        {
		        double dDist = _Holes[i].Distance(Line); 
		        if (dDist == 0)
			        return 0;
        		

		        if (dDist < 0)
			        bInside = false;
		        if (Math.Abs(dDist) < dResult)
			        dResult = Math.Abs(dDist);
	        }

	        if (bInside)
		        return dResult;
	        else
		        return - dResult;

        }
Beispiel #17
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        /// <summary>
        /// True if it crosses the line. Provides the intersection points.
        /// </summary>
        /// <param name="Line">The other line.</param>
        /// <param name="IntersectionPts">Output. The intersection points.</param>
        public bool Crosses(C2DLineBase Line, List<C2DPoint> IntersectionPts)
        {
	        C2DRect LineRect = new C2DRect();
	        Line.GetBoundingRect( LineRect);

	        if (!BoundingRect.Overlaps(LineRect))
		        return false;

	        Debug.Assert(Lines.Count == LineRects.Count);

	        if(Lines.Count != LineRects.Count)
		        return false;

	        C2DPointSet IntersectionTemp = new C2DPointSet();

	        bool bResult = false;

            for (int i = 0; i < this.Lines.Count; i++)
	        {
		        if (LineRects[i].Overlaps(LineRect) &&
			        Lines[i].Crosses(Line, IntersectionTemp as List<C2DPoint>))
		        {
			        bResult = true;
		        }
	        }

	        IntersectionPts.InsertRange(0, IntersectionTemp);

	        return bResult;
        }
Beispiel #18
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 /// <summary>
 /// Intersection with another
 /// </summary>
 public abstract bool Crosses(C2DLineBase Other, List <C2DPoint> IntersectionPts);
Beispiel #19
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        /// <summary>
        /// Distance to the line.
        /// </summary> 
        /// <param name="Line">The line to test.</param> 
        public double Distance(C2DLineBase Line)
        {
	        if (Lines.Count == 0)
		        return 0;

            C2DPoint pt1 = new C2DPoint();
            C2DPoint pt2 = new C2DPoint();

            double dMin = Lines[0].Distance(Line, pt1, pt2);
	        double dDist;

	        for (int i = 1 ; i < Lines.Count; i++)
	        {
		        dDist = Lines[i].Distance(Line, pt1, pt2);
		        if (dDist == 0 )
			        return 0;
		        if (dDist < dMin)
			        dMin = dDist;
	        }

	        if ( Contains(Line.GetPointFrom()))
		        return -dMin;
	        else
		        return dMin;
        }
 /// <summary>
 /// Minimum distance to another.
 /// </summary>
 public abstract double Distance(C2DLineBase Other,  C2DPoint ptOnThis,  C2DPoint ptOnOther);
Beispiel #21
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        /// <summary>
        /// True if this line crosses the other line, returns the intersection pt.
        /// </summary>
        /// <param name="Other">The other line to test.</param>
        /// <param name="IntersectionPts">Output. The intersection points.</param>
	    public override bool Crosses(C2DLineBase Other,  List<C2DPoint> IntersectionPts)
        {
	        if (Other is C2DLine)
	        {
		        return Crosses( Other as C2DLine,  IntersectionPts);
            }
            else if (Other is C2DArc)
            {
                C2DArc Arc = Other as C2DArc;
                return Arc.Crosses(this,  IntersectionPts);
            }
            else
            {
                Debug.Assert(false, "Invalid Line type");
                return false;
            }
        }
Beispiel #22
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        /// <summary>
        /// Intersection with a line base.
        /// </summary>
        /// <param name="Line">The other line.</param>
        public bool Crosses(C2DLineBase Line)
        {
	        C2DRect LineRect = new C2DRect ();
	        Line.GetBoundingRect(LineRect);

            List<C2DPoint> Temp = new List<C2DPoint>();

	        for (int i = 0; i < this.Lines.Count; i++)
	        {
		        if (LineRects[i].Overlaps( LineRect ) &&  Lines[i].Crosses(Line, Temp))
			        return true;
	        }
	        return false;

        }
Beispiel #23
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        /// <summary>
        /// True if it entirely contains the line.
        /// </summary> 
        /// <param name="Line">The line to test.</param> 
        public bool Contains(C2DLineBase Line)
        {
            if (!Contains(Line.GetPointFrom()))
                return false;

            C2DPointSet Pts = new C2DPointSet();

            return !Crosses(Line, Pts);
        }
Beispiel #24
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 /// <summary>
 /// Minimum distance to another.
 /// </summary>
 public abstract double Distance(C2DLineBase Other, C2DPoint ptOnThis, C2DPoint ptOnOther);
Beispiel #25
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        /// <summary>
        /// Returns the distance from this to the other line.
        /// </summary>
        /// <param name="Other">The other line.</param>
        /// <param name="ptOnThis">Output. The closest point on this.</param>
        /// <param name="ptOnOther">Output. The closest point on the other line.</param>
	    public override double Distance(C2DLineBase Other,  C2DPoint ptOnThis ,  C2DPoint ptOnOther)
        {
      	    if (Other is C2DLine)
            {
		        return Distance( Other as C2DLine,  ptOnThis,  ptOnOther);	
            }
      	    else if (Other is C2DArc)
            {
                C2DArc Arc = Other as C2DArc;

                return Arc.Distance(this,  ptOnThis,  ptOnOther);
	        }
            else
            {
                Debug.Assert(false, "Invalid Hole type");
                return 0;
            }
        }
 /// <summary>
 /// Intersection with another
 /// </summary>
 public abstract bool Crosses(C2DLineBase Other,  List<C2DPoint> IntersectionPts);