private void BasicATK_Auto_Click(object sender, EventArgs e)
        {
            Characters_Weapons cw = new Characters_Weapons();

            try
            {
                cw.ShowDialog();
                if (cw.Output() != -1)
                {
                    radioButton2.Checked = true;
                    BasicATK_Manual.Text = cw.Output().ToString();
                }
            }
            catch (NullReferenceException)
            {
                _ = MessageBox.Show("文件似乎正在被占用。\n请关闭相应的表格文件后重试。", "提示");
            }
            catch (ObjectDisposedException)
            {
            }
        }
Beispiel #2
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        public void Characters()
        {
            Characters_Weapons cw = new Characters_Weapons();

            try
            {
                cw.ShowDialog();
                if (cw.Output() != -1)
                {
                    ATK_Basic.Current = cw.Output();
                }
            }
            catch (NullReferenceException)
            {
                _ = MessageBox.Show("文件似乎正在被占用。\n请关闭相应的表格文件后重试。", "提示");
            }
            catch (ObjectDisposedException)
            {
            }
            Calculate();
        }