Beispiel #1
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 public static VectorC operator *(double d, VectorC v)
 {
     VectorC result = new VectorC(v.size);
     for (int i = 0; i < v.size; i++)
     {
         result[i] = d * v[i];
     }
     return result;
 }
Beispiel #2
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 public static VectorC operator *(VectorC v, double d)
 {
     VectorC result = new VectorC(v.size);
     for (int i = 0; i < v.size; i++)
     {
         result[i] = v[i] * d;
     }
     return result;
 }
Beispiel #3
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 public static MatrixC operator *(MatrixC m1, MatrixC m2)
 {
     if (m1.GetCols()!=m2.GetRows())
     {
         throw new ArgumentOutOfRangeException(
          "Columns", m1, "The numbers of columns of the first matrix must be equal to" +
          " the number of rows of the second matrix!");
     }
     MatrixC result = new MatrixC(m1.GetRows(), m2.GetCols());
     VectorC v1 = new VectorC(m1.GetCols());
     VectorC v2 = new VectorC(m2.GetRows());
     for (int i = 0; i < m1.GetRows(); i++)
     {
         v1 = m1.GetRowVector(i);
         for (int j = 0; j < m2.GetCols(); j++)
         {
             v2 = m2.GetColVector(j);
             result[i, j] = VectorC.DotProduct(v1, v2);
         }
     }
     return result;
 }
Beispiel #4
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        /// <summary>
        /// Implementation Convex optimization using ADMM( Stephen Boyd, Stanford) It is essentially least squares fitting with non-negativity constraints
        /// An ANOVA computation is added below for significance testing although this implementation is NOT VALIDATED
        /// The matrix is any reference matrix (database) and y is the experimental data. The result is a vector of coefficients for the model
        /// </summary>
        /// <param name="matrix"></param>
        /// <param name="y"></param>
        /// <returns></returns>
        public VectorC MatchLibraryMatrix(MatrixC matrix, VectorC y)
        {
            #region ADMM (Alternating direction method of multipliers)

            //regularized matrix version of least squares
            //x = (A'*A)*A'*b

            //rho, the wiggle factor
            double rho = .001;

            //Ax = b where x is the prediction, b is the experimental and A is the reference database matrix

            // A = x^t*x
            var A = matrix.Transpose() * matrix;

            //b = xt*y
            MatrixC y1 = new MatrixC(matrix.GetRows(), 1);
            y1.ReplaceCol(y, 0);
            var temp1 = matrix.Transpose() * y1;
            VectorC b = new VectorC(temp1.GetRows());
            for(int i = 0; i < temp1.GetRows();i++)
            {
                b[i] = temp1[i,0];
            }
            //create identity matrix
            var I = A.Identity();

            //A' = (A + rho*I)
            var Aprime = MatrixC.Inverse(A + (rho * I));

            double[] components = new double[b.GetSize()];
            //add zeros to vectors
            for (int i = 0; i < b.GetSize(); i++)
            {
                components[i] = 0;
            }
            VectorC u = new VectorC(components); //accululated error in the negative direction
            VectorC z = new VectorC(components); //non-negative version of x
            VectorC x = new VectorC(components); //regularized least squares

            u = u.Clone();
            z = z.Clone();
            x = x.Clone();

            double sumSquares = 0;

            for (int i = 0; i < 1500; i++)
            {
                x = MatrixC.Transform(Aprime, (b + rho * (z - u)));

                //for each element in x + u
                //z = (x + u);
                for (int j = 0; j < x.GetSize(); j++)
                {
                    var temp = x[j] + u[j];
                    if (temp > 0)
                    {
                        z[j] = temp;
                    }
                    else
                    {
                        z[j] = 0;
                    }

                }
                if (i == 1499)
                {
                    int test11 = 0;
                }

                //for each element in x - z
                // u = u + (x - z);
                for (int k = 0; k < u.GetSize(); k++)
                {
                    u[k] = u[k] + (x[k] - z[k]);
                }

                //calculate RMS error
                for (int ii = 0; ii < x.GetSize(); ii++)
                {
                    sumSquares += (x[ii] - z[ii])*(x[ii] - z[ii]);
                }

                var RMS = Math.Sqrt(sumSquares / x.GetSize());
                if (RMS < .001)
                {
                    break;
                }

            }

            #endregion

            #region ANOVA

            //Matrix yMatrix = Matrix.Create(y);
            //Matrix database = (m.Transpose()*m).GetInverse()*m.Transpose();

            ////ADMM
            //var predicted = m*z;

            ////Hat matrix. The hat matrix is used to reduce overfitting by finding outliers
            ////inv(x'*x)*x'*x'
            //var hatMatrix = (m*(m.Transpose()*m).GetInverse())*m.Transpose();

            ////J matrix square matrix of ones
            //Matrix JMatrix = Matrix.Create(hatMatrix.ColumnCount, hatMatrix.RowCount);
            //for (int i = 0; i < JMatrix.ColumnCount; i++)
            //{
            //    for (int j = 0; j < JMatrix.RowCount; j++)
            //    {
            //        JMatrix[i, j] = 1;
            //    }
            //}

            ////SSr  (2000 is the observations or m/z in our case)
            ////y'*[H - (1/n)J]*y
            //var SSr = Y.Transpose()*((hatMatrix - (1/2000)*JMatrix))*Y;

            ////Mean Square Regression
            //var MSR = SSr/matrix.GetLongLength(1);

            ////Identity matrix
            //// The following constructs a nxn identity matrix:
            //DenseMatrix identityMatrix = DenseMatrix.GetIdentity(2001);

            ////SSE
            ////y'*[I-H]*y
            //var SSe = Y.Transpose()*(identityMatrix - hatMatrix)*Y;

            //double MSquareRegression = MSR[0, 0];

            ////Mean Square Error
            //var MSE = SSe/(2000 - (matrix.GetLongLength(1) + 1));

            //double MSquareError = MSE[0, 0];

            ////F-statistic
            ////The fstat conducts a hypothesis test. It simply says, is there at least one coefficient that
            ////id different than zero?
            //var f = MSquareRegression/MSquareError;

            ////get covariance matrix
            //var C = MSquareError*(m.Transpose()*m).GetInverse();

            ////get diangonal
            //var d = C.GetDiagonal();

            ////conduct t-test for all coefficients (vectorResult for OLS)
            //for (int i = 0; i < z.Length; i++)
            //{
            //    double tTest = z[i]/Math.Sqrt(d[i]);

            //}

            ////populate correlation scores (vectorResult for OLS)
            //for (int i = 0; i < z.Length; i++)
            //{

            //}

            #endregion

            return z;
        }
Beispiel #5
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 public static VectorC operator +(VectorC v1, VectorC v2)
 {
     VectorC result = new VectorC(v1.size);
     for (int i = 0; i < v1.size; i++)
     {
         result[i] = v1[i] + v2[i];
     }
     return result;
 }
Beispiel #6
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 public VectorC GetUnitVector()
 {
     VectorC result = new VectorC(vector);
     result.Normalize();
     return result;
 }
Beispiel #7
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 public bool Equals(VectorC v)
 {
     return vector == v.vector;
 }
Beispiel #8
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 public VectorC Clone()
 {
     // returns a deep copy of the vector
     VectorC v = new VectorC(vector);
     v.vector = (double[])vector.Clone();
     return v;
 }
Beispiel #9
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 public static VectorC TriVectorProduct(VectorC v1, VectorC v2, VectorC v3)
 {
     if (v1.size != 3)
     {
         throw new ArgumentOutOfRangeException(
          "v1", v1, "Vector v1 must be 3 dimensional!");
     }
     if (v1.size != 3)
     {
         throw new ArgumentOutOfRangeException(
          "v2", v2, "Vector v2 must be 3 dimensional!");
     }
     if (v1.size != 3)
     {
         throw new ArgumentOutOfRangeException(
          "v3", v3, "Vector v3 must be 3 dimensional!");
     }
     return v2 * VectorC.DotProduct(v1, v3) - v3 * VectorC.DotProduct(v1, v2);
 }
Beispiel #10
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 public static double TriScalarProduct(VectorC v1, VectorC v2, VectorC v3)
 {
     if (v1.size != 3)
     {
         throw new ArgumentOutOfRangeException(
          "v1", v1, "Vector v1 must be 3 dimensional!");
     }
     if (v1.size != 3)
     {
         throw new ArgumentOutOfRangeException(
          "v2", v2, "Vector v2 must be 3 dimensional!");
     }
     if (v1.size != 3)
     {
         throw new ArgumentOutOfRangeException(
          "v3", v3, "Vector v3 must be 3 dimensional!");
     }
     double result = v1[0] * (v2[1] * v3[2] - v2[2] * v3[1]) +
                     v1[1] * (v2[2] * v3[0] - v2[0] * v3[2]) +
                     v1[2] * (v2[0] * v3[1] - v2[1] * v3[0]);
     return result;
 }
Beispiel #11
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 public static double DotProduct(VectorC v1, VectorC v2)
 {
     double result = 0.0;
     for (int i = 0; i < v1.size; i++)
     {
         result += v1[i] * v2[i];
     }
     return result;
 }
Beispiel #12
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 public static VectorC CrossProduct(VectorC v1, VectorC v2)
 {
     if (v1.size != 3)
     {
         throw new ArgumentOutOfRangeException(
          "v1", v1, "Vector v1 must be 3 dimensional!");
     }
     if (v2.size != 3)
     {
         throw new ArgumentOutOfRangeException(
          "v2", v2, "Vector v2 must be 3 dimensional!");
     }
     VectorC result = new VectorC(3);
     result[0] = v1[1] * v2[2] - v1[2] * v2[1];
     result[1] = v1[2] * v2[0] - v1[0] * v2[2];
     result[2] = v1[0] * v2[1] - v1[1] * v2[0];
     return result;
 }
Beispiel #13
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 public MatrixC ReplaceRow(VectorC v, int n)
 {
     if (n < 0 || n > Rows)
     {
         throw new ArgumentOutOfRangeException(
          "n", n, "n is out of range!");
     }
     if (v.GetSize() != Cols)
     {
         throw new ArgumentOutOfRangeException(
             "Vector size", v.GetSize(), "vector size is out of range!");
     }
     for (int i = 0; i < Cols; i++)
     {
         matrix[n, i] = v[i];
     }
     return new MatrixC(matrix);
 }
Beispiel #14
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 public VectorC GetRowVector(int n)
 {
     if (n < 0 || n > Rows)
     {
         throw new ArgumentOutOfRangeException(
          "n", n, "n is out of range!");
     }
     VectorC v = new VectorC(Cols);
     for (int i = 0; i < Cols; i++)
     {
         v[i] = matrix[n, i];
     }
     return v;
 }
Beispiel #15
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 public static MatrixC Transform(VectorC v1, VectorC v2)
 {
     if (v1.GetSize() != v2.GetSize())
     {
         throw new ArgumentOutOfRangeException(
          "v1", v1.GetSize(), "The vectors must have the same size!");
     }
     MatrixC result = new MatrixC(v1.GetSize(), v1.GetSize());
     for (int i = 0; i < v1.GetSize(); i++)
     {
         for (int j = 0; j < v1.GetSize(); j++)
         {
             result[j, i] = v1[i] * v2[j];
         }
     }
     return result;
 }
Beispiel #16
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 public static VectorC Transform(VectorC v, MatrixC m)
 {
     VectorC result = new VectorC(v.GetSize());
     //if (!m.IsSquared())
     //{
     //    throw new ArgumentOutOfRangeException(
     //     "Dimension", m.GetRows(), "The matrix must be squared!");
     //}
     //if (m.GetRows() != v.GetSize())
     //{
     //    throw new ArgumentOutOfRangeException(
     //     "Size", v.GetSize(), "The size of the vector must be equal"
     //     + "to the number of rows of the matrix!");
     //}
     for (int i = 0; i < m.GetRows(); i++)
     {
         result[i] = 0.0;
         for (int j = 0; j < m.GetCols(); j++)
         {
             result[i] += v[j] * m[j, i];
         }
     }
     return result;
 }