Beispiel #1
0
        public override bool TakeAction()
        {
            PlayerPackageLogic pp = new PlayerPackageLogic();

            pp.SetUser(m_UserId);
            SoulLogic soul = new SoulLogic();

            soul.SetSoul(m_RequestPacket.Id);
            int type     = soul.MySoul.TypeId;
            var soulData = CacheSet.SoulTable.GetData(type);

            if (soulData.UpgradedId == -1)
            {
                ErrorCode = (int)ErrorType.RequireNotMet;
                ErrorInfo = "This soul can not be upgraded";
                return(false);
            }
            ItemListItem cost = new ItemListItem();

            cost.Id    = soulData.StrengthenItemId;
            cost.Count = soulData.StrengthenItemCount;
            if (!pp.DeductInventory(cost))
            {
                ErrorCode = (int)ErrorType.RequireNotMet;
                ErrorInfo = "Not enough item";
                return(false);
            }
            soul.Upgrade(soulData.UpgradedId, pp);
            if (m_RequestPacket.HeroType > 0)
            {
                PlayerHeroLogic ph = new PlayerHeroLogic();
                ph.SetUser(m_UserId).SetHero(m_RequestPacket.HeroType);
                ph.RefreshMight();
                m_ResponsePacket.HeroInfo = new PBLobbyHeroInfo()
                {
                    Type  = m_RequestPacket.HeroType,
                    Might = ph.GetHeroInfo().Might
                };
            }
            m_ResponsePacket.SoulInfo = new PBSoulInfo()
            {
                Id   = soul.MySoul.Id,
                Type = soul.MySoul.TypeId
            };
            m_ResponsePacket.ItemInfo = new PBItemInfo()
            {
                Type  = cost.Id,
                Count = pp.MyPackage.Inventories[cost.Id]
            };
            return(true);
        }
Beispiel #2
0
        private void AddSoul(int soulType)
        {
            SoulLogic          soul    = new SoulLogic();
            int                soulId  = soul.AddNewSoul(soulType);
            PlayerPackageLogic package = new PlayerPackageLogic();

            package.SetUser(m_UserId);
            package.AddSoul(soulId, soulType);
            m_ResponsePacket.SoulInfo = new PBSoulInfo()
            {
                Id   = soulId,
                Type = soulType,
            };
        }
Beispiel #3
0
        private void SetResponseData(PlayerChess playerChess)
        {
            m_ResponsePacket.GotCoin       = playerChess.GotCoin;
            m_ResponsePacket.GotMoney      = playerChess.GotMoney;
            m_ResponsePacket.GotStarEnergy = playerChess.GotStarEnergy;
            foreach (var item in playerChess.GotItems)
            {
                m_ResponsePacket.GotItems.Add(new PBItemInfo()
                {
                    Type = item.Key, Count = item.Value
                });
            }
            GearLogic gears = new GearLogic();

            foreach (int gearId in playerChess.GotGears)
            {
                gears.SetGear(gearId);
                m_ResponsePacket.GotGears.Add(new PBGearInfo()
                {
                    Id = gears.MyGear.Id, Level = gears.MyGear.Level, Type = gears.MyGear.TypeId
                });
            }
            SoulLogic souls = new SoulLogic();

            foreach (int soulId in playerChess.GotSouls)
            {
                souls.SetSoul(soulId);
                m_ResponsePacket.GotSouls.Add(new PBSoulInfo()
                {
                    Id = souls.MySoul.Id, Type = souls.MySoul.TypeId
                });
            }
            foreach (int epigraphId in playerChess.GotEpigraphs)
            {
                m_ResponsePacket.GotEpigraphs.Add(new PBEpigraphInfo()
                {
                    Level = 1, Type = epigraphId
                });
            }
            foreach (var heroHP in playerChess.HP)
            {
                m_ResponsePacket.HeroStatus.Add(new PBLobbyHeroStatus()
                {
                    Type = heroHP.Key, CurHP = heroHP.Value
                });
            }
            m_ResponsePacket.PlayCount  = playerChess.Count;
            m_ResponsePacket.Anger      = playerChess.Anger;
            m_ResponsePacket.TokenCount = playerChess.Token;
            m_ResponsePacket.Width      = GameConsts.PlayerChess.ChessBoardWidth;
            PlayerLogic player = new PlayerLogic();

            foreach (var chessField in playerChess.ChessBoard)
            {
                PBChessField cf = new PBChessField();
                cf.Color = chessField.Color == ChessFieldColor.Empty || chessField.Color == ChessFieldColor.EmptyGray || chessField.Color == ChessFieldColor.RewardGray ?
                           (int)ChessFieldColor.EmptyGray : (int)chessField.Color;
                if (chessField.Color == ChessFieldColor.Empty || chessField.Color == ChessFieldColor.EmptyGray || chessField.Color == ChessFieldColor.RewardGray)
                {
                    var curField = chessField as RewardChessField;
                    cf.IsOpened = curField.IsOpened;
                    if (!cf.IsOpened)
                    {
                        cf.IsFree = curField.IsFree;
                        if (cf.IsFree)
                        {
                            cf.Parent = curField.ParentId;
                        }
                    }
                }
                else
                {
                    var curField = chessField as BattleChessField;
                    player.SetUser(curField.EnemyPlayerId);
                    cf.IsOpened = curField.IsOpened;
                    if (cf.IsOpened)
                    {
                        cf.FreeCount = curField.Count;
                        cf.Children.AddRange(curField.ChildrenId);
                    }
                }
                m_ResponsePacket.ChessBoard.Add(cf);
            }
            if (playerChess.MyTeam != null)
            {
                m_ResponsePacket.HeroTeam.AddRange(playerChess.MyTeam);
            }
        }
Beispiel #4
0
 public void GetItems(IDictionary<int, int> gotItems, ReceiveItemMethodType method, out PBReceivedItems receivedItems)
 {
     GearLogic gear = new GearLogic();
     SoulLogic soul = new SoulLogic();
     Dictionary<int, int> itemDict = new Dictionary<int, int>();
     receivedItems = new PBReceivedItems();
     foreach (var reward in gotItems)
     {
         if (IsGear(reward.Key))
         {
             for (int i = 0; i < reward.Value; i++)
             {
                 int gearId = gear.AddNewGear(reward.Key, m_UserId, method);
                 AddGear(gearId, reward.Key);
                 receivedItems.GearInfo.Add(new PBGearInfo() { Id = gearId, Type = reward.Key, Level = 1 });
             }
         }
         else if (IsItem(reward.Key))
         {
             AddInventory(new ItemListItem() { Id = reward.Key, Count = reward.Value });
             GameUtils.MergeItem(itemDict, reward.Key, reward.Value);
         }
         else if (IsSoul(reward.Key))
         {
             for (int i = 0; i < reward.Value; i++)
             {
                 int soulId = soul.AddNewSoul(reward.Key);
                 AddSoul(soulId, reward.Key);
                 receivedItems.SoulInfo.Add(new PBSoulInfo() { Id = soulId, Type = reward.Key });
             }
         }
         else if (IsEpigraph(reward.Key))
         {
             for (int i = 0; i < reward.Value; i++)
             {
                 ItemListItem item;
                 if (GetNewEpigraph(reward.Key, out item))
                 {
                     receivedItems.EpigraphInfo.Add(new PBEpigraphInfo() { Type = reward.Key, Level = m_Package.Epigraphs[reward.Key] });
                 }
                 else
                 {
                     GameUtils.MergeItem(itemDict, item.Id, item.Count);
                 }
             }
         }
         else
         {
             PlayerLogic p = new PlayerLogic();
             p.SetUser(m_UserId);
             switch ((GiftItemType)reward.Key)
             {
                 case GiftItemType.Coin:
                     p.AddCoin(reward.Value);
                     break;
                 case GiftItemType.Money:
                     p.AddMoney(reward.Value);
                     break;
                 case GiftItemType.Energy:
                     long nextRecoverTime;
                     p.AddEnergy(reward.Value, out nextRecoverTime);
                     break;
                 case GiftItemType.MeridianEnergy:
                     p.AddStarEnergy(reward.Value);
                     break;
                 case GiftItemType.Spirit:
                     p.AddSpirit(reward.Value);
                     break;
                 case GiftItemType.DragonStripeToken:
                     p.AddDragonStripeToken(reward.Value);
                     break;
             }
         }
     }
     foreach (var item in itemDict)
     {
         receivedItems.ItemInfo.Add(new PBItemInfo() { Type = item.Key, Count = m_Package.Inventories[item.Key] });
     }
 }
Beispiel #5
0
        public override bool TakeAction()
        {
            PlayerHeroLogic hero = new PlayerHeroLogic();

            hero.SetUser(m_UserId).SetHero(m_RequestPacket.HeroId);
            SoulLogic          soul    = new SoulLogic();
            PlayerPackageLogic package = new PlayerPackageLogic();

            package.SetUser(m_UserId);
            if (m_RequestPacket.HasPutOnSoulId)
            {
                soul.SetSoul(m_RequestPacket.PutOnSoulId);
                if (soul.MySoul == null)
                {
                    ErrorCode = (int)ErrorType.CannotOpenChance;
                    ErrorInfo = "wrong soulID";
                    return(false);
                }
                int eid = CacheSet.SoulTable.GetData(soul.MySoul.TypeId).Type;
                if (!package.DeductSoul(m_RequestPacket.PutOnSoulId))
                {
                    ErrorCode = (int)ErrorType.RequireNotMet;
                    ErrorInfo = "wrong soulID";
                    return(false);
                }
                if (!hero.DressSoul(eid, m_RequestPacket.PutOnSoulId))
                {
                    ErrorCode = (int)ErrorType.CannotOpenChance;
                    ErrorInfo = "wrong soulID";
                    return(false);
                }
                m_ResponsePacket.PutOnSoulId = m_RequestPacket.PutOnSoulId;
                m_ResponsePacket.HeroId      = m_RequestPacket.HeroId;
            }
            else if (m_RequestPacket.HasTakeOffSoulId)
            {
                soul.SetSoul(m_RequestPacket.TakeOffSoulId);
                if (soul.MySoul == null)
                {
                    ErrorCode = (int)ErrorType.CannotOpenChance;
                    ErrorInfo = "wrong soulID";
                    return(false);
                }
                int eid = CacheSet.SoulTable.GetData(soul.MySoul.TypeId).Type;
                if (!hero.UndressSoul(eid, m_RequestPacket.TakeOffSoulId))
                {
                    ErrorCode = (int)ErrorType.CannotOpenChance;
                    ErrorInfo = "wrong soulID";
                    return(false);
                }
                package.AddSoul(m_RequestPacket.TakeOffSoulId, soul.MySoul.TypeId);
                m_ResponsePacket.HeroId        = m_RequestPacket.HeroId;
                m_ResponsePacket.TakeOffSoulId = m_RequestPacket.TakeOffSoulId;
            }
            else
            {
                //TODO
            }
            if (m_RequestPacket.HeroId > 0)
            {
                hero.RefreshMight();
                var heroInfo = hero.GetHeroInfo();
                m_ResponsePacket.HeroInfo = new PBLobbyHeroInfo()
                {
                    Type  = heroInfo.HeroType,
                    Might = heroInfo.Might,
                };
            }
            return(true);
        }
Beispiel #6
0
        public override bool TakeAction()
        {
            PlayerLogic p = new PlayerLogic();

            p.SetUser(m_RequestPacket.EnemyPlayerId);
            ArenaRankLogic ar = new ArenaRankLogic();

            m_ResponsePacket.EnemyInfo            = new PBArenaPlayerAndTeamInfo();
            m_ResponsePacket.EnemyInfo.PlayerInfo = new PBPlayerInfo()
            {
                Id           = p.MyPlayer.Id,
                Name         = p.MyPlayer.Name,
                PortraitType = p.MyPlayer.PortraitType,
                Level        = p.MyPlayer.Level,
            };
            m_ResponsePacket.EnemyInfo.Rank = ar.GetPlayerRank(m_RequestPacket.EnemyPlayerId);
            PlayerHeroLogic ph = new PlayerHeroLogic();

            ph.SetUser(m_RequestPacket.EnemyPlayerId);
            HeroTeamLogic ht = new HeroTeamLogic();

            ht.SetUser(m_RequestPacket.EnemyPlayerId);
            GearLogic gear = new GearLogic();
            SoulLogic soul = new SoulLogic();

            foreach (int heroId in ht.GetTeam())
            {
                if (heroId == 0)
                {
                    continue;
                }
                ph.SetHero(heroId);
                Hero            heroInfo = ph.GetHeroInfo();
                PBLobbyHeroInfo pbhero   = new PBLobbyHeroInfo()
                {
                    Type  = heroInfo.HeroType,
                    Level = heroInfo.HeroLv,
                    ConsciousnessLevel = heroInfo.ConsciousnessLevel,
                    ElevationLevel     = heroInfo.ElevationLevel,
                    StarLevel          = heroInfo.HeroStarLevel,
                };
                pbhero.SkillLevels.AddRange(heroInfo.SkillLevels);
                foreach (var equipedGear in heroInfo.Gears)
                {
                    gear.SetGear(equipedGear.Value);
                    PBGearInfo heroGear = new PBGearInfo()
                    {
                        Id              = gear.MyGear.Id,
                        Type            = gear.MyGear.TypeId,
                        Level           = gear.MyGear.Level,
                        StrengthenLevel = gear.MyGear.StrengthenLevel
                    };
                    pbhero.GearInfo.Add(heroGear);
                }
                foreach (var equipedSoul in heroInfo.Souls)
                {
                    soul.SetSoul(equipedSoul.Value);
                    PBSoulInfo heroSoul = new PBSoulInfo()
                    {
                        Id   = soul.MySoul.Id,
                        Type = soul.MySoul.TypeId
                    };
                    pbhero.SoulInfo.Add(heroSoul);
                }
                m_ResponsePacket.EnemyInfo.HeroTeam.Add(pbhero);
            }
            return(true);
        }
Beispiel #7
0
        public override bool TakeAction()
        {
            IList <int> heroes;

            if (m_RequestPacket.HeroTypes.Count == 0)
            {
                HeroTeamLogic ht = new HeroTeamLogic();
                ht.SetUser(m_UserId);
                heroes = ht.GetTeam();
            }
            else
            {
                heroes = m_RequestPacket.HeroTypes;
            }
            PlayerHeroLogic ph = new PlayerHeroLogic();

            ph.SetUser(m_RequestPacket.PlayerId);
            GearLogic gear = new GearLogic();
            SoulLogic soul = new SoulLogic();

            foreach (int heroId in heroes)
            {
                if (heroId == 0)
                {
                    continue;
                }
                ph.SetHero(heroId);
                Hero            heroInfo = ph.GetHeroInfo();
                PBLobbyHeroInfo pbhero   = new PBLobbyHeroInfo()
                {
                    Type  = heroInfo.HeroType,
                    Level = heroInfo.HeroLv,
                    ConsciousnessLevel = heroInfo.ConsciousnessLevel,
                    ElevationLevel     = heroInfo.ElevationLevel,
                    StarLevel          = heroInfo.HeroStarLevel,
                };
                foreach (var equipedGear in heroInfo.Gears)
                {
                    gear.SetGear(equipedGear.Value);
                    PBGearInfo heroGear = new PBGearInfo()
                    {
                        Id              = gear.MyGear.Id,
                        Type            = gear.MyGear.TypeId,
                        Level           = gear.MyGear.Level,
                        StrengthenLevel = gear.MyGear.StrengthenLevel
                    };
                    pbhero.GearInfo.Add(heroGear);
                }
                foreach (var equipedSoul in heroInfo.Souls)
                {
                    soul.SetSoul(equipedSoul.Value);
                    PBSoulInfo heroSoul = new PBSoulInfo()
                    {
                        Id   = soul.MySoul.Id,
                        Type = soul.MySoul.TypeId
                    };
                    pbhero.SoulInfo.Add(heroSoul);
                }
                m_ResponsePacket.Heroes.Add(pbhero);
            }
            m_ResponsePacket.PlayerId = m_RequestPacket.PlayerId;
            return(true);
        }
Beispiel #8
0
        public override bool TakeAction()
        {
            PlayerLogic player = new PlayerLogic();

            player.SetUser(m_RequestPacket.PlayerId);
            PlayerHeroLogic ph = new PlayerHeroLogic();

            ph.SetUser(m_RequestPacket.PlayerId);
            m_ResponsePacket.Player = new PBPlayerInfo()
            {
                Id              = player.MyPlayer.Id,
                Name            = player.MyPlayer.Name,
                VipLevel        = player.MyPlayer.VIPLevel,
                Level           = player.MyPlayer.Level,
                PlayerHeroCount = ph.MyHeros.Heros.Count,
                Might           = player.MyPlayer.Might,
                DisplayId       = player.MyPlayer.UUID
            };
            PlayerFriendsLogic pf = new PlayerFriendsLogic();

            pf.SetUser(m_RequestPacket.PlayerId);
            var friends = pf.GetFriends();

            if (friends.ContainsKey(m_UserId))
            {
                m_ResponsePacket.IsMyFriend = true;
            }
            else
            {
                m_ResponsePacket.IsMyFriend = false;
            }

            HeroTeamLogic ht = new HeroTeamLogic();

            ht.SetUser(m_RequestPacket.PlayerId);
            GearLogic g = new GearLogic();
            SoulLogic s = new SoulLogic();

            foreach (int heroType in ht.MyHeroTeam.Team)
            {
                if (heroType == 0)
                {
                    continue;
                }
                var hero     = ph.SetHero(heroType).GetHeroInfo();
                var heroInfo = new PBLobbyHeroInfo()
                {
                    Type  = hero.HeroType,
                    Level = hero.HeroLv,
                    ConsciousnessLevel = hero.ConsciousnessLevel,
                    ElevationLevel     = hero.ElevationLevel,
                    StarLevel          = hero.HeroStarLevel,
                    Might = hero.Might,
                };
                heroInfo.SkillLevels.AddRange(hero.SkillLevels);
                foreach (var gear in hero.Gears)
                {
                    g.SetGear(gear.Value);
                    heroInfo.GearInfo.Add(new PBGearInfo()
                    {
                        Id              = g.MyGear.Id,
                        Type            = g.MyGear.TypeId,
                        Level           = g.MyGear.Level,
                        StrengthenLevel = g.MyGear.StrengthenLevel
                    });
                }
                foreach (var soul in hero.Souls)
                {
                    s.SetSoul(soul.Value);
                    heroInfo.SoulInfo.Add(new PBSoulInfo()
                    {
                        Id   = s.MySoul.Id,
                        Type = s.MySoul.TypeId,
                    });
                }
                m_ResponsePacket.HeroTeam.Add(heroInfo);
            }
            return(true);
        }