public void TestPreviousAndNextShouldntUpdateHistory()
        {
            var selectionHistory = new SelectionHistory();

            var selection1 = new GameObject();
            var selection2 = new GameObject();

            selectionHistory.UpdateSelection(selection1);
            selectionHistory.UpdateSelection(selection2);

            Assert.AreSame(selectionHistory.GetSelection(), selection2);
            Assert.AreEqual(selectionHistory.GetHistoryCount(), 2);

            selectionHistory.Previous();
            selectionHistory.UpdateSelection(selection1);

            Assert.AreSame(selectionHistory.GetSelection(), selection1);
            Assert.AreEqual(selectionHistory.GetHistoryCount(), 2);

            selectionHistory.Next();
            selectionHistory.UpdateSelection(selection2);

            Assert.AreSame(selectionHistory.GetSelection(), selection2);
            Assert.AreEqual(selectionHistory.GetHistoryCount(), 2);
        }
        public void NextAndPreviousShouldntExplodeWithoutItems()
        {
            var selectionHistory = new SelectionHistory();

            selectionHistory.Previous();
            selectionHistory.Next();

            Assert.Pass();
        }
Beispiel #3
0
 public static void PreviousSelection()
 {
     selectionHistory.Previous();
     Selection.activeObject = selectionHistory.GetSelection();
 }