Beispiel #1
0
        static void ZoneRemoveHandler(Player player, Command cmd)
        {
            string zoneName = cmd.Next();

            if (zoneName == null)
            {
                CdZoneRemove.PrintUsage(player);
                return;
            }

            ZoneCollection zones = player.WorldMap.Zones;
            Zone           zone  = zones.Find(zoneName);

            if (zone != null)
            {
                if (!player.Info.Rank.AllowSecurityCircumvention)
                {
                    switch (zone.Controller.CheckDetailed(player.Info))
                    {
                    case SecurityCheckResult.BlackListed:
                        player.Message("You are not allowed to remove zone {0}: you are blacklisted.", zone.ClassyName);
                        return;

                    case SecurityCheckResult.RankTooLow:
                        player.Message("You are not allowed to remove zone {0}.", zone.ClassyName);
                        return;
                    }
                }
                if (!cmd.IsConfirmed)
                {
                    player.Confirm(cmd, "Remove zone {0}&S?", zone.ClassyName);
                    return;
                }

                if (zones.Remove(zone.Name))
                {
                    player.Message("Zone \"{0}\" removed.", zone.Name);
                }
            }
            else
            {
                player.MessageNoZone(zoneName);
            }
        }
Beispiel #2
0
        private static void SpringHandler(Player player, Command cmd)        //for /spring
        {
            string revolutions = cmd.Next();
            int    rev;
            bool   parsed = Int32.TryParse(revolutions, out rev); //tries to convert input to int

            if (player.Can(Permission.DrawAdvanced))
            {
                PrepareSpring.SetParametrization(player, new Command("/scp x=(1+0.2*cos(2*pi*v))*sin(2*pi*u)"));
                PrepareSpring.SetParametrization(player, new Command("/scp y=(1+0.2*cos(2*pi*v))*cos(2*pi*u)"));
                PrepareSpring.SetParametrization(player, new Command("/scp z=u+0.2*sin(2*pi*v)"));

                if (revolutions == null || rev == 1)     //if number of revolutions isnt specified, just does 1
                {
                    PrepareSpring.SetParamIteration(player, new Command("/spi u 0 1 0.005"));
                    PrepareSpring.SetParamIteration(player, new Command("/spi v 0 1 0.005"));
                }

                else if (rev > 9 || rev <= 0)        //The greatest number of revolutions without having to adjust the number of iteration steps. I would adjust the number
                {                                    // of iterations per requested number of revolutions, but it would make the spring look like the blocks were placed too sparingly.
                    player.Message("The number of revolutions must be between 1 and 9.");
                    return;
                }

                else if (rev > 1 && rev < 5)         //different amount of iteration steps when different number of revolutions. Makes the springs look more filled in.
                {
                    PrepareSpring.SetParamIteration(player, new Command("/spi u 0 " + rev + " 0.005"));
                    PrepareSpring.SetParamIteration(player, new Command("/spi v 0 " + rev + " 0.005"));
                }

                else if (rev <= 9 && rev >= 5)       //different amount of iteration steps when different number of revolutions. Makes the springs look more filled in.
                {
                    PrepareSpring.SetParamIteration(player, new Command("/spi u 0 " + rev + " 0.0099"));
                    PrepareSpring.SetParamIteration(player, new Command("/spi v 0 " + rev + " 0.0099"));
                }
                StartCmdDraw(player, new Command("/spd uu"));       //uses custom handler as to not display messages to the user
            }
            else
            {
                CdSpring.PrintUsage(player);
            }
        }
Beispiel #3
0
        static void ZoneRenameHandler(Player player, Command cmd)
        {
            World playerWorld = player.World;

            if (playerWorld == null)
            {
                PlayerOpException.ThrowNoWorld(player);
            }

            // make sure that both parameters are given
            string oldName = cmd.Next();
            string newName = cmd.Next();

            if (oldName == null || newName == null)
            {
                CdZoneRename.PrintUsage(player);
                return;
            }

            // make sure that the new name is valid
            if (!World.IsValidName(newName))
            {
                player.Message("\"{0}\" is not a valid zone name", newName);
                return;
            }

            // find the old zone
            var  zones   = player.WorldMap.Zones;
            Zone oldZone = zones.Find(oldName);

            if (oldZone == null)
            {
                player.MessageNoZone(oldName);
                return;
            }

            // Check if a zone with "newName" name already exists
            Zone newZone = zones.FindExact(newName);

            if (newZone != null && newZone != oldZone)
            {
                player.Message("A zone with the name \"{0}\" already exists.", newName);
                return;
            }

            // check if any change is needed
            string fullOldName = oldZone.Name;

            if (fullOldName == newName)
            {
                player.Message("The zone is already named \"{0}\"", fullOldName);
                return;
            }

            // actually rename the zone
            zones.Rename(oldZone, newName);

            // announce the rename
            playerWorld.Players.Message("&SZone \"{0}\" was renamed to \"{1}&S\" by {2}", 0,
                                        fullOldName, oldZone.ClassyName, player.ClassyName);
            Logger.Log(LogType.UserActivity,
                       "Player {0} renamed zone \"{1}\" to \"{2}\" on world {3}",
                       player.Name, fullOldName, newName, playerWorld.Name);
        }
Beispiel #4
0
        static void ZoneEditHandler(Player player, Command cmd)
        {
            bool   changesWereMade = false;
            string zoneName        = cmd.Next();

            if (zoneName == null)
            {
                player.Message("No zone name specified. See &H/Help ZEdit");
                return;
            }

            Zone zone = player.WorldMap.Zones.Find(zoneName);

            if (zone == null)
            {
                player.MessageNoZone(zoneName);
                return;
            }

            string name;

            while ((name = cmd.Next()) != null)
            {
                if (name.StartsWith("+"))
                {
                    if (name.Length == 1)
                    {
                        CdZoneEdit.PrintUsage(player);
                        break;
                    }
                    PlayerInfo info = PlayerDB.FindPlayerInfoOrPrintMatches(player, name.Substring(1));
                    if (info == null)
                    {
                        return;
                    }

                    // prevent players from whitelisting themselves to bypass protection
                    if (!player.Info.Rank.AllowSecurityCircumvention && player.Info == info)
                    {
                        if (!zone.Controller.Check(info))
                        {
                            player.Message("You must be {0}+&S to add yourself to this zone's whitelist.",
                                           zone.Controller.MinRank.ClassyName);
                            continue;
                        }
                    }

                    switch (zone.Controller.Include(info))
                    {
                    case PermissionOverride.Deny:
                        player.Message("{0}&S is no longer excluded from zone {1}",
                                       info.ClassyName, zone.ClassyName);
                        changesWereMade = true;
                        break;

                    case PermissionOverride.None:
                        player.Message("{0}&S is now included in zone {1}",
                                       info.ClassyName, zone.ClassyName);
                        changesWereMade = true;
                        break;

                    case PermissionOverride.Allow:
                        player.Message("{0}&S is already included in zone {1}",
                                       info.ClassyName, zone.ClassyName);
                        break;
                    }
                }
                else if (name.StartsWith("-"))
                {
                    if (name.Length == 1)
                    {
                        CdZoneEdit.PrintUsage(player);
                        break;
                    }
                    PlayerInfo info = PlayerDB.FindPlayerInfoOrPrintMatches(player, name.Substring(1));
                    if (info == null)
                    {
                        return;
                    }

                    switch (zone.Controller.Exclude(info))
                    {
                    case PermissionOverride.Deny:
                        player.Message("{0}&S is already excluded from zone {1}",
                                       info.ClassyName, zone.ClassyName);
                        break;

                    case PermissionOverride.None:
                        player.Message("{0}&S is now excluded from zone {1}",
                                       info.ClassyName, zone.ClassyName);
                        changesWereMade = true;
                        break;

                    case PermissionOverride.Allow:
                        player.Message("{0}&S is no longer included in zone {1}",
                                       info.ClassyName, zone.ClassyName);
                        changesWereMade = true;
                        break;
                    }
                }
                else if (name.ToLower().StartsWith("msg="))
                {
                    zone.Message    = name.Substring(4) + " " + (cmd.NextAll() ?? "");
                    changesWereMade = true;
                    player.Message("Zedit: Custom denied messaged changed to '" + zone.Message + "'");
                    break;
                }
                else
                {
                    Rank minRank = RankManager.FindRank(name);

                    if (minRank != null)
                    {
                        // prevent players from lowering rank so bypass protection
                        if (!player.Info.Rank.AllowSecurityCircumvention &&
                            zone.Controller.MinRank > player.Info.Rank && minRank <= player.Info.Rank)
                        {
                            player.Message("You are not allowed to lower the zone's rank.");
                            continue;
                        }

                        if (zone.Controller.MinRank != minRank)
                        {
                            zone.Controller.MinRank = minRank;
                            player.Message("Permission for zone \"{0}\" changed to {1}+",
                                           zone.Name,
                                           minRank.ClassyName);
                            changesWereMade = true;
                        }
                    }
                    else
                    {
                        player.MessageNoRank(name);
                    }
                }
            }
            if (changesWereMade)
            {
                zone.Edit(player.Info);
            }
            else
            {
                player.Message("No changes were made to the zone.");
            }
        }
Beispiel #5
0
        static void ZoneAddHandler(Player player, Command cmd)
        {
            World playerWorld = player.World;

            if (playerWorld == null)
            {
                PlayerOpException.ThrowNoWorld(player);
            }

            string givenZoneName = cmd.Next();

            if (givenZoneName == null)
            {
                CdZoneAdd.PrintUsage(player);
                return;
            }

            if (!player.Info.Rank.AllowSecurityCircumvention)
            {
                SecurityCheckResult buildCheck = playerWorld.BuildSecurity.CheckDetailed(player.Info);
                switch (buildCheck)
                {
                case SecurityCheckResult.BlackListed:
                    player.Message("Cannot add zones to world {0}&S: You are barred from building here.",
                                   playerWorld.ClassyName);
                    return;

                case SecurityCheckResult.RankTooLow:
                    player.Message("Cannot add zones to world {0}&S: You are not allowed to build here.",
                                   playerWorld.ClassyName);
                    return;
                    //case SecurityCheckResult.RankTooHigh:
                }
            }

            Zone           newZone        = new Zone();
            ZoneCollection zoneCollection = player.WorldMap.Zones;

            if (givenZoneName.StartsWith("+"))
            {
                // personal zone (/ZAdd +Name)
                givenZoneName = givenZoneName.Substring(1);

                // Find the target player
                PlayerInfo info = PlayerDB.FindPlayerInfoOrPrintMatches(player, givenZoneName);
                if (info == null)
                {
                    return;
                }

                // Make sure that the name is not taken already.
                // If a zone named after the player already exists, try adding a number after the name (e.g. "Notch2")
                newZone.Name = info.Name;
                for (int i = 2; zoneCollection.Contains(newZone.Name); i++)
                {
                    newZone.Name = givenZoneName + i;
                }

                newZone.Controller.MinRank = info.Rank.NextRankUp ?? info.Rank;
                newZone.Controller.Include(info);
                player.Message("Zone: Creating a {0}+&S zone for player {1}&S.",
                               newZone.Controller.MinRank.ClassyName, info.ClassyName);
            }
            else
            {
                // Adding an ordinary, rank-restricted zone.
                if (!World.IsValidName(givenZoneName))
                {
                    player.Message("\"{0}\" is not a valid zone name", givenZoneName);
                    return;
                }

                if (zoneCollection.Contains(givenZoneName))
                {
                    player.Message("A zone with this name already exists. Use &H/ZEdit&S to edit.");
                    return;
                }

                newZone.Name = givenZoneName;

                string rankName = cmd.Next();
                if (rankName == null)
                {
                    player.Message("No rank was specified. See &H/Help zone");
                    return;
                }
                Rank minRank = RankManager.FindRank(rankName);

                if (minRank != null)
                {
                    string name;
                    while ((name = cmd.Next()) != null)
                    {
                        if (name.Length == 0)
                        {
                            continue;
                        }

                        if (name.ToLower().StartsWith("msg="))
                        {
                            newZone.Message = name.Substring(4) + " " + (cmd.NextAll() ?? "");
                            player.Message("Zone: Custom denied messaged changed to '" + newZone.Message + "'");
                            break;
                        }

                        PlayerInfo info = PlayerDB.FindPlayerInfoOrPrintMatches(player, name.Substring(1));
                        if (info == null)
                        {
                            return;
                        }

                        if (name.StartsWith("+"))
                        {
                            newZone.Controller.Include(info);
                        }
                        else if (name.StartsWith("-"))
                        {
                            newZone.Controller.Exclude(info);
                        }
                    }

                    newZone.Controller.MinRank = minRank;
                }
                else
                {
                    player.MessageNoRank(rankName);
                    return;
                }
            }
            player.Message("Zone " + newZone.ClassyName + "&S: Place a block or type &H/Mark&S to use your location.");
            player.SelectionStart(2, ZoneAddCallback, newZone, CdZoneAdd.Permissions);
        }
Beispiel #6
0
        private static void PolarRoseHandler(Player player, Command cmd)
        {
            //prepping variables, converting them to ints to enter into the equations
            string petals = cmd.Next();
            int    pet;
            bool   parsedPet = Int32.TryParse(petals, out pet);
            int    petTest   = (pet / 2);

            string length = cmd.Next();
            int    len;
            bool   parsedLen = Int32.TryParse(length, out len);

            string revolutions = cmd.Next();
            int    rev;
            bool   parsedRev = Int32.TryParse(revolutions, out rev);
            double numRev    = (6.28 * rev);

            string Height = cmd.Next();
            int    height;
            bool   parsedHeight = Int32.TryParse(Height, out height);

            double NumHeight = (height * 0.01);             //This makes the Height more managable for the user
            double RevIter   = (0.01 + (rev * 0.005));      //Iteration needs to be adjusted based on how many revolutions are made.
            double RevIter6  = (rev * 0.015);               //Seperate RevIter for when 6 petals (required because of method used for 6 petals)

            if (player.Can(Permission.DrawAdvanced) && pet > 2 && len > 0 && len < 5 && rev > 0 && rev < 5)
            {
                if (!parsedPet || !parsedLen || !parsedRev)                //if the player enters in invalid values for length or number of petals
                {
                    player.Message("Please enter whole number values for each of the variables. (Height is optional) Type /help pr for the ranges.");
                    return;
                }

                if (petals == null || length == null || revolutions == null)
                {
                    player.Message("Please enter values for number of petals, length of petals and number of revolutions.");
                }

                if (pet == 4 || pet == 8 || pet == 10 || pet == 12 || pet == 14 || pet == 16)   //When the number of petals is even, the  number entered has to be halved to get the
                {                                                                               //right number of petals. I figured numbers over 16, the user wouldn't even notice.
                    PrepareSpring.SetParametrization(player, new Command("/scp x=" + len + "*sin(" + petTest + "*u)*cos(u)"));
                    PrepareSpring.SetParametrization(player, new Command("/scp y=" + len + "*sin(" + petTest + "*u)*sin(u)"));
                }

                else if (pet == 6)  //The math behind this is complicated, but getting 6 petals with this method is impossible. I am using a different method
                {                   //for when the user asks for 6 petals. They will be slightly overlapping, unlike the others.
                    PrepareSpring.SetParametrization(player, new Command("/scp x=" + len + "*sin(1.5*u)*cos(u)"));
                    PrepareSpring.SetParametrization(player, new Command("/scp y=" + len + "*sin(1.5*u)*sin(u)"));
                }

                else
                {
                    PrepareSpring.SetParametrization(player, new Command("/scp x=" + len + "*sin(" + pet + "*u)*cos(u)"));
                    PrepareSpring.SetParametrization(player, new Command("/scp y=" + len + "*sin(" + pet + "*u)*sin(u)"));
                }

                if (Height == null || Height.Length == 0) //If no height is specified, the rose will be flat.
                {
                    PrepareSpring.SetParametrization(player, new Command("/scp z=0"));
                }

                else if (Height.Length >= 1 && parsedHeight)
                {
                    PrepareSpring.SetParametrization(player, new Command("/scp z=" + NumHeight + "*u"));
                }

                else
                {
                    player.Message("Please enter whole integer values for each of the variables. (Height is optional) Type /help pr for the ranges.");
                    return;
                }

                if (pet == 6)
                {
                    PrepareSpring.SetParamIteration(player, new Command("/spi u 0 12.56 " + RevIter6));
                    PrepareSpring.SetParamIteration(player, new Command("/spi v 0 12.56 " + RevIter6));
                }

                else
                {
                    PrepareSpring.SetParamIteration(player, new Command("/spi u 0 " + numRev + " " + RevIter));
                    PrepareSpring.SetParamIteration(player, new Command("/spi v 0 " + numRev + " " + RevIter));
                }

                StartCmdDraw(player, new Command("/spd uu"));           //uses custom handler as to not display messages to user
            }

            else if (pet < 3 || len < 1 || len > 4 || rev < 0 || height < 1 || rev > 4)
            {
                player.Message("&cRanges: &hPetals[3,infinity), Length[1,4], Revolutions[1,4), Height[1,infinity).");
                return;
            }

            else
            {
                CdPolarRose.PrintUsage(player);
            }
        }