Beispiel #1
0
 public override void Draw(RenderContext context)
 {
     context.Color = Color;
     if (Texture != null) context.Texture = Texture;
     else context.Texture = context.White;
     context.NormalMap = context.NeutralNormals;
     context.World = WorldTransform;
     context.ApplyChanges();
     context.Draw(Mesh);
 }