Beispiel #1
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 public Behavior <float> ToSingle()
 {
     return(Behavior.Create(ctx => Convert.ToSingle(this.BehaviorFunc(ctx))));
 }
Beispiel #2
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 public static Behavior<T> Wait<T>(this Behavior<T> v, float delay)
 {
     return Behavior.Create(ctx => v.BehaviorFunc(new BehaviorContext(ctx.Time + delay)));
 }
Beispiel #3
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 // Extension method for floats only
 public static Behavior<float> Forever(this float v)
 {
     return Behavior.Create(ctx => v);
 }
Beispiel #4
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 public static Behavior<T> Faster<T>(this Behavior<T> v, float speed)
 {
     return Behavior.Create(ctx => v.BehaviorFunc(new BehaviorContext(ctx.Time * speed)));
 }
Beispiel #5
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 // Create constant behavior from a value
 public static Behavior<T> Forever<T>(T v)
 {
     return Behavior.Create(ctx => v);
 }