public override void On() { if (IsActive) { return; } base.On(); _flashLight.Switch(true); _flashLightUi.SetActive(true); }
public override void On() { if (IsActive) { return; } if (_flashLightModel.BatteryChargeCurrent <= 0) { return; } base.On(); _flashLightModel.Switch(FlashLightActiveType.On); }
public sealed override void Off() { if (!IsActive) { return; } base.Off(); _flashLight.Switch(false); _flashLight = null; UiInterface.LightUiText.SetActive(false); }
public override void On() { if (IsActive) { return; } base.On(); _flashLight = Main.Instance.ObjectManager.FlashLight; _flashLight.Switch(true); UiInterface.LightUiText.SetActive(true); }
public void Start() { _weapons = Main.Instance.Player.GetComponentsInChildren <Weapon>(); foreach (var weapon in Weapons) { weapon.IsVisible = false; } FlashLight = MonoBehaviour.FindObjectOfType <FlashLightModel>(); FlashLight.Switch(false); }
public override void On() { if (IsActive) { return; } if (_flashLightModel == null) { return; } if (_flashLightUi == null) { return; } if (_flashLightModel.BatteryChargeCurrent <= 0) { return; } base.On(); _flashLightModel.Switch(true); }
public void Initialization() { _weapons = ServiceLocatorMonoBehaviour.GetService <CharacterController>(). GetComponentsInChildren <Weapon>(); foreach (var weapon in Weapons) { weapon.IsVisible = false; } FlashLight = Object.FindObjectOfType <FlashLightModel>(); FlashLight.Switch(FlashLightActiveType.Off); }
public override void On(params BaseObjectScene[] flashLight) { if (IsActive) { return; } if (flashLight.Length > 0) { _flashLightModel = flashLight[0] as FlashLightModel; } if (_flashLightModel == null) { return; } if (_flashLightModel.BatteryChargeCurrent <= 0) { return; } base.On(_flashLightModel); _flashLightModel.Switch(FlashLightActiveType.On); UiInterface.LightUiText.SetActive(true); UiInterface.FlashLightUiBar.SetActive(true); UiInterface.FlashLightUiBar.SetColor(Color.green); }