Beispiel #1
0
 protected void TargetSendFromChanel(NetworkConnection target, ChatMessage message)
 {
     PlayerChat.instance.ReciveChatMessage(message);
 }
Beispiel #2
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 public void SetReciverMessage(ChatMessage message)
 {
     reciver = message.senderId;
     name    = message.author;
 }
Beispiel #3
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 public override void SendFromChanel(ChatMessage message)
 {
     TargetSendFromChanel(NetworkServer.objects[message.reciverId].connectionToClient, message);
 }
Beispiel #4
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        public override void SendFromPlayerChat(string text)
        {
            ChatMessage msg = new ChatMessage(PlayerChat.instance.netId, reciver, PlayerChat.instance.name, text);

            PlayerChat.instance.CmdSendFromChannel(gameObject, msg);
        }
Beispiel #5
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        public virtual void SendFromPlayerChat(string text)
        {
            ChatMessage msg = new ChatMessage(PlayerChat.instance.netId, NetworkInstanceId.Invalid, PlayerChat.instance.name, text);

            PlayerChat.instance.CmdSendFromChannel(gameObject, msg);
        }
Beispiel #6
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 protected void RpcSendFromChanel(ChatMessage message)
 {
     PlayerChat.instance.ReciveChatMessage(message);
 }
Beispiel #7
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 public virtual void SendFromChanel(ChatMessage message)
 {
     RpcSendFromChanel(message);
 }