Beispiel #1
0
        public void Inspect_Click(object sender, RoutedEventArgs e)
        {
            InspectorNode item = ((InspectorNode)TreeView1.SelectedItem);

            if (item == null)
            {
                return;
            }

            Object o = item.Property;

            if (o != null && !item.Type.IsValueType)
            {
                GearsetResources.Console.Inspect(item.GetPath(), o);
            }
        }
        /// <summary>
        ///     Method that creates a Diccionary of methods to set/get the value of
        ///     each member of an object of the specified type. But this object only
        ///     reachable by the path specified. For example, to get the Position (Vector3)
        ///     from a player, the parameters must be: path="Position.", t=Vector3.
        ///     If the object being ispected is the sealed class World which contains a
        ///     player then parameters must be: path="Player.Position.", t=Vector3.
        ///     This method is ~10X faster than the previous one that creaated C# code.
        /// </summary>
        internal static Dictionary <MemberInfo, SetterGetterPair> GetSetterGetterDict2(InspectorNode node)
        {
            var nodeType   = node.Type;
            var targetType = node.Target.GetType();
            var expandingObjectTypeName = CreateCSharpTypeString(nodeType);
            var baseObjectTypeName      = CreateCSharpTypeString(node.Target.GetType());
            var dictionaryKey           = node.Root.Name + node.GetPath();

            // Check if we haven't already generated methods for this node.
            if (SetterGetterCache.ContainsKey(dictionaryKey))
            {
                return(SetterGetterCache[dictionaryKey]);
            }
            // Get all instance fields and properties.
            var members = nodeType.GetFieldsAndProperties(BindingFlags.Default | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);

            // Code and return types for the methods.
            var codes = new List <string>();
            var types = new List <Type>();

            // We haven't created code to set the fields/properties for this kind of node
            // we have to generated code now and compile it generating methods.
            var setterGetterDict = new Dictionary <MemberInfo, SetterGetterPair>();

            // Defines wether a field or property can be set/get because of a parent being
            // read only.

            var iter = node;
            // Create the path to this node, path will always contain at least
            // two elements because the root is always there.
            var path = new List <InspectorNode>(5);

            while (iter != null)
            {
                path.Add(iter);
                iter = iter.Parent;
            }

            // Add the reference to the Type of the node, and the target type assemblies.
            ReflectionHelper.AddReferencedAssembly(nodeType.Assembly.Location);
            ReflectionHelper.AddReferencedAssembly(node.Target.GetType().Assembly.Location);

            AddReferencedAssemblies(nodeType);
            AddReferencedAssemblies(node.Target.GetType());

            // Find out which is the last parent that we need to asign.
            // values must be reassigned on the path as long as the parent
            // is a read-only struct.
            // If there's no object or writable valuetype in the chain,
            // we can write to the field/property (if the field/property
            // is writable also.
            var breakIndex = 0;

            if (path.Count > 1)
            {
                // Assume we can write until we prove we can't
                for (breakIndex = 0; breakIndex < path.Count; ++breakIndex)
                {
                    // if parent is a read-only value type, continue.
                    if (path[breakIndex].Type.IsValueType)
                    {
                        if (!path[breakIndex].CanWrite)
                        {
                            // Sorry, we can't write.
                        }
                        else
                        {
                            continue;
                        }
                    }
                    break;
                }
                //breakIndex--;
            }
            else
            {
                breakIndex = 0;
            }

            // Create an assembly.
            // TODO: Reuse assembly, possible?
            var myAssemblyName = new AssemblyName();

            myAssemblyName.Name = "Inspector";

            var myAssembly = Thread.GetDomain().DefineDynamicAssembly(myAssemblyName, AssemblyBuilderAccess.Run, "c:\\");

            // Create a module. For a single-file assembly the module
            // name is usually the same as the assembly name.
            var myModule = myAssembly.DefineDynamicModule(myAssemblyName.Name, true);

            // Define a public sealed class 'Example'.
            var myTypeBuilder = myModule.DefineType("Example", TypeAttributes.Public);

            // Create GET methods for every field
            foreach (var memberInfo in members)
            {
                var propertyInfo = memberInfo as PropertyInfo;
                var fieldInfo    = memberInfo as FieldInfo;
                var memberType   = fieldInfo != null ? fieldInfo.FieldType : propertyInfo.PropertyType;

                setterGetterDict.Add(memberInfo, new SetterGetterPair(null, null));

                // Create the 'Function1' public method, which takes an integer
                // and returns a string.
                var myMethod = myTypeBuilder.DefineMethod("XdtkGet_" + memberInfo.Name,
                                                          MethodAttributes.Public | MethodAttributes.Static,
                                                          typeof(Object), new[] { typeof(Object[]) });

                var ilGenerator = myMethod.GetILGenerator();

                // Load the target object
                ilGenerator.Emit(OpCodes.Ldarg_0);
                ilGenerator.Emit(OpCodes.Ldc_I4_0);
                ilGenerator.Emit(OpCodes.Ldelem_Ref);
                ilGenerator.Emit(OpCodes.Castclass, targetType);

                for (var i = path.Count - 2; i >= 0; --i)
                {
                    var parent = path[i];
                    // Local variable (aka v#) to store this section of the path.
                    if (parent.IsProperty)
                    {
                        ilGenerator.Emit(OpCodes.Callvirt, path[i + 1].Type.GetProperty(parent.Name).GetGetMethod(true));
                        if (parent.Type.IsValueType)
                        {
                            var tempLocal = ilGenerator.DeclareLocal(parent.Type);
                            ilGenerator.Emit(OpCodes.Stloc_S, tempLocal);
                            ilGenerator.Emit(OpCodes.Ldloca_S, tempLocal);
                        }
                    }
                    else
                    {
                        if (parent.Type.IsValueType)
                        {
                            ilGenerator.Emit(OpCodes.Ldflda, path[i + 1].Type.GetField(parent.Name));
                        }
                        else
                        {
                            ilGenerator.Emit(OpCodes.Ldfld, path[i + 1].Type.GetField(parent.Name));
                        }
                    }
                }

                // Get the value now!
                if (propertyInfo != null)
                {
                    var getMethod = propertyInfo.GetGetMethod();
                    if (getMethod == null)
                    {
                        continue;
                    }
                    ilGenerator.Emit(OpCodes.Callvirt, getMethod);
                }
                else
                {
                    ilGenerator.Emit(OpCodes.Ldfld, fieldInfo);
                }

                if (memberType.IsValueType)
                {
                    ilGenerator.Emit(OpCodes.Box, memberType);
                }

                // Return
                ilGenerator.Emit(OpCodes.Ret);
            }


            // Create SET methods for every field
            foreach (var memberInfo in members)
            {
                var propertyInfo = memberInfo as PropertyInfo;
                var fieldInfo    = memberInfo as FieldInfo;

                // If it's a read-only property, continue.
                if (propertyInfo != null && (propertyInfo.GetSetMethod() == null || !propertyInfo.CanWrite))
                {
                    continue;
                }

                // Create the 'Function1' public method, which takes an integer
                // and returns a string.
                var myMethod = myTypeBuilder.DefineMethod("XdtkSet_" + memberInfo.Name,
                                                          MethodAttributes.Public | MethodAttributes.Static,
                                                          typeof(void), new[] { typeof(Object[]) });

                var ilGenerator = myMethod.GetILGenerator();

                // This boolean used to be how we controlled the licensing of Gearset, but now
                // is hard-wired to true.
                var willGenerateSetter = true;
                if (node.Type.Assembly == typeof(GearConsole).Assembly ||
                    (node.Parent != null && node.Parent.Type.Assembly == typeof(GearConsole).Assembly))
                {
                    willGenerateSetter = true;
                }
                if (!willGenerateSetter)
                {
                    ilGenerator.Emit(OpCodes.Ldc_R4, 4f);
                    ilGenerator.Emit(OpCodes.Stsfld, typeof(GearConsole).GetField("LiteVersionNoticeAlpha", BindingFlags.Public | BindingFlags.Static));
                }
                else
                {
                    var locals = new Stack <LocalBuilder>();

                    // Load the target object into local 0.
                    var targetLocal = ilGenerator.DeclareLocal(targetType);
                    ilGenerator.Emit(OpCodes.Ldarg_0);
                    ilGenerator.Emit(OpCodes.Ldc_I4_0);
                    ilGenerator.Emit(OpCodes.Ldelem_Ref);
                    ilGenerator.Emit(OpCodes.Castclass, targetType);
                    ilGenerator.Emit(OpCodes.Stloc_S, targetLocal);
                    locals.Push(targetLocal);

                    for (var i = path.Count - 2; i >= 0; --i)
                    {
                        var parent = path[i];

                        // Load a reference to the previous variable.
                        if (path[i + 1].Type.IsValueType)
                        {
                            ilGenerator.Emit(OpCodes.Ldloca, locals.Peek());
                        }
                        else
                        {
                            ilGenerator.Emit(OpCodes.Ldloc, locals.Peek());
                        }

                        // Read the new variable.
                        if (parent.IsProperty)
                        {
                            ilGenerator.Emit(OpCodes.Callvirt, path[i + 1].Type.GetProperty(parent.Name).GetGetMethod(true));
                        }
                        else
                        {
                            ilGenerator.Emit(OpCodes.Ldfld, path[i + 1].Type.GetField(parent.Name));
                        }

                        // Store it in a new local.
                        var l = ilGenerator.DeclareLocal(parent.Type);
                        locals.Push(l);
                        ilGenerator.Emit(OpCodes.Stloc_S, l);
                    }

                    var memberType = fieldInfo != null ? fieldInfo.FieldType : propertyInfo.PropertyType;

                    // Load the object or struct to set the property to.
                    if (path[0].Type.IsValueType)
                    {
                        ilGenerator.Emit(OpCodes.Ldloca, locals.Peek());
                    }
                    else
                    {
                        ilGenerator.Emit(OpCodes.Ldloc, locals.Peek());
                    }

                    // Load the value to be set (as object) and cast/unbox it.
                    ilGenerator.Emit(OpCodes.Ldarg_0);
                    ilGenerator.Emit(OpCodes.Ldc_I4_1);
                    ilGenerator.Emit(OpCodes.Ldelem_Ref);
                    if (memberType.IsValueType)
                    {
                        ilGenerator.Emit(OpCodes.Unbox_Any, memberType);
                    }
                    else
                    {
                        ilGenerator.Emit(OpCodes.Castclass, memberType);
                    }

                    // Set the value now!
                    if (propertyInfo != null)
                    {
                        ilGenerator.Emit(OpCodes.Callvirt, propertyInfo.GetSetMethod());
                    }
                    else
                    {
                        ilGenerator.Emit(OpCodes.Stfld, fieldInfo);
                    }

                    // Now set all fields/properties in reverse order
                    for (var i = 0; i < path.Count - 1; i++)
                    {
                        var parent = path[i];

                        // Push to object to set the value to.
                        var valueToSet = locals.Pop();
                        if (locals.Peek().LocalType.IsValueType)
                        {
                            ilGenerator.Emit(OpCodes.Ldloca_S, locals.Peek());
                        }
                        else
                        {
                            ilGenerator.Emit(OpCodes.Ldloc_S, locals.Peek());
                        }

                        // Push the value to set
                        ilGenerator.Emit(OpCodes.Ldloc, valueToSet);

                        //ilGenerator.Emit(OpCodes.Ldloc, local);
                        // Local variable (aka v#) to store this section of the path.
                        if (parent.IsProperty)
                        {
                            var methodInfo = path[i + 1].Type.GetProperty(parent.Name).GetSetMethod(false);
                            if (methodInfo == null)
                            {
                                ilGenerator.Emit(OpCodes.Pop);
                                ilGenerator.Emit(OpCodes.Pop);
                                break;
                            }
                            ilGenerator.Emit(OpCodes.Callvirt, methodInfo);
                        }
                        else
                        {
                            ilGenerator.Emit(OpCodes.Stfld, path[i + 1].Type.GetField(parent.Name));
                        }
                    }
                }
                // Return
                ilGenerator.Emit(OpCodes.Ret);
            }


            var finalType = myTypeBuilder.CreateType();

            //myAssembly.Save("SetterGetterMethods.dll");


            // Build the dictionary
            foreach (var memberInfo in members)
            {
                var propertyInfo = memberInfo as PropertyInfo;
                if (propertyInfo != null && propertyInfo.GetIndexParameters().Length > 0)
                {
                    continue;
                }
                var finalMethods = finalType.GetMethods();

                // HACK: If there are two methods with the same name (i.e. new'd in a derived class)
                var setterInfo = finalMethods.FirstOrDefault(m => m.Name == "XdtkSet_" + memberInfo.Name);
                var getterInfo = finalMethods.FirstOrDefault(m => m.Name == "XdtkGet_" + memberInfo.Name);

                if (setterInfo != null)
                {
                    setterGetterDict[memberInfo].Setter = (Setter)Delegate.CreateDelegate(typeof(Setter), setterInfo);
                }
                if (getterInfo != null)
                {
                    setterGetterDict[memberInfo].Getter = (Getter)Delegate.CreateDelegate(typeof(Getter), getterInfo);
                }
                ;
            }
            return(setterGetterDict);
        }
        /// <summary>
        ///     Method that creates a Diccionary of methods to set/get the value of
        ///     each member of an object of the specified type. But this object only
        ///     reachable by the path specified. For example, to get the Position (Vector3)
        ///     from a player, the parameters must be: path="Position.", t=Vector3.
        ///     If the object being ispected is the sealed class World which contains a
        ///     player then parameters must be: path="Player.Position.", t=Vector3.
        ///     This method is ~10X faster than the previous one that creaated C# code.
        /// </summary>
        internal static Dictionary<MemberInfo, SetterGetterPair> GetSetterGetterDict2(InspectorNode node)
        {
            var nodeType = node.Type;
            var targetType = node.Target.GetType();
            var expandingObjectTypeName = CreateCSharpTypeString(nodeType);
            var baseObjectTypeName = CreateCSharpTypeString(node.Target.GetType());
            var dictionaryKey = node.Root.Name + node.GetPath();

            // Check if we haven't already generated methods for this node.
            if (SetterGetterCache.ContainsKey(dictionaryKey)) {
                return SetterGetterCache[dictionaryKey];
            }
            // Get all instance fields and properties.
            var members = nodeType.GetFieldsAndProperties(BindingFlags.Default | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);

            // Code and return types for the methods.
            var codes = new List<string>();
            var types = new List<Type>();

            // We haven't created code to set the fields/properties for this kind of node
            // we have to generated code now and compile it generating methods.
            var setterGetterDict = new Dictionary<MemberInfo, SetterGetterPair>();

            // Defines wether a field or property can be set/get because of a parent being
            // read only.

            var iter = node;
            // Create the path to this node, path will always contain at least
            // two elements because the root is always there.
            var path = new List<InspectorNode>(5);
            while (iter != null) {
                path.Add(iter);
                iter = iter.Parent;
            }

            // Add the reference to the Type of the node, and the target type assemblies.
            ReflectionHelper.AddReferencedAssembly(nodeType.Assembly.Location);
            ReflectionHelper.AddReferencedAssembly(node.Target.GetType().Assembly.Location);

            AddReferencedAssemblies(nodeType);
            AddReferencedAssemblies(node.Target.GetType());

            // Find out which is the last parent that we need to asign.
            // values must be reassigned on the path as long as the parent
            // is a read-only struct.
            // If there's no object or writable valuetype in the chain,
            // we can write to the field/property (if the field/property
            // is writable also.
            var breakIndex = 0;
            if (path.Count > 1) {
                // Assume we can write until we prove we can't
                for (breakIndex = 0; breakIndex < path.Count; ++breakIndex) {
                    // if parent is a read-only value type, continue.
                    if (path[breakIndex].Type.IsValueType)
                        if (!path[breakIndex].CanWrite) {
                            // Sorry, we can't write.
                        }
                        else
                            continue;
                    break;
                }
                //breakIndex--;
            }
            else {
                breakIndex = 0;
            }

            // Create an assembly.
            // TODO: Reuse assembly, possible?
            var myAssemblyName = new AssemblyName();
            myAssemblyName.Name = "Inspector";

            var myAssembly = Thread.GetDomain().DefineDynamicAssembly(myAssemblyName, AssemblyBuilderAccess.Run, "c:\\");

            // Create a module. For a single-file assembly the module
            // name is usually the same as the assembly name.
            var myModule = myAssembly.DefineDynamicModule(myAssemblyName.Name, true);

            // Define a public sealed class 'Example'.
            var myTypeBuilder = myModule.DefineType("Example", TypeAttributes.Public);

            // Create GET methods for every field
            foreach (var memberInfo in members) {
                var propertyInfo = memberInfo as PropertyInfo;
                var fieldInfo = memberInfo as FieldInfo;
                var memberType = fieldInfo != null ? fieldInfo.FieldType : propertyInfo.PropertyType;

                setterGetterDict.Add(memberInfo, new SetterGetterPair(null, null));

                // Create the 'Function1' public method, which takes an integer
                // and returns a string.
                var myMethod = myTypeBuilder.DefineMethod("XdtkGet_" + memberInfo.Name,
                    MethodAttributes.Public | MethodAttributes.Static,
                    typeof(Object), new[] { typeof(Object[]) });

                var ilGenerator = myMethod.GetILGenerator();

                // Load the target object
                ilGenerator.Emit(OpCodes.Ldarg_0);
                ilGenerator.Emit(OpCodes.Ldc_I4_0);
                ilGenerator.Emit(OpCodes.Ldelem_Ref);
                ilGenerator.Emit(OpCodes.Castclass, targetType);

                for (var i = path.Count - 2; i >= 0; --i) {
                    var parent = path[i];
                    // Local variable (aka v#) to store this section of the path.
                    if (parent.IsProperty) {
                        ilGenerator.Emit(OpCodes.Callvirt, path[i + 1].Type.GetProperty(parent.Name).GetGetMethod(true));
                        if (parent.Type.IsValueType) {
                            var tempLocal = ilGenerator.DeclareLocal(parent.Type);
                            ilGenerator.Emit(OpCodes.Stloc_S, tempLocal);
                            ilGenerator.Emit(OpCodes.Ldloca_S, tempLocal);
                        }
                    }
                    else {
                        if (parent.Type.IsValueType)
                            ilGenerator.Emit(OpCodes.Ldflda, path[i + 1].Type.GetField(parent.Name));
                        else
                            ilGenerator.Emit(OpCodes.Ldfld, path[i + 1].Type.GetField(parent.Name));
                    }
                }

                // Get the value now!
                if (propertyInfo != null) {
                    var getMethod = propertyInfo.GetGetMethod();
                    if (getMethod == null)
                        continue;
                    ilGenerator.Emit(OpCodes.Callvirt, getMethod);
                }
                else
                    ilGenerator.Emit(OpCodes.Ldfld, fieldInfo);

                if (memberType.IsValueType)
                    ilGenerator.Emit(OpCodes.Box, memberType);

                // Return
                ilGenerator.Emit(OpCodes.Ret);
            }

            // Create SET methods for every field
            foreach (var memberInfo in members) {
                var propertyInfo = memberInfo as PropertyInfo;
                var fieldInfo = memberInfo as FieldInfo;

                // If it's a read-only property, continue.
                if (propertyInfo != null && (propertyInfo.GetSetMethod() == null || !propertyInfo.CanWrite))
                    continue;

                // Create the 'Function1' public method, which takes an integer
                // and returns a string.
                var myMethod = myTypeBuilder.DefineMethod("XdtkSet_" + memberInfo.Name,
                    MethodAttributes.Public | MethodAttributes.Static,
                    typeof(void), new[] { typeof(Object[]) });

                var ilGenerator = myMethod.GetILGenerator();

                // This boolean used to be how we controlled the licensing of Gearset, but now
                // is hard-wired to true.
                var willGenerateSetter = true;
                if (node.Type.Assembly == typeof(GearConsole).Assembly ||
                    (node.Parent != null && node.Parent.Type.Assembly == typeof(GearConsole).Assembly))
                    willGenerateSetter = true;
                if (!willGenerateSetter) {
                    ilGenerator.Emit(OpCodes.Ldc_R4, 4f);
                    ilGenerator.Emit(OpCodes.Stsfld, typeof(GearConsole).GetField("LiteVersionNoticeAlpha", BindingFlags.Public | BindingFlags.Static));
                }
                else {
                    var locals = new Stack<LocalBuilder>();

                    // Load the target object into local 0.
                    var targetLocal = ilGenerator.DeclareLocal(targetType);
                    ilGenerator.Emit(OpCodes.Ldarg_0);
                    ilGenerator.Emit(OpCodes.Ldc_I4_0);
                    ilGenerator.Emit(OpCodes.Ldelem_Ref);
                    ilGenerator.Emit(OpCodes.Castclass, targetType);
                    ilGenerator.Emit(OpCodes.Stloc_S, targetLocal);
                    locals.Push(targetLocal);

                    for (var i = path.Count - 2; i >= 0; --i) {
                        var parent = path[i];

                        // Load a reference to the previous variable.
                        if (path[i + 1].Type.IsValueType)
                            ilGenerator.Emit(OpCodes.Ldloca, locals.Peek());
                        else
                            ilGenerator.Emit(OpCodes.Ldloc, locals.Peek());

                        // Read the new variable.
                        if (parent.IsProperty)
                            ilGenerator.Emit(OpCodes.Callvirt, path[i + 1].Type.GetProperty(parent.Name).GetGetMethod(true));
                        else
                            ilGenerator.Emit(OpCodes.Ldfld, path[i + 1].Type.GetField(parent.Name));

                        // Store it in a new local.
                        var l = ilGenerator.DeclareLocal(parent.Type);
                        locals.Push(l);
                        ilGenerator.Emit(OpCodes.Stloc_S, l);
                    }

                    var memberType = fieldInfo != null ? fieldInfo.FieldType : propertyInfo.PropertyType;

                    // Load the object or struct to set the property to.
                    if (path[0].Type.IsValueType)
                        ilGenerator.Emit(OpCodes.Ldloca, locals.Peek());
                    else
                        ilGenerator.Emit(OpCodes.Ldloc, locals.Peek());

                    // Load the value to be set (as object) and cast/unbox it.
                    ilGenerator.Emit(OpCodes.Ldarg_0);
                    ilGenerator.Emit(OpCodes.Ldc_I4_1);
                    ilGenerator.Emit(OpCodes.Ldelem_Ref);
                    if (memberType.IsValueType)
                        ilGenerator.Emit(OpCodes.Unbox_Any, memberType);
                    else
                        ilGenerator.Emit(OpCodes.Castclass, memberType);

                    // Set the value now!
                    if (propertyInfo != null)
                        ilGenerator.Emit(OpCodes.Callvirt, propertyInfo.GetSetMethod());
                    else
                        ilGenerator.Emit(OpCodes.Stfld, fieldInfo);

                    // Now set all fields/properties in reverse order
                    for (var i = 0; i < path.Count - 1; i++) {
                        var parent = path[i];

                        // Push to object to set the value to.
                        var valueToSet = locals.Pop();
                        if (locals.Peek().LocalType.IsValueType)
                            ilGenerator.Emit(OpCodes.Ldloca_S, locals.Peek());
                        else
                            ilGenerator.Emit(OpCodes.Ldloc_S, locals.Peek());

                        // Push the value to set
                        ilGenerator.Emit(OpCodes.Ldloc, valueToSet);

                        //ilGenerator.Emit(OpCodes.Ldloc, local);
                        // Local variable (aka v#) to store this section of the path.
                        if (parent.IsProperty) {
                            var methodInfo = path[i + 1].Type.GetProperty(parent.Name).GetSetMethod(false);
                            if (methodInfo == null) {
                                ilGenerator.Emit(OpCodes.Pop);
                                ilGenerator.Emit(OpCodes.Pop);
                                break;
                            }
                            ilGenerator.Emit(OpCodes.Callvirt, methodInfo);
                        }
                        else {
                            ilGenerator.Emit(OpCodes.Stfld, path[i + 1].Type.GetField(parent.Name));
                        }
                    }
                }
                // Return
                ilGenerator.Emit(OpCodes.Ret);
            }

            var finalType = myTypeBuilder.CreateType();
            //myAssembly.Save("SetterGetterMethods.dll");

            // Build the dictionary
            foreach (var memberInfo in members) {
                var propertyInfo = memberInfo as PropertyInfo;
                if (propertyInfo != null && propertyInfo.GetIndexParameters().Length > 0)
                    continue;
                var finalMethods = finalType.GetMethods();

                // HACK: If there are two methods with the same name (i.e. new'd in a derived class)
                var setterInfo = finalMethods.FirstOrDefault(m => m.Name == "XdtkSet_" + memberInfo.Name);
                var getterInfo = finalMethods.FirstOrDefault(m => m.Name == "XdtkGet_" + memberInfo.Name);

                if (setterInfo != null)
                    setterGetterDict[memberInfo].Setter = (Setter)Delegate.CreateDelegate(typeof(Setter), setterInfo);
                if (getterInfo != null)
                    setterGetterDict[memberInfo].Getter = (Getter)Delegate.CreateDelegate(typeof(Getter), getterInfo);
                ;
            }
            return setterGetterDict;
        }