Beispiel #1
0
        private PixMap GetDummyXPixMap(BitmapColorMode bcm, bool b4Day, PixMap old)
        {
            if (old != null)
            {
                if (old.Colormode != bcm)
                {
                    switch (old.Colormode)
                    {
                    case BitmapColorMode.POLY1TR:
                        old.ChangeColorMode(BitmapColorMode.POLY2);
                        old.InvertBits();
                        old.SetNewColors(new Color[] { old.GetColor(0), Color.White });     // 2. Farbe einfach Weiß
                        break;

                    case BitmapColorMode.POLY2:
                        old.ChangeColorMode(BitmapColorMode.POLY1TR);
                        old.InvertBits();
                        old.SetNewColors(new Color[] { old.GetColor(0) });
                        break;
                    }
                }
                return(old);
            }

            PixMap pic = new PixMap(32, 32, 2, bcm);

            if (b4Day)
            {
                pic.SetNewColor(0, DayColor1);
                if (bcm == BitmapColorMode.POLY2)
                {
                    pic.SetNewColor(1, DayColor2);
                }
            }
            else
            {
                pic.SetNewColor(0, NightColor1);
                if (bcm == BitmapColorMode.POLY2)
                {
                    pic.SetNewColor(1, NightColor2);
                }
            }
            return(pic);
        }
Beispiel #2
0
        public void Read(BinaryReaderWriter br)
        {
            try {
                Options = br.ReadByte();
                uint iWidth  = br.ReadByte();
                uint iHeight = br.ReadByte();
                colsday         = br.ReadByte();
                ColormodeDay    = (BitmapColorMode)br.ReadByte();
                this.XBitmapDay = new PixMap(iWidth, iHeight, colsday, ColormodeDay, br);
                if (WithNightXpm)
                {
                    colsnight      = br.ReadByte();
                    ColormodeNight = (BitmapColorMode)br.ReadByte();
                    if (!NightXpmHasData)
                    {
                        Color[] col = BinaryColor.ReadColorTable(br, colsnight);
                        XBitmapNight = new PixMap(XBitmapDay);
                        XBitmapNight.SetNewColors(col);
                    }
                    else
                    {
                        XBitmapNight = new PixMap(Width, Height, colsnight, ColormodeNight, br);
                    }
                }
                if (WithString)
                {
                    Text = new MultiText(br);
                }
                if (WithExtendedOptions)
                {
                    ExtOptions = br.ReadByte();
                    switch (FontColType)
                    {
                    case FontColours.Day:
                        colFontColour[0] = BinaryColor.ReadColor(br);
                        break;

                    case FontColours.Night:
                        colFontColour[1] = BinaryColor.ReadColor(br);
                        break;

                    case FontColours.DayAndNight:
                        colFontColour = BinaryColor.ReadColorTable(br, 2);
                        break;
                    }
                }
            } catch (Exception ex) {
                throw new Exception(string.Format("Fehler beim Lesen des Punktes 0x{0:x} 0x{1:x}: {2}", Type, Subtype, ex.Message));
            }
        }
Beispiel #3
0
        /// <summary>
        /// liefert das Bitmap (falls vorhanden)
        /// </summary>
        /// <param name="b4Day">für Tag oder Nacht</param>
        /// <param name="bExt">auch "bitmaplose" Linie als Bitmap 32 x n</param>
        /// <returns></returns>
        public override Bitmap AsBitmap(bool b4Day, bool bExt)
        {
            Bitmap bm = null;

            if (WithDayBitmap)
            {
                PixMap tmp = new PixMap(XBitmapDay);
                // Das Bitmap hat bisher nur eine Dummyfarbe. Jetzt müßen noch die richtigen Farben gesetzt werden.
                if (b4Day)
                {
                    switch (Polylinetype)
                    {
                    case PolylineType.Day2:
                    case PolylineType.Day2_Night2:
                    case PolylineType.NoBorder_Day2_Night1:
                        tmp.SetNewColors(colDayColor);
                        break;

                    case PolylineType.Day1_Night2:
                    case PolylineType.NoBorder_Day1:
                    case PolylineType.NoBorder_Day1_Night1:
                        tmp.SetNewColor(0, colDayColor[0]);
                        break;
                    }
                }
                else
                {
                    switch (Polylinetype)
                    {
                    case PolylineType.Day2:
                    case PolylineType.NoBorder_Day1:
                        tmp = null;
                        break;

                    case PolylineType.Day1_Night2:
                    case PolylineType.Day2_Night2:
                        tmp.SetNewColors(colNightColor);
                        break;

                    case PolylineType.NoBorder_Day2_Night1:
                    case PolylineType.NoBorder_Day1_Night1:
                        tmp.SetNewColor(0, colNightColor[0]);
                        break;
                    }
                }
                if (tmp != null)
                {
                    bm = tmp.AsBitmap();
                }
            }
            else
            {
                if (bExt)
                {
                    bm = new Bitmap(32, (int)(InnerWidth + 2 * BorderWidth));
                    for (int y = 0; y < bm.Height; y++)
                    {
                        bool  bBorder = y < BorderWidth || y >= (InnerWidth + BorderWidth);
                        Color col;
                        if (b4Day)
                        {
                            col = bBorder ? colDayColor[1] : colDayColor[0];
                        }
                        else
                        {
                            col = bBorder ? colNightColor[1] : colNightColor[0];
                        }
                        for (int x = 0; x < bm.Width; x++)
                        {
                            bm.SetPixel(x, y, col);
                        }
                    }
                }
            }
            return(bm);
        }
Beispiel #4
0
        public void Read(BinaryReaderWriter br)
        {
            try {
                Options = br.ReadByte();

                // es folgen 1 bis max. 4 Farben und ev. 1 Bitmap
                switch (Colortype) // hier muss sicher noch überprüft werden, ob die Typen wirklich richtig interpretiert werden
                {
                case ColorType.Day1:
                    colDayColor[0] = BinaryColor.ReadColor(br);
                    break;

                case ColorType.Day1_Night1:
                    colDayColor[0]   = BinaryColor.ReadColor(br);
                    colNightColor[0] = BinaryColor.ReadColor(br);
                    break;

                case ColorType.BM_Day2:          // 2 Farben + 1x Pixeldaten
                    colDayColor = BinaryColor.ReadColorTable(br, 2);
                    XBitmapDay  = new PixMap(32, 32, colDayColor, BitmapColorMode.POLY2, br);
                    break;

                case ColorType.BM_Day2_Night2:   // 4 Farben + 1x Pixeldaten
                    colDayColor   = BinaryColor.ReadColorTable(br, 2);
                    colNightColor = BinaryColor.ReadColorTable(br, 2);
                    XBitmapDay    = new PixMap(32, 32, colDayColor, BitmapColorMode.POLY2, br);
                    XBitmapNight  = new PixMap(XBitmapDay);
                    XBitmapNight.SetNewColors(colNightColor);
                    break;

                case ColorType.BM_Day1_Night2:   // 3 Farben + 1x Pixeldaten
                    colDayColor[0] = BinaryColor.ReadColor(br);
                    colDayColor[1] = PixMap.TransparentColor;
                    colNightColor  = BinaryColor.ReadColorTable(br, 2);
                    XBitmapDay     = new PixMap(32, 32, colDayColor, BitmapColorMode.POLY2, br);
                    XBitmapNight   = new PixMap(XBitmapDay);
                    XBitmapNight.ChangeColorMode(BitmapColorMode.POLY2);
                    XBitmapNight.SetNewColors(colNightColor);
                    break;

                case ColorType.BM_Day2_Night1:   // 3 Farben + 1x Pixeldaten
                    colDayColor      = BinaryColor.ReadColorTable(br, 2);
                    colNightColor[0] = BinaryColor.ReadColor(br);
                    colNightColor[1] = PixMap.TransparentColor;
                    XBitmapDay       = new PixMap(32, 32, colDayColor, BitmapColorMode.POLY2, br);
                    XBitmapNight     = new PixMap(XBitmapDay);
                    XBitmapNight.ChangeColorMode(BitmapColorMode.POLY1TR);
                    XBitmapNight.SetNewColors(colNightColor);
                    break;

                case ColorType.BM_Day1:          // 1 Farbe + 1x Pixeldaten
                    colDayColor[0] = colNightColor[0] = BinaryColor.ReadColor(br);
                    colDayColor[1] = colNightColor[1] = PixMap.TransparentColor;
                    XBitmapDay     = new PixMap(32, 32, colDayColor, BitmapColorMode.POLY1TR, br);
                    break;

                case ColorType.BM_Day1_Night1:   // 2 Farben + 1x Pixeldaten
                    colDayColor[0]   = BinaryColor.ReadColor(br);
                    colDayColor[1]   = PixMap.TransparentColor;
                    colNightColor[0] = BinaryColor.ReadColor(br);
                    colNightColor[1] = PixMap.TransparentColor;
                    XBitmapDay       = new PixMap(32, 32, colDayColor, BitmapColorMode.POLY1TR, br);
                    XBitmapNight     = new PixMap(XBitmapDay);
                    XBitmapNight.SetNewColors(colNightColor);
                    break;
                }
                if (WithDayBitmap)
                {
                    // sicherheitshalber nochmal die Bitmapfarben übernehmen
                    DayColor1 = XBitmapDay.GetColor(0);
                    if (XBitmapDay.Colors > 1)
                    {
                        DayColor2 = XBitmapDay.GetColor(1);
                    }
                    if (XBitmapNight != null)
                    {
                        NightColor1 = XBitmapNight.GetColor(0);
                        if (XBitmapNight.Colors > 1)
                        {
                            NightColor2 = XBitmapNight.GetColor(1);
                        }
                    }
                }

                if (WithString)
                {
                    Text = new MultiText(br);
                }

                if (WithExtendedOptions)  // es folgen weitere (max. 2) Farben
                {
                    ExtOptions = br.ReadByte();
                    switch (FontColType)
                    {
                    case FontColours.Day:
                        colFontColour[0] = BinaryColor.ReadColor(br);
                        break;

                    case FontColours.Night:
                        colFontColour[1] = BinaryColor.ReadColor(br);
                        break;

                    case FontColours.DayAndNight:
                        colFontColour = BinaryColor.ReadColorTable(br, 2);
                        break;
                    }
                }
            } catch (Exception ex) {
                throw new Exception(string.Format("Fehler beim Lesen des Polygons 0x{0:x} 0x{1:x}: {2}", Type, Subtype, ex.Message));
            }
        }