public static GamestatePacket GetPacket()
        {
            GamestatePacket packet;

            lock (packetPool) {
                if (packetPool.Count == 0)
                {
                    packet = new GamestatePacket();
                }
                else
                {
                    packet = packetPool.Pop();
                }
            }

            packet.hasName = false;

            packet.shortValues.Clear();
            for (int i = 0; i < GamestatePacket.maxShorts; i++)
            {
                packet.hasShortValues[i] = false;
            }

            return(packet);
        }
        private GamestatePacket CopyPacket(GamestatePacket packet)
        {
            GamestatePacket copiedPacket = new GamestatePacket();

            copiedPacket.revisionNumber = packet.revisionNumber;
            copiedPacket.revisionActor  = packet.revisionActor;

            copiedPacket.id = packet.id;

            copiedPacket.hasName = packet.hasName;
            copiedPacket.name    = packet.name;

            copiedPacket.shortValues = new List <short>(packet.shortValues);
            for (int i = 0; i < GamestatePacket.maxShorts; i++)
            {
                copiedPacket.hasShortValues[i] = packet.hasShortValues[i];
            }

            for (int i = 0; i < GamestatePacket.maxBools; i++)
            {
                copiedPacket.boolValues[i] = packet.boolValues[i];
            }

            return(copiedPacket);
        }
Beispiel #3
0
        private void GetPacket()
        {
            packet = GamestatePacketManager.GetPacket();

            for (int i = 0; i < GamestatePacket.maxBools; i++)
            {
                setBools[i] = false;
            }
        }
        internal void Apply(GamestatePacket packet)
        {
            T    foundEntry = null;
            bool created    = false;

            lock (entries) {
                if (packet.packetType == GamestatePacket.PacketType.Delete)
                {
                    for (int i = 0; i < entries.Count; i++)
                    {
                        if (entries[i].id == packet.id)
                        {
                            entries.RemoveAt(i);
                            foreach (DeletionListener deletionListener in deletionListeners)
                            {
                                deletionListener(i);
                            }
                            break;
                        }
                    }
                }
                else
                {
                    foreach (T entry in entries)
                    {
                        if (entry.id == packet.id)
                        {
                            foundEntry = entry;
                            break;
                        }
                    }

                    if (foundEntry == null && packet.packetType == GamestatePacket.PacketType.Create)
                    {
                        foundEntry = Create(packet.id);
                        created    = true;
                    }
                }
            }

            if (foundEntry != null)
            {
                foundEntry.Apply(packet);
            }
            if (created)
            {
                foreach (CreationListener creationListener in creationListeners)
                {
                    foundEntry.Lock();
                    creationListener(foundEntry);
                }

                foundEntry.Release();
            }
        }
 public void Apply(GamestatePacket packet)
 {
     if (table != null)
     {
         table.Apply(packet);
     }
     else if (globals != null)
     {
         globals.Apply(packet);
     }
 }
        public static void ReleasePacket(GamestatePacket packet)
        {
            if (packet == null)
            {
                throw new Exception("Cannot release null GameStatepacket.");
            }

            lock (packetPool) {
                packetPool.Push(packet);
            }
        }
Beispiel #7
0
 void IGamestateCommitHandler.CommitPacket(GamestatePacket packet)
 {
     if (PhotonNetwork.LocalPlayer.IsMasterClient)
     {
         ApplyPacket(packet);
     }
     else
     {
         view.RPC(nameof(ApplyPacket), RpcTarget.MasterClient, packet);
     }
 }
Beispiel #8
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        internal void Increment(EntryErrorCallback callback)
        {
            PreparePacketForIncrement();

            errorCallbacks.Add(callback);
            commitHandler.CommitPacket(packet);

            GamestatePacketManager.ReleasePacket(packet);
            packet = null;

            Release();
        }
 public bool AttemptApply(GamestatePacket packet)
 {
     if (table != null)
     {
         return(table.AttemptApply(packet));
     }
     else if (globals != null)
     {
         return(globals.AttemptApply(packet));
     }
     return(false);
 }
Beispiel #10
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        public void ApplyPacket(GamestatePacket packet)
        {
            if (PhotonNetwork.LocalPlayer.IsMasterClient)
            {
                bool succeeded = false;

                if (packet.table == Table.Globals)
                {
                    if (packet.packetType != GamestatePacket.PacketType.Delete)
                    {
                        succeeded = _globals.AttemptApply(packet);
                    }
                }
                else if (packet.table == Table.Players)
                {
                    succeeded = players.AttemptApply(packet);
                }
                else if (packet.table == Table.Teams)
                {
                    succeeded = teams.AttemptApply(packet);
                }

                if (succeeded)
                {
                    if (bufferPackets)
                    {
                        view.RPC(nameof(ApplyPacket), RpcTarget.OthersBuffered, packet);
                    }
                    else
                    {
                        view.RPC(nameof(ApplyPacket), RpcTarget.Others, packet);
                    }
                }
            }
            else
            {
                if (packet.table == Table.Globals)
                {
                    if (packet.packetType != GamestatePacket.PacketType.Delete)
                    {
                        _globals.Apply(packet);
                    }
                }
                else if (packet.table == Table.Players)
                {
                    players.Apply(packet);
                }
                else if (packet.table == Table.Teams)
                {
                    teams.Apply(packet);
                }
            }
        }
        internal bool AttemptApply(GamestatePacket packet)
        {
            T    foundEntry = null;
            bool created    = false;
            bool succeeded  = false;

            lock (entries) {
                if (packet.packetType == GamestatePacket.PacketType.Delete)
                {
                    for (int i = 0; i < entries.Count; i++)
                    {
                        if (entries[i].id == packet.id)
                        {
                            entries.RemoveAt(i);
                            succeeded = true;
                            break;
                        }
                    }
                }
                else
                {
                    foreach (T entry in entries)
                    {
                        if (entry.id == packet.id)
                        {
                            foundEntry = entry;
                            break;
                        }
                    }

                    if (foundEntry == null && packet.packetType == GamestatePacket.PacketType.Create)
                    {
                        foundEntry = Create(packet.id);
                        created    = true;
                    }
                }
            }

            if (foundEntry != null)
            {
                foundEntry.Apply(packet);
                succeeded = true;
            }
            if (created)
            {
                foundEntry.Release();
            }
            return(succeeded);
        }
Beispiel #12
0
        internal void Commit(EntryErrorCallback callback)
        {
            PreparePacketForCommit();

            errorCallbacks.Add(callback);
            if (errorCallbacks.Count == 1)
            {
                commitHandler.CommitPacket(packet);
            }

            GamestatePacketManager.ReleasePacket(packet);
            packet = null;

            Release();
        }
Beispiel #13
0
        public void Increment()
        {
            PreparePacketForIncrement();

            if (errorCallbacks.Count == 0)
            {
                errorCallbacks.Add(null);
            }
            commitHandler.CommitPacket(packet);

            GamestatePacketManager.ReleasePacket(packet);
            packet = null;

            Release();
        }
Beispiel #14
0
        internal bool AttemptApply(GamestatePacket packet)
        {
            bool succeeded = false;

            Lock();

            if (_revisionNumber + 1 == packet.revisionNumber || packet.packetType == GamestatePacket.PacketType.Increment)
            {
                succeeded = true;
                Apply(packet);
            }

            Release();

            return(succeeded);
        }
Beispiel #15
0
        public void Delete()
        {
            if (packet == null)
            {
                GetPacket();
            }

            packet.id         = id;
            packet.packetType = GamestatePacket.PacketType.Delete;

            commitHandler.CommitPacket(packet);

            GamestatePacketManager.ReleasePacket(packet);
            packet = null;

            Release();
        }
 void IGamestateCommitHandler.CommitPacket(GamestatePacket packet)
 {
     gamestateTracker.CommitPacket(packet);
 }
        public static byte[] Serialize(object packetObject)
        {
            GamestatePacket packet = packetObject as GamestatePacket;

            if (packet == null)
            {
                throw new Exception("Serialised object is not a GamestatePacket");
            }

            int nameLength = 0;
            int shortCount = 0;

            for (int i = 0; i < maxShorts; i++)
            {
                if (packet.hasShortValues[i])
                {
                    shortCount++;
                }
            }
            if (shortCount > packet.shortValues.Count)
            {
                throw new Exception("More short values marked as present than have been provided.");
            }

            int arraySize = 1;              //  Packet metadata

            arraySize += 2;                 //  ID
            if (packet.packetType != PacketType.Delete)
            {
                if (packet.packetType != PacketType.Increment)
                {
                    arraySize += 4;         //  Revision number
                }
                arraySize += 1;             //  Revision actor
                arraySize += 2;             //  Short metadata
                arraySize += 2;             //  Bool values
                if (packet.packetType != PacketType.Increment)
                {
                    if (packet.hasName)     //  Name
                    {
                        nameLength = stringEncoder.GetByteCount(packet.name);
                        if (nameLength > 0xFF)
                        {
                            throw new Exception("GamestatePacket name is too long. (max 255 bytes)");
                        }
                        arraySize += 1 + nameLength;
                    }
                }
                arraySize += shortCount * 2;//  Short values
            }

            byte[] data  = new byte[arraySize];
            int    index = 0;

            //  Serialize metadata
            data[index] = (byte)(((int)packet.packetType & 0x03) | (((int)packet.table << 2) & 0x7C));
            if (packet.hasName)
            {
                data[index] = (byte)(data[index] | 0x80);
            }
            index++;

            //  Serialize ID
            data[index]     = (byte)((packet.id >> 8) & 0xFF);
            data[index + 1] = (byte)(packet.id & 0xFF);
            index          += 2;

            if (packet.packetType != PacketType.Delete)
            {
                if (packet.packetType != PacketType.Increment)
                {
                    //  Serialize revision number
                    data[index]     = (byte)((packet.revisionNumber >> 24) & 0xFF);
                    data[index + 1] = (byte)((packet.revisionNumber >> 16) & 0xFF);
                    data[index + 2] = (byte)((packet.revisionNumber >> 8) & 0xFF);
                    data[index + 3] = (byte)(packet.revisionNumber & 0xFF);
                    index          += 4;
                }

                //  Serialize revision actor
                data[index] = packet.revisionActor;
                index++;

                //  Serialize short metadata
                byte hasShortsA = 0x00;
                byte hasShortsB = 0x00;
                for (int i = 0; i < 8; i++)
                {
                    if (packet.hasShortValues[i + 8])
                    {
                        hasShortsA = (byte)(hasShortsA | (0x01 << i));
                    }
                    if (packet.hasShortValues[i])
                    {
                        hasShortsB = (byte)(hasShortsB | (0x01 << i));
                    }
                }
                data[index]     = hasShortsA;
                data[index + 1] = hasShortsB;
                index          += 2;

                //  Serialize bool values
                byte hasBoolsA = 0x00;
                byte hasBoolsB = 0x00;
                for (int i = 0; i < 8; i++)
                {
                    if (packet.boolValues[i + 8])
                    {
                        hasBoolsA = (byte)(hasBoolsA | (0x01 << i));
                    }
                    if (packet.boolValues[i])
                    {
                        hasBoolsB = (byte)(hasBoolsB | (0x01 << i));
                    }
                }
                data[index]     = hasBoolsA;
                data[index + 1] = hasBoolsB;
                index          += 2;

                if (packet.packetType != PacketType.Increment)
                {
                    //  Serialize name
                    if (packet.hasName)
                    {
                        int bytes = stringEncoder.GetBytes(packet.name, 0, packet.name.Length, data, index + 1);
                        data[index] = (byte)bytes;
                        index      += 1 + bytes;
                    }
                }

                //  Serialize short values
                for (int i = 0; i < shortCount; i++)
                {
                    data[index]     = (byte)((packet.shortValues[i] >> 8) & 0xFF);
                    data[index + 1] = (byte)(packet.shortValues[i] & 0xFF);
                    index          += 2;
                }
            }

            return(data);
        }
        public static object Deserialize(byte[] data)
        {
            GamestatePacket packet = GamestatePacketManager.GetPacket();

            int index = 0;

            //  Deserialize metadata
            packet.packetType = (PacketType)(data[index] & 0x03);
            packet.table      = (GamestateTracker.Table)((data[index] & 0x7C) >> 2);
            packet.hasName    = (data[index] & 0x80) == 0x80;
            index++;

            //  Deserialize id
            short idA = (short)(((uint)data[index] << 8) & 0x0000FF00);
            short idB = (short)((uint)data[index + 1] & 0x000000FF);

            packet.id = (short)(idA | idB);
            index    += 2;

            if (packet.packetType != PacketType.Delete)
            {
                if (packet.packetType != PacketType.Increment)
                {
                    //  Deserialize revision number
                    uint revisionNumberA = ((uint)data[index] << 24) & 0xFF000000;
                    uint revisionNumberB = ((uint)data[index + 1] << 16) & 0x00FF0000;
                    uint revisionNumberC = ((uint)data[index + 2] << 8) & 0x0000FF00;
                    uint revisionNumberD = (uint)data[index + 3] & 0x000000FF;
                    packet.revisionNumber = revisionNumberA | revisionNumberB | revisionNumberC | revisionNumberD;
                    index += 4;
                }

                //  Deserialize revision actor
                packet.revisionActor = data[index];
                index++;

                //  Deserialize short metadata
                int shortCount = 0;
                for (int i = 0; i < 8; i++)
                {
                    if (((data[index] >> i) & 0x01) == 0x01)
                    {
                        packet.hasShortValues[i + 8] = true;
                        shortCount++;
                    }
                    else
                    {
                        packet.hasShortValues[i + 8] = false;
                    }

                    if (((data[index + 1] >> i) & 0x01) == 0x01)
                    {
                        packet.hasShortValues[i] = true;
                        shortCount++;
                    }
                    else
                    {
                        packet.hasShortValues[i] = false;
                    }
                }
                index += 2;

                //  Deserialize bool values
                for (int i = 0; i < 8; i++)
                {
                    if (((data[index] >> i) & 0x01) == 0x01)
                    {
                        packet.boolValues[i + 8] = true;
                    }
                    else
                    {
                        packet.boolValues[i + 8] = false;
                    }

                    if (((data[index + 1] >> i) & 0x01) == 0x01)
                    {
                        packet.boolValues[i] = true;
                    }
                    else
                    {
                        packet.boolValues[i] = false;
                    }
                }
                index += 2;

                if (packet.packetType != PacketType.Increment)
                {
                    //  Deserialise name
                    if (packet.hasName)
                    {
                        int nameLength = data[index];
                        packet.name = stringEncoder.GetString(data, index + 1, nameLength);
                        index      += nameLength + 1;
                    }
                }

                //  Deserialize short values
                for (int i = 0; i < shortCount; i++)
                {
                    short valueA = (short)(((uint)data[index] << 8) & 0x0000FF00);
                    short valueB = (short)((uint)data[index + 1] & 0x000000FF);
                    packet.shortValues.Add((short)(valueA | valueB));
                    index += 2;
                }
            }

            return(packet);
        }
        void IGamestateCommitHandler.CommitPacket(GamestatePacket packet)
        {
            GamestatePacket storedPacket = CopyPacket(packet);

            commitedPackets.Add(storedPacket);
        }
Beispiel #20
0
        internal void Apply(GamestatePacket packet)
        {
            Lock();

            if (packet.packetType == GamestatePacket.PacketType.Increment)
            {
                _revisionNumber++;

                int j = 0;
                for (int i = 0; i < shortValues.Count; i++)
                {
                    if (packet.hasShortValues[i])
                    {
                        shortValues[i] += packet.shortValues[j];
                        j++;
                    }
                }
            }
            else
            {
                _revisionNumber = packet.revisionNumber;
                if (packet.hasName)
                {
                    _name = packet.name;
                }

                int j = 0;
                for (int i = 0; i < shortValues.Count; i++)
                {
                    if (packet.hasShortValues[i])
                    {
                        shortValues[i] = packet.shortValues[j];
                        j++;
                    }
                }
            }

            for (int i = 0; i < boolValues.Count; i++)
            {
                boolValues[i] = packet.boolValues[i];
            }

            if (errorCallbacks.Count > 0)
            {
                if (errorCallbacks[0] != null)
                {
                    Lock();
                    errorCallbacks[0](this, packet.revisionActor == commitHandler.actorNumber);
                }

                for (int i = 1; i < errorCallbacks.Count; i++)
                {
                    Lock();
                    errorCallbacks[i](this, false);
                }

                errorCallbacks.Clear();
            }

            for (int i = 0; i < listeners.Count; i++)
            {
                if (listeners[i] != null)
                {
                    Lock();
                    listeners[i](this);
                }
            }

            Release();
        }