Beispiel #1
0
        public static List <Fellow> FellowBabyFilter(FellowContainer container)
        {
            List <Fellow> resultList = new List <Fellow>();

            for (int i = 0; i < container.ContainerSize; i++)
            {
                Fellow fellow = container.GetFellowByIndex(i);
                if (fellow != null && fellow.IsValid() && fellow.IsBabyFellow())
                {
                    resultList.Add(container.GetFellowByIndex(i));
                }
            }
            return(resultList);
        }
Beispiel #2
0
        public static List <Fellow> FellowCanBreedingFilter(FellowContainer container)
        {
            List <Fellow> resultList = new List <Fellow>();

            for (int i = 0; i < container.ContainerSize; i++)
            {
                Fellow fellow = container.GetFellowByIndex(i);
                if (fellow != null && fellow.IsValid() && false == fellow.Called && fellow.IsBabyFellow() && fellow.ProcreateCount >= 1)
                {
                    resultList.Add(container.GetFellowByIndex(i));
                }
            }
            return(resultList);
        }
Beispiel #3
0
    //宠物红点提示
    public void UpdateFellowRedTip()
    {
        PlayerData playerdata = GameManager.gameManager.PlayerDataPool;

        Games.Fellow.FellowContainer container = GameManager.gameManager.PlayerDataPool.FellowContainer;
        if (playerdata != null && m_PartnerCountTip != null && container != null)
        {
            if (container.GetPartnerCanLearnSkill().Count > 0 || container.GetPartnerCanUpdateSkill().Count > 0 ||
                (playerdata.IsProcreateGoing() && playerdata.IsProcreateWaitReceive()))
            {
                m_PartnerCountTip.gameObject.SetActive(true);
            }
            else
            {
                m_PartnerCountTip.gameObject.SetActive(false);
            }
        }
    }
Beispiel #4
0
    public void UpdateFellowTip()
    {
        Games.Fellow.FellowContainer container = GameManager.gameManager.PlayerDataPool.FellowContainer;
        //if (m_PartnerListGrid != null&&m_CurTab == TABCONTENT.TABCONTENT_DEVELOP)
        if (m_PartnerListGrid != null)
        {
            Dictionary <int, List <int> > learnlist  = container.GetPartnerCanLearnSkill();
            Dictionary <int, List <int> > updatelist = container.GetPartnerCanUpdateSkill();
            PartnerFrameItemLogic[]       partners   = m_PartnerListGrid.GetComponentsInChildren <PartnerFrameItemLogic>();
            foreach (PartnerFrameItemLogic pfil in partners)
            {
                if (pfil.FellowInfo == null)
                {
                    continue;
                }
                if (learnlist.ContainsKey(pfil.FellowInfo.DataId) || updatelist.ContainsKey(pfil.FellowInfo.DataId))
                {
                    pfil.SetRedPoint(true);
                }
                else
                {
                    pfil.SetRedPoint(false);
                }
                if (pfil.FellowInfo.Guid == mCurFellowId)
                {
                    OnItemClick(pfil.FellowInfo);
                }
            }
        }
        PlayerData playerdata = GameManager.gameManager.PlayerDataPool;

        if (playerdata != null && CloneRedTip != null)
        {
            if (playerdata.IsProcreateGoing() && playerdata.IsProcreateWaitReceive())
            {
                CloneRedTip.SetActive(true);
            }
            else
            {
                CloneRedTip.SetActive(false);
            }
        }
    }
Beispiel #5
0
 public void OnItemClick(Fellow fellow)
 {
     if (fellow != null && SkillRedTip != null)
     {
         Games.Fellow.FellowContainer  container  = GameManager.gameManager.PlayerDataPool.FellowContainer;
         Dictionary <int, List <int> > learnlist  = container.GetPartnerCanLearnSkill();
         Dictionary <int, List <int> > updatelist = container.GetPartnerCanUpdateSkill();
         if (learnlist.ContainsKey(fellow.DataId) || updatelist.ContainsKey(fellow.DataId))
         {
             SkillRedTip.SetActive(true);
         }
         else
         {
             SkillRedTip.SetActive(false);
         }
         List <int> skills;
         if (updatelist.TryGetValue(fellow.DataId, out skills))
         {
             foreach (GameObject go in SkillElementsUpdate)
             {
                 if (go != null)
                 {
                     go.SetActive(false);
                 }
             }
             int count = skills.Count;
             for (int i = 0; i < count; ++i)
             {
                 if (skills[i] > -1 && skills[i] < SkillElementsUpdate.Length)
                 {
                     SkillElementsUpdate[skills[i]].SetActive(true);
                 }
             }
         }
     }
 }
Beispiel #6
0
        public static List <Fellow> FellowSort(FellowContainer container)
        {
            List <Fellow> resultList = new List <Fellow>();

            for (int i = 0; i < container.ContainerSize; i++)
            {
                if (container.GetFellowByIndex(i) != null && container.GetFellowByIndex(i).IsValid())
                {
                    resultList.Add(container.GetFellowByIndex(i));
                }
            }

            for (int i = 0; i < resultList.Count; i++)
            {
                int flag = 0;
                for (int j = 0; j < (resultList.Count - i - 1); j++)
                {
                    //当前召出伙伴排前面
                    if (resultList[j + 1].Called)
                    {
                        Fellow tempFellow = resultList[j + 1];
                        resultList[j + 1] = resultList[j];
                        resultList[j]     = tempFellow;
                        flag = 1;
                    }
                    else if (resultList[j].Called == false)
                    {
                        //星级高的伙伴排前面
                        if (resultList[j + 1].StarLevel > resultList[j].StarLevel)
                        {
                            Fellow tempFellow = resultList[j + 1];
                            resultList[j + 1] = resultList[j];
                            resultList[j]     = tempFellow;
                            flag = 1;
                        }
                        else if (resultList[j + 1].StarLevel == resultList[j].StarLevel)
                        {
                            //品质高的排前面
                            if (resultList[j + 1].Quality > resultList[j].Quality)
                            {
                                Fellow tempFellow = resultList[j + 1];
                                resultList[j + 1] = resultList[j];
                                resultList[j]     = tempFellow;
                                flag = 1;
                            }
                            else if (resultList[j + 1].Quality == resultList[j].Quality)
                            {
                                //等级高的排前面
                                if (resultList[j + 1].Level > resultList[j].Level)
                                {
                                    Fellow tempFellow = resultList[j + 1];
                                    resultList[j + 1] = resultList[j];
                                    resultList[j]     = tempFellow;
                                    flag = 1;
                                }
                                else if (resultList[j + 1].Level == resultList[j].Level)
                                {
                                    //DataId大的排前面
                                    if (resultList[j + 1].DataId > resultList[j].DataId)
                                    {
                                        Fellow tempFellow = resultList[j + 1];
                                        resultList[j + 1] = resultList[j];
                                        resultList[j]     = tempFellow;
                                        flag = 1;
                                    }
                                    else if (resultList[j + 1].DataId == resultList[j].DataId)
                                    {
                                        //Guid大的排前面
                                        if (resultList[j + 1].Guid > resultList[j].Guid)
                                        {
                                            Fellow tempFellow = resultList[j + 1];
                                            resultList[j + 1] = resultList[j];
                                            resultList[j]     = tempFellow;
                                            flag = 1;
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
                if (flag == 0)
                {
                    break;
                }
            }

            return(resultList);
        }