public void Save() { GamervineDataContext gdc = new GamervineDataContext(); var user = from usc in gdc.UserSocialConnections join u in gdc.Users on usc.UserId equals u.UserId where usc.ConnectionUserId == SocialConnId && usc.Type == SocialType.GetHashCode() select u; if (user.Count() > 0) { User u = user.First(); PropertyInfo pi = u.GetType().GetProperty(Field); if (pi != null) { if(pi.PropertyType == typeof(Int16) || pi.PropertyType == typeof(Int32) || pi.PropertyType == typeof(Int64) || pi.PropertyType == typeof(Nullable<int>)) pi.SetValue(u, Utility.ToInt(Value), null); gdc.SubmitChanges(); } } }
private void button1_Click(object sender, EventArgs e) { if (propertyGrid1.SelectedObject is UserPref) { GamervineDataContext dc = new GamervineDataContext(); dc.UserPrefs.InsertOnSubmit((UserPref)propertyGrid1.SelectedObject); dc.SubmitChanges(); } else MessageBox.Show("The selected object is not a type of UserPref"); }
public void PostWork(GamervineDataContext DataContext, Job Job) { var summary = from s in DataContext.SummaryData where s.TagId == Job.TagId select s; SummaryData sData = summary.First(); XDocument xmlData = XDocument.Parse(sData.XmlData); xmlData.Descendants("AchievementPoints").First().Value = "0"; sData.XmlData = xmlData.ToString(); DataContext.SubmitChanges(); }
public void ProcessGamertag(GamervineDataContext DataContext, Gamertag Gamertag) { IHandler dataHandler = HandlerFactory.GetHandlerForType(Gamertag.Type); dataHandler.ProcessSummary(DataContext, Gamertag); try { DataContext.SubmitChanges(); } catch (Exception ex) { Debug.WriteLine("Exception occurred in DataService.DoWork:" + Environment.NewLine + ex.Message + Environment.NewLine + ex.StackTrace); } }
private void postStatusToPing() { GamervineDataContext dataContext = new GamervineDataContext(); try { var users = from u in dataContext.Users join up in dataContext.UserPrefs on u.UserId equals up.UserId join gt in dataContext.Gamertags on u.UserId equals gt.UserId where gt.State != 2 select new { u.UserId, u.PingFmKey, up.PublishGameFrequency, up.PublishInterval, up.PublishStatus, up.PublishUniqueStatus, up.StatusFormat, gt.TagId, gt.State, gt.Type }; foreach (var user in users) { var latestData = from xd in dataContext.XboxData where xd.TagId == user.TagId orderby xd.RetrieveDate descending select xd; string status = bcXboxData.GetStatusString(user.StatusFormat, latestData.First()); var lastPost = from ph in dataContext.PostHistories where ph.UserId == user.UserId orderby ph.PostDate descending select ph; string strLastPost = string.Empty; if(lastPost.Count() > 0) strLastPost = lastPost.First().PostString; if (strLastPost.Equals(string.Empty) || !status.ToLower().Equals(strLastPost.ToLower())) { if ((strLastPost.ToLower().Contains(" is currently offline. last seen ") && !status.ToLower().Contains(" is currently offline. last seen ")) || (!strLastPost.ToLower().Contains(" is currently offline. last seen ") && status.ToLower().Contains(" is currently offline. last seen ")) || (!strLastPost.ToLower().Contains(" is currently offline. last seen ") && !status.ToLower().Contains(" is currently offline. last seen "))) { //Hit the Ping.fm service PingFMApi.api_key = "29e2b905210c5a0cf77f74e2462f8ea4"; PingFMApi ping = new PingFMApi(user.PingFmKey); PingFMApi.PingResponse pr = ping.Post(new PingFMApi.OutgoingMessage(status)); //Record the post history in the database PostHistory ph = new PostHistory(); ph.PostDate = DateTime.UtcNow; ph.PostHistoryId = _nextPostHistoryID++; ph.PostString = status; ph.UserId = user.UserId; dataContext.PostHistories.InsertOnSubmit(ph); } } } } finally { dataContext.SubmitChanges(); } }
private void retrieveGamerData() { GamervineDataContext dataContext = new GamervineDataContext(); try { var tags = from t in dataContext.Gamertags where t.State == 1 select t; foreach (Gamertag gt in tags) { WebRequest wRequest = HttpWebRequest.Create("http://xboxapi.duncanmackenzie.net/gamertag.ashx?GamerTag=" + gt.Tag); WebResponse wResponse = wRequest.GetResponse(); StreamReader sr = new StreamReader(wResponse.GetResponseStream()); string result = sr.ReadToEnd(); XDocument xmlDoc = XDocument.Parse(result); XboxData dcXboxInfo = new XboxData(); dcXboxInfo.XboxDataId = _nextXboxDataID++; dcXboxInfo.TagId = gt.TagId; dcXboxInfo.XmlData = xmlDoc.ToString(); dcXboxInfo.RetrieveDate = DateTime.UtcNow; var xboxInfos = from xi in xmlDoc.Descendants("XboxInfo") select new bcXboxInfo { AccountStatus = xi.Element("AccountStatus").Value, State = xi.Element("State").Value, Gamertag = xi.Element("Gamertag").Value, ProfileUrl = new Uri(xi.Element("ProfileUrl").Value), TileUrl = new Uri(xi.Element("TileUrl").Value), Country = xi.Element("Country").Value, Reputation = decimal.Parse(xi.Element("Reputation").Value), Bio = xi.Element("Bio").Value, Location = xi.Element("Location").Value, ReputationImageUrl = new Uri(xi.Element("ReputationImageUrl").Value), GamerScore = int.Parse(xi.Element("GamerScore").Value), Zone = xi.Element("Zone").Value, }; var presenceInfos = from p in xmlDoc.Descendants("PresenceInfo") select new bcPresenceInfo { Valid = bool.Parse(p.Element("Valid").Value), Info = p.Element("Info").Value, Info2 = p.Element("Info2").Value, LastSeen = p.Element("LastSeen").Value, Online = bool.Parse(p.Element("Online").Value), StatusText = p.Element("StatusText").Value, Title = p.Element("Title").Value }; bcXboxInfo xInfo = xboxInfos.First<bcXboxInfo>(); xInfo.PresenceInfo = presenceInfos.First<bcPresenceInfo>(); dcXboxInfo.AccountStatus = xInfo.AccountStatus; dcXboxInfo.Bio = xInfo.Bio; dcXboxInfo.Country = xInfo.Country; dcXboxInfo.Gamerscore = xInfo.GamerScore; dcXboxInfo.Gamertag = xInfo.Gamertag; dcXboxInfo.Info = xInfo.PresenceInfo.Info; dcXboxInfo.Info2 = xInfo.PresenceInfo.Info2; dcXboxInfo.LastSeen = DateTime.Parse(xInfo.PresenceInfo.LastSeen); dcXboxInfo.Location = xInfo.Location; dcXboxInfo.Online = (xInfo.PresenceInfo.Online ? 1 : 0); dcXboxInfo.ProfileUrl = xInfo.ProfileUrl.ToString(); dcXboxInfo.Reputation = xInfo.Reputation; dcXboxInfo.ReputationImageUrl = xInfo.ReputationImageUrl.ToString(); dcXboxInfo.StatusText = xInfo.PresenceInfo.StatusText; dcXboxInfo.TileUrl = xInfo.TileUrl.ToString(); dcXboxInfo.Title = xInfo.PresenceInfo.Title; dcXboxInfo.Valid = (xInfo.PresenceInfo.Valid ? 1 : 0); dcXboxInfo.Zone = xInfo.Zone; dataContext.XboxData.InsertOnSubmit(dcXboxInfo); //xboxInfo.First<XboxInfo>().PresenceInfo = presence.First<PresenceInfo>(); //var recentGames = from xugi in xmlDoc.Descendants("XboxUserGameInfo") // select new XboxUserGameInfo // { // Game = new Game // { // Name = xugi.Element("Game").Element("Name").Value, // TotalAchievements = int.Parse(xugi.Element("Game").Element("TotalAchievements").Value), // TotalGamerScore = int.Parse(xugi.Element("Game").Element("TotalGamerScore").Value), // Image32Url = new Uri(xugi.Element("Game").Element("Image32Url").Value), // Image64Url = new Uri(xugi.Element("Game").Element("Image64Url").Value) // }, // LastPlayed = xugi.Element("LastPlayed").Value, // Achievements = int.Parse(xugi.Element("Achievements").Value), // GamerScore = int.Parse(xugi.Element("GamerScore").Value), // DetailsUrl = new Uri(xugi.Element("DetailsURL").Value) // }; //XboxInfo xInfo = xboxInfo.First<XboxInfo>(); //PresenceInfo pInfo = presence.First<PresenceInfo>(); //List<XboxUserGameInfo> rGames = recentGames.ToList<XboxUserGameInfo>(); //xInfo.PresenceInfo = pInfo; //xInfo.RecentGames = rGames; } } catch (Exception ex) { } finally { dataContext.SubmitChanges(); } }
public void DoWork() { GamervineDataContext dataContext = new GamervineDataContext(); try { //Get all jobs where the user & gamertags are active and the next run time is in the past or now var jobs = from j in dataContext.Jobs join gt in dataContext.Gamertags on j.TagId equals gt.TagId join u in dataContext.Users on gt.UserId equals u.UserId where gt.State == State.Active.GetHashCode() && u.State == State.Active.GetHashCode() && j.NextRunTime <= DateTime.UtcNow select j; foreach (Job job in jobs) { try { IJobHandler jobHandler = JobHandlerFactory.GetHandlerForType(job.Type); string post = jobHandler.GetPost(dataContext, job); if (!post.Equals(string.Empty)) { var socialConnectors = from sc in dataContext.UserSocialConnections join gtsc in dataContext.GamertagSocialConnections on sc.UserSocialConnectionId equals gtsc.UserSocialConnectionId where gtsc.TagId == job.TagId select sc; if (socialConnectors.Count() > 0) { foreach (UserSocialConnection conn in socialConnectors) { ISocialConnector socialConnector = SocialConnectorFactory.GetSocialConnectorForType(conn.Type); socialConnector.Post(conn, post); } } else { //TODO: Perform logic to flag the account that it doesn't have social connectors and they should sign up } //Do any post work that the handler may need to do jobHandler.PostWork(dataContext, job); //Record the post history in the database PostHistory ph = new PostHistory(); ph.PostDate = DateTime.UtcNow; ph.PostHistoryId = Guid.NewGuid().ToString(); ph.PostString = post; ph.PostType = job.Type; ph.TagId = job.TagId; dataContext.PostHistories.InsertOnSubmit(ph); } job.NextRunTime = job.CalculateNextRunTime(); job.LastRunTime = DateTime.UtcNow; } catch (Exception ex) { Debug.WriteLine("Exception occurred in PostService.DoWork processing Job ID #" + job.JobId + Environment.NewLine + ex.Message + Environment.NewLine + ex.StackTrace); } finally { try { dataContext.SubmitChanges(); } catch (Exception ex) { Debug.WriteLine("Exception occurred in PostService.DoWork -> dataContext.SubmitChanges for Job ID #" + job.JobId + Environment.NewLine + ex.Message + Environment.NewLine + ex.StackTrace); } } } } catch (Exception ex) { Debug.WriteLine("Exception occurred in PostService.DoWork:" + Environment.NewLine + ex.Message + Environment.NewLine + ex.StackTrace); } finally { Debug.WriteLine("PostService DoWork completed at " + DateTime.Now.ToString()); } }
private void ProcessGamertag(GamervineDataContext DataContext, Gamertag Gamertag) { XDocument xdLatestData = null; IDataConnector dataConnector = DataConnectorFactory.GetDataConnectorForType(Gamertag.Type); int count = 0; do { count++; xdLatestData = dataConnector.GetLatestTagData(Gamertag); } while (xdLatestData == null && count < 5); if (xdLatestData == null) { Debug.WriteLine("Unable to retrieve data from gamertag \"" + Gamertag.Tag + "\"."); return; } IHandler dataHandler = HandlerFactory.GetHandlerForType(Gamertag.Type); dataHandler.ProcessData(DataContext, Gamertag, xdLatestData); try { DataContext.SubmitChanges(); } catch (Exception ex) { Debug.WriteLine("Exception occurred in DataService.DoWork:" + Environment.NewLine + ex.Message + Environment.NewLine + ex.StackTrace); } }
public static void ValidateUser(string ID, SocialConnectionType TypeID, string Token) { try { GamervineDataContext dContext = new GamervineDataContext(); var gvUserId = from usc in dContext.UserSocialConnections where usc.ConnectionUserId == ID && usc.Type == TypeID.GetHashCode() select usc.UserId; if (gvUserId.Count() == 0) { //User doesn't exist in the system, create new user records User u = new User(); u.Email = string.Empty; u.UserId = Guid.NewGuid().ToString(); u.State = State.Active.GetHashCode(); u.CreatedDate = DateTime.UtcNow; UserSocialConnection usc = new UserSocialConnection(); usc.ConnectionUserId = ID; usc.Token = Token; usc.Type = TypeID.GetHashCode(); usc.UserId = u.UserId; usc.UserSocialConnectionId = Guid.NewGuid().ToString(); dContext.Users.InsertOnSubmit(u); dContext.UserSocialConnections.InsertOnSubmit(usc); dContext.SubmitChanges(); } } catch (Exception ex) { Debug.WriteLine("Exception occurred in bcUser.ValidateUser -> " + Environment.NewLine + ex.Message + Environment.NewLine + ex.StackTrace); } }
public static Gamertag Insert(string UserID, int TypeID, Hashtable Data) { GamervineDataContext dContext = new GamervineDataContext(); Gamertag gamertag = new Gamertag(); gamertag.TagId = Guid.NewGuid().ToString(); gamertag.Tag = Utility.ToString(((Hashtable)Data["Data"])["Tag"]); gamertag.Type = TypeID; gamertag.State = State.Active.GetHashCode(); gamertag.UserId = UserID; dContext.Gamertags.InsertOnSubmit(gamertag); //Setup the data job to start collecting data on this user Job dataJob = new Job(); dataJob.JobId = Guid.NewGuid().ToString(); dataJob.Type = JobTypes.Data.GetHashCode(); dataJob.TagId = gamertag.TagId; dataJob.FrequencyUnits = 1; dataJob.Frequency = JobFrequency.Day.GetHashCode(); dataJob.NextRunTime = null; dataJob.LastRunTime = null; dataJob.PostFormat = string.Empty; dContext.Jobs.InsertOnSubmit(dataJob); dContext.SubmitChanges(); return gamertag; }
public static object PostUserGameConnectionData(string ID, DataConnectionType TypeID, Hashtable Data) { try { GamervineDataContext dContext = new GamervineDataContext(); var gvUser = from usc in dContext.UserSocialConnections where usc.ConnectionUserId == ID && usc.Type == TypeID.GetHashCode() select usc; if (gvUser.Count() > 0) { var dGamertag = from gt in dContext.Gamertags where gt.Type == TypeID.GetHashCode() && gt.UserId == gvUser.First().UserId select gt; bool isStatusJobEnabled = false; bool isSummaryJobEnabled = false; bool isFacebookEnabled = false; //bool isTagInsert = false; if (Utility.ToInt(((Hashtable)((Hashtable)((Hashtable)Data["Data"])["Jobs"])["Status"])["Enabled"]) == 1) isStatusJobEnabled = true; if (Utility.ToInt(((Hashtable)((Hashtable)((Hashtable)Data["Data"])["Jobs"])["Summary"])["Enabled"]) == 1) isSummaryJobEnabled = true; if (Utility.ToInt(((Hashtable)((Hashtable)((Hashtable)Data["Data"])["GamertagSocialConnections"])["Facebook"])["Enabled"]) == 1) isFacebookEnabled = true; Gamertag gamertag = new Gamertag(); if (dGamertag.Count() == 0) { //isTagInsert = true; gamertag = Insert(gvUser.First().UserId, TypeID.GetHashCode(), Data); } else { gamertag = dGamertag.First(); gamertag.Tag = Utility.ToString(((Hashtable)Data["Data"])["Tag"]); var statusPost = from j in dContext.Jobs where j.TagId == gamertag.TagId && j.Type == JobTypes.Status.GetHashCode() select j; var summaryPost = from j in dContext.Jobs where j.TagId == gamertag.TagId && j.Type == JobTypes.Summary.GetHashCode() select j; var fbConnection = from gtsc in dContext.GamertagSocialConnections where gtsc.TagId == gamertag.TagId && gtsc.UserSocialConnectionId == gvUser.First().UserSocialConnectionId select gtsc; if (isStatusJobEnabled) { Hashtable statusData = (Hashtable)((Hashtable)((Hashtable)Data["Data"])["Jobs"])["Status"]; Job statusJob = new Job(); //We have an existing status job and the enabled flag is true - persist settings if (statusPost.Count() > 0) statusJob = statusPost.First(); else { statusJob.JobId = Guid.NewGuid().ToString(); statusJob.LastRunTime = null; statusJob.TagId = gamertag.TagId; statusJob.PostFormat = string.Empty; statusJob.Type = JobTypes.Status.GetHashCode(); dContext.Jobs.InsertOnSubmit(statusJob); } statusJob.Frequency = Utility.ToInt(statusData["Frequency"]); statusJob.FrequencyUnits = Utility.ToInt(statusData["FrequencyUnits"]); statusJob.NextRunTime = statusJob.CalculateNextRunTime(); } else { //The enabled flag is false and if we have an existing status job - delete the job if (statusPost.Count() > 0) dContext.Jobs.DeleteOnSubmit(statusPost.First()); } if (isSummaryJobEnabled) { Hashtable summaryData = (Hashtable)((Hashtable)((Hashtable)Data["Data"])["Jobs"])["Summary"]; Job summaryJob = new Job(); //We have an existing summary job and the enabled flag is true - persist settings if (summaryPost.Count() > 0) summaryJob = summaryPost.First(); else { summaryJob.JobId = Guid.NewGuid().ToString(); summaryJob.LastRunTime = null; summaryJob.TagId = gamertag.TagId; summaryJob.PostFormat = string.Empty; summaryJob.Type = JobTypes.Summary.GetHashCode(); dContext.Jobs.InsertOnSubmit(summaryJob); } summaryJob.Frequency = Utility.ToInt(summaryData["Frequency"]); summaryJob.FrequencyUnits = Utility.ToInt(summaryData["FrequencyUnits"]); summaryJob.NextRunTime = summaryJob.CalculateNextRunTime(); } else { //The enabled flag is false and if we have an existing summary job - delete the job if (summaryPost.Count() > 0) dContext.Jobs.DeleteOnSubmit(summaryPost.First()); } if (isFacebookEnabled) { Hashtable fbData = (Hashtable)((Hashtable)((Hashtable)Data["Data"])["GamertagSocialConnections"])["Facebook"]; GamertagSocialConnection fbSocialConn = new GamertagSocialConnection(); //We have an existing summary job and the enabled flag is true - persist settings if (fbConnection.Count() > 0) fbSocialConn = fbConnection.First(); else { fbSocialConn.TagId = gamertag.TagId; fbSocialConn.UserSocialConnectionId = gvUser.First().UserSocialConnectionId; dContext.GamertagSocialConnections.InsertOnSubmit(fbSocialConn); } } else { //The enabled flag is false and if we have an existing facebook connection - delete the connection if (fbConnection.Count() > 0) dContext.GamertagSocialConnections.DeleteOnSubmit(fbConnection.First()); } } dContext.SubmitChanges(); return string.Empty; } else return new { Error = "Social connection ID \"" + ID + "\" does not exist." }; } catch (Exception ex) { return new { Error = ex.ToString() }; } }