/// <summary>
        /// Detects a collision between a rectancle and a circle
        /// </summary>
        /// <param name="c">the BoundingCircle</param>
        /// <param name="r">the BOundingRectangle</param>
        /// <returns>true for collision, false otherwise</returns>
        public static bool Collides(BoundingCircle c, BoundingRectangle r)
        {
            float nearestX = MathHelper.Clamp(c.Center.X, r.Left, r.Right);
            float nearestY = MathHelper.Clamp(c.Center.Y, r.Top, r.Bottom);

            return(Math.Pow((c.Radius), 2) >=
                   Math.Pow(c.Center.X - nearestX, 2) +
                   Math.Pow(c.Center.Y - nearestY, 2));
        }
 public static bool Collides(BoundingRectangle r, BoundingCircle c) => Collides(c, r);
 /// <summary>
 /// Detects collision between two BoundingCircles
 /// </summary>
 /// <param name="a">The first bounding circle</param>
 /// <param name="b">The second bounding circle</param>
 /// <returns>true for collision, false otherwise</returns>
 public static bool Collides(BoundingCircle a, BoundingCircle b)
 {
     return(Math.Pow((a.Radius + b.Radius), 2) >=
            Math.Pow(a.Center.X - b.Center.X, 2) +
            Math.Pow(a.Center.Y - b.Center.Y, 2));
 }
 public bool CollidesWith(BoundingCircle other)
 {
     return(CollisionHelper.Collides(other, this));
 }