Beispiel #1
0
        private void ClickEvent(object sender, EventArgs e)
        {
            if (IsMyTurn)
            {
                Button btn = sender as Button;
                if (btn.BackgroundImage != null)
                {
                    return;
                }

                TurnInfo nextTurn = new TurnInfo()
                {
                    CurrentPlayer = CurrentPlayer,
                    Coordinate    = GetChessPoint(btn)
                };
                turnStack.Push(nextTurn);

                SocketData positonData = new SocketData();
                positonData.Command = (int)SocketCommand.SEND_COORDINATE;
                positonData.Point   = GetChessPoint(btn);
                gameSocket.Send(positonData);

                MarkASquare(btn);
                ChangePlayer();
                if (playerMarkEvent != null)
                {
                    playerMarkEvent(this, new EventArgs());
                }

                if (IsEndGame(btn))
                {
                    EndGame();
                    if (GAME_MODE == CaroConstant.GAME_MODE_LAN)
                    {
                        SocketData gameOverData = new SocketData();
                        gameOverData.Command = (int)SocketCommand.END_GAME;
                        SendData(gameOverData);
                    }
                }
            }
            else
            {
                MessageBox.Show("Chưa tới lượt của bạn");
            }
        }
Beispiel #2
0
        private void Listen()
        {
            Thread listenThread = new Thread(() => {
                while (true)
                {
                    try {
                        SocketData data = (SocketData)chessBoardManager.ReceiveData();
                        ProcessData(data);
                    }
                    catch (Exception e) {
                        MessageBox.Show("Đối thủ đã thoát");
                    }
                }
            });

            listenThread.IsBackground = true;
            listenThread.Start();
        }
Beispiel #3
0
        void Listen() //Thực hiện Receive
        {
            Thread listenThread = new Thread(() =>
            {
                try
                {
                    SocketData data = (SocketData)socket.Receive();

                    ProcessData(data);
                }
                catch (Exception)
                {
                }
            });

            listenThread.IsBackground = true;
            listenThread.Start();
        }
Beispiel #4
0
        void Listen()
        {
            Thread listenThread = new Thread(() =>
            {
                try
                {
                    SocketData data = (SocketData)socket.Receive();
                    ProcessData(data);
                }
                catch
                {
                }
            });

            listenThread.IsBackground = true;
            listenThread.Start();


            //MessageBox.Show(data);
        }
Beispiel #5
0
        private void ProcessData(SocketData data)
        {
            switch (data.Command)
            {
            case (int)SocketCommand.NOTIFY:
                MessageBox.Show(data.Message);
                break;

            case (int)SocketCommand.NEW_GAME:
                this.Invoke((MethodInvoker)(() =>
                {
                    NewGame();
                    pnlChessBoard.Enabled = false;
                }));
                break;

            case (int)SocketCommand.QUIT:
                tmCoolDown.Stop();
                MessageBox.Show("Người chơi đã thoát!");
                caroChess.Ready = false;
                break;

            case (int)SocketCommand.SEND_POINT:
                this.Invoke((MethodInvoker)(() =>
                {
                    prcbCoolDown.Value = 0;
                    tmCoolDown.Start();
                    OtherPlayerMark(data.Point);
                }));

                break;

            case (int)SocketCommand.END_GAME:
                break;

            default:
                break;
            }
            Listen();
        }
Beispiel #6
0
 public void SendData(SocketData data)
 {
     gameSocket.Send(data);
 }
Beispiel #7
0
        private void ProcessData(SocketData data)
        {
            PlayerName = board.ListPlayers[board.CurrentPlayer == 1 ? 0 : 1].Name;

            switch (data.Command)
            {
            case (int)SocketCommand.SEND_POINT:
                // Có thay đổi giao diện muốn chạy ngọt phải để trong đây
                this.Invoke((MethodInvoker)(() =>
                {
                    board.OtherPlayerClicked(data.Point);
                    pn_GameBoard.Enabled = true;

                    pgb_CountDown.Value = 0;
                    tm_CountDown.Start();

                    undoToolStripMenuItem.Enabled = true;
                    redoToolStripMenuItem.Enabled = true;

                    btn_Undo.Enabled = true;
                    btn_Redo.Enabled = true;
                }));
                break;

            case (int)SocketCommand.SEND_MESSAGE:
                txt_Chat.Text = data.Message;
                break;

            case (int)SocketCommand.NEW_GAME:
                this.Invoke((MethodInvoker)(() =>
                {
                    NewGame();
                    pn_GameBoard.Enabled = false;
                }));
                break;

            case (int)SocketCommand.UNDO:
                this.Invoke((MethodInvoker)(() =>
                {
                    pgb_CountDown.Value = 0;
                    board.Undo();
                }));
                break;

            case (int)SocketCommand.REDO:
                this.Invoke((MethodInvoker)(() =>
                {
                    // pgb_CountDown.Value = 0;
                    board.Redo();
                }));
                break;

            case (int)SocketCommand.END_GAME:
                this.Invoke((MethodInvoker)(() =>
                {
                    EndGame();
                    MessageBox.Show(PlayerName + " đã chiến thắng ♥ !!!", "Thông báo", MessageBoxButtons.OK, MessageBoxIcon.Information);
                }));
                break;

            case (int)SocketCommand.TIME_OUT:
                this.Invoke((MethodInvoker)(() =>
                {
                    EndGame();
                    MessageBox.Show("Hết giờ rồi !!!", "Thông báo", MessageBoxButtons.OK, MessageBoxIcon.Information);
                }));
                break;

            case (int)SocketCommand.QUIT:
                this.Invoke((MethodInvoker)(() =>
                {
                    tm_CountDown.Stop();
                    EndGame();

                    board.PlayMode = 2;
                    socket.CloseConnect();

                    MessageBox.Show("Đối thủ đã chạy mất dép", "Thông báo", MessageBoxButtons.OK, MessageBoxIcon.Information);
                }));
                break;

            default:
                break;
            }

            Listen();
        }