Beispiel #1
0
 public void TrySavingComputerMemory()
 {
     string saveName = "ComputerMemoryTest.json";
     {
         WorldTestHelper.GenerateInitData ();
         InitialSaveFileCreator i = new InitialSaveFileCreator ();
         World world = new World (i.CreateRelay (WorldTestHelper.INIT_DATA_PATH));
         Memory computerMemory = world.tingRunner.CreateTing<Memory> ("ComputerMemory1", new TingTing.WorldCoordinate ("Eden", 2, 3));
         computerMemory["a"] = 42;
         computerMemory["b"] = 100.5;
         world.Save (saveName);
     }
     {
         World world = new World (saveName);
         Memory computerMemory = world.tingRunner.GetTing<Memory> ("ComputerMemory1");
         Assert.AreEqual (2, computerMemory.data.Keys.Count);
         Assert.AreEqual (42, computerMemory["a"]);
         Assert.AreEqual (100.5, computerMemory["b"]);
     }
 }
        public void LoadAndSaveDialogueDuplicationBug()
        {
            string saveName = "../Saves/step1_save.json";
            var outputDialogue = new List<string>();

            Console.WriteLine("STEP 1");

            // Step 1
            {
                InitialSaveFileCreator i = new InitialSaveFileCreator();
                var world1 = new World(i.CreateRelay(WorldTestHelper.INIT_DATA_PATH));
                WorldTestHelper.PreloadWorld(world1);

                GameTypes.D.onDLog += Console.WriteLine;
                world1.dialogueRunner.logger.AddListener(Console.WriteLine);

                world1.dialogueRunner.AddOnSomeoneSaidSomethingListener(o => {
                    Console.WriteLine(o.speaker + ": " + o.line);
                    outputDialogue.Add(o.line);
                });

                WorldTestHelper.UpdateWorld(world1, 1f);
                PrintActiveStuff(world1);
                world1.dialogueRunner.RunStringAsFunction("Story(BeforeFirst)");
                WorldTestHelper.UpdateWorld(world1, 1f);
                PrintActiveStuff(world1);

                world1.dialogueRunner.RunStringAsFunction("Story(First)");
                WorldTestHelper.UpdateWorld(world1, 0.5f);
                PrintActiveStuff(world1);

                world1.dialogueRunner.EventHappened("DO_IT_REAL_GOOD");
                PrintActiveStuff(world1);
                WorldTestHelper.UpdateWorld(world1, 3f);

                world1.Save(saveName);

                GameTypes.D.onDLog -= Console.WriteLine;
            }

            Console.WriteLine("\n\nSTEP 2");

            // Step 2
            {
                var world2 = new World(saveName);
                WorldTestHelper.PreloadWorld(world2);

                world2.dialogueRunner.logger.AddListener(Console.WriteLine);
                GameTypes.D.onDLog += Console.WriteLine;

                world2.dialogueRunner.AddOnSomeoneSaidSomethingListener(o => {
                    Console.WriteLine(o.speaker + ": " + o.line);
                    outputDialogue.Add(o.line);
                });

                PrintActiveStuff(world2);
                WorldTestHelper.UpdateWorld(world2, 3f);
                PrintActiveStuff(world2);

                world2.dialogueRunner.RunStringAsFunction("Story(Second)");
                WorldTestHelper.UpdateWorld(world2, 3.0f);

                PrintActiveStuff(world2);

                world2.dialogueRunner.EventHappened("DO_IT_REAL_GOOD");
                WorldTestHelper.UpdateWorld(world2, 3f);

            }
        }