/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here Player player = new Player(); base.Initialize(); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Vector2 playerposition = new Vector2(0, GraphicsDevice.Viewport.Height / 2); this.player = new Player(Content.Load<Texture2D>("Textures\\Player"), playerposition); playerhp = new HpBar(Content.Load<Texture2D>("Textures\\HealthBar")); }