private static IPromise WaitUntilSceneIsLoaded(Scene scene) { return(CoroutineExtensions.WaitUntil(() => scene.isLoaded) .Then(() => Promise.Resolved(scene))); }
public static GenericTweenResolution <T> Create(float time, T from, T to, Action <T, T, float> onUpdate, Easing.Functions easing, bool unscaled, Promise promise) { var r = ObjectPool.Pop <GenericTweenResolution <T> >(); r._time = time; r._from = from; r._to = to; r._onUpdate = onUpdate; r._easing = easing; r._unscaled = unscaled; r._promise = promise; return(r); }
public static WaitUntilResolution Create(YieldInstruction yieldInstruction, Promise promise) { var r = ObjectPool.Pop <WaitUntilResolution>(); r._yieldInstruction = yieldInstruction; r._promise = promise; return(r); }
public override void Dispose() { _onUpdate = null; _promise = null; ObjectPool.Push(this); }
public static FuncToEnumerableResolution Create(Func <IEnumerable <IPromise> > func, Promise promise) { var r = ObjectPool.Pop <FuncToEnumerableResolution>(); r._func = func; r._promise = promise; return(r); }