public UIScreenBase SetTransitionScreen(UIScreenType screenType, UIScreenArgs args) { if (m_transitionScreen != null) { m_transitionScreen.ReleaseResources(); m_transitionScreen.transform.parent = null; m_transitionScreen.gameObject.SetActive(false); GameObject.Destroy(m_transitionScreen.gameObject); } if (screenType == UIScreenType.None) { m_transitionScreen = null; return(null); } m_transitionScreen = LoadScreen(screenType) as UIScreenBase; if (m_transitionScreen == null) { return(null); } IncrementScreenPanelDepth(m_transitionScreen, m_transitionPanelDepth); m_transitionScreen.Initialize(args); return(m_transitionScreen); }
public UIScreenBase SetHUD(UIScreenType screenType, UIScreenArgs args) { if (m_hud != null) { m_hud.ReleaseResources(); m_hud.transform.parent = null; m_hud.gameObject.SetActive(false); GameObject.Destroy(m_hud.gameObject); } if (screenType == UIScreenType.None) { m_hud = null; return(null); } m_hud = LoadScreen(screenType); if (m_hud == null) { return(null); } m_hud.Initialize(args); return(m_hud); }
public UIScreenBase PushScreen(UIScreenType screenType, UIScreenArgs args) { UIScreenBase screen = LoadScreen(screenType); if (screen == null) { return(null); } m_currentPanelDepth = IncrementScreenPanelDepth(screen, m_currentPanelDepth); m_screenStack.Push(screen); screen.Initialize(args); return(screen); }