/// <summary>Returns a parent scene object based on given name</summary>
 public ParentScene GetParentScene(string nameOfParent)
 {
     for (int i = 0; i < parentScenes.Length; i++)
     {
         ParentScene parentScene = parentScenes[i];
         if (parentScene.name == nameOfParent)
         {
             return(parentScene);
         }
     }
     return(default);
Beispiel #2
0
 /// <summary>Populates the display with parent scene information</summary>
 public void Populate(string sceneName, ParentScene parentScene)
 {
     if (parentScene.ContainsChild(sceneName))
     {
         PopulateUsingChild(sceneName, parentScene);
     }
     else
     {
         PopulateUsingParent(parentScene);
     }
 }
Beispiel #3
0
        /// <summary>Populates the child scene display based on a child scene being entered</summary>
        private void PopulateUsingChild(string nameOfChildScene, ParentScene parentScene)
        {
            parentSceneIcon.sprite = parentScene.GetChild(nameOfChildScene).icon;

            for (int i = 0; i < navButtons.Length; i++)
            {
                navButtons[i].active = false;
            }

            PopulateNavButton(navButtons[0], new ChildScene {
                name = parentScene.name, icon = parentScene.icon
            });

            List <ChildScene> childScenes = parentScene.ChildrenWithout(nameOfChildScene);

            for (int i = 0, j = 1; i < childScenes.Count; i++, j++)
            {
                PopulateNavButton(navButtons[j], childScenes[i]);
            }
        }
Beispiel #4
0
        /// <summary>Populates the child scene display based on a parent scene being entered</summary>
        private void PopulateUsingParent(ParentScene parentScene)
        {
            parentSceneIcon.sprite = parentScene.icon;

            ChildScene[] childScenes = parentScene.childScenes;
            for (int i = 0; i < navButtons.Length; i++)
            {
                navButtons[i].active = false;
            }

            for (int i = 0; i < childScenes.Length; i++)
            {
                ChildSceneNavButton navbutton  = navButtons[i];
                ChildScene          childScene = childScenes[i];

                navbutton.active             = true;
                navbutton.interactable       = true;
                navbutton.nameOfSceneLoading = childScene.name;
                navbutton.icon = childScene.icon;
            }
        }