public void ReadFromFile()
        {
            values = GameSpeedOptionsSerializable.CreateFromFile();

            if (values == null)
            {
                values = new GameSpeedOptionsSerializable();
            }

            Parameters = new GameSpeedParameters(values.GameSpeedIndex);
        }
Beispiel #2
0
        public static GameSpeedOptionsSerializable CreateFromFile()
        {
            string path = getOptionsFilePath();

            if (!File.Exists(path))
            {
                return(null);
            }

            try
            {
                XmlSerializer ser    = new XmlSerializer(typeof(GameSpeedOptionsSerializable));
                TextReader    reader = new StreamReader(path);
                GameSpeedOptionsSerializable instance = (GameSpeedOptionsSerializable)ser.Deserialize(reader);
                reader.Close();

                return(instance);
            }
            catch
            {
                Debug.Log("Game Speed Mod: Error reading options file.");
                return(null);
            }
        }