Beispiel #1
0
        public static void ProcessPacket(byte[] data, ClientSocket CSocket)
        {
            try
            {
                #region Packet Splitter
                //@TODO: move packetsplitting to a faster function, possibly async for faster packet processing (consider thread counts of doing so however.. also need to remove the creation of a new thread for each client, upon a lot of load it wouldn't work out well)

                byte[] Split1 = null;
                byte[] Split2 = null;
                byte[] Split3 = null;
                byte[] Split4 = null;
                byte[] Split5 = null;

                int Type = (BitConverter.ToInt16(data, 2));
                int Length = (BitConverter.ToInt16(data, 0));
                String Tmp = BitConverter.ToString(data);
                if (data.Length > Length)
                {
                    int Len2 = BitConverter.ToInt16(data, 0 + Length);
                    Split1 = new byte[Len2];
                    Array.Copy(data,Length,Split1,0,Len2);

                    if (data.Length > Length + Len2)
                    {

                        int Len3 = BitConverter.ToInt16(data, 0 + Length + Len2);
                        Split2 = new byte[Len3];
                        Array.Copy(data, Length + Len2, Split2, 0, Len3);

                        if (data.Length > Length + Len2 + Len3)
                        {
                            int Len4 = BitConverter.ToInt16(data, 0 + Length + Len2 + Len3);
                            Split3 = new byte[Len4];
                            Array.Copy(data, Length + Len2 + Len3, Split3, 0, Len4);

                            if (data.Length > Length + Len2 + Len3 + Len4)
                            {
                                int Len5 = BitConverter.ToInt16(data, 0 + Length + Len2 + Len3 + Len4);
                                Split4 = new byte[Len5];
                                Array.Copy(data, Length + Len2 + Len3 + Len4, Split4, 0, Len5);

                                if (data.Length > Length + Len2 + Len3 + Len4 + Len5)
                                {
                                    int Len6 = BitConverter.ToInt16(data, 0 + Length + Len2 + Len3 + Len4 + Len5);
                                    Split5 = new byte[Len6];
                                    Array.Copy(data, Length + Len2 + Len3 + Len4 + Len5, Split5, 0, Len6);

                                    if (data.Length > Length + Len2 + Len3 + Len4 + Len5 + Len6)
                                    {
                                        Console.WriteLine("WARNING: Too many bulk packets");
                                    }
                                }
                            }
                        }
                    }
                }
                #endregion
                Console.ForegroundColor = ConsoleColor.Red;
                if(CSocket.Client != null)
                    Console.WriteLine("[PacketLog] New Packet Received From [" + CSocket.Client.ID + " - " + CSocket.Client.Name + "] Packet Type: " + Type + " Packet Size: " + Length);
                else
                    Console.WriteLine("[PacketLog] New Packet Received From [Unknown Client] Packet Type: " + Type + " Packet Size: " + Length);
                Console.ResetColor();
                Console.WriteLine(Dump(data));
                switch (Type)
                {
                    #region Begin Cleint Auth (1052)
                    case 1052: //End Authorization Process.
                        {
                            ulong Keys;
                            Keys = data[11];
                            Keys = (Keys << 8) | data[10];
                            Keys = (Keys << 8) | data[9];
                            Keys = (Keys << 8) | data[8];
                            Keys = (Keys << 8) | data[7];
                            Keys = (Keys << 8) | data[6];
                            Keys = (Keys << 8) | data[5];
                            Keys = (Keys << 8) | data[4];
                            Console.WriteLine("[GameServer] Confirming login with LoginServer");

                            if (MainGS.AuthenticatedLogins.ContainsKey(Keys))
                            {
                                CSocket.AccountName = MainGS.AuthenticatedLogins[Keys].Account;
                                Console.WriteLine("[GameServer] Authenticated Login.");
                                ConnectionRequest User = MainGS.AuthenticatedLogins[Keys];
                                User.Expire(false);
                                CSocket.Client = Database.Database.GetCharacter(User.Account);
                                if (CSocket.Client == null)
                                {
                                    Console.WriteLine("[" + MainGS.AuthenticatedLogins[Keys].Key + "] Making account");

                                    CSocket.Send(EudemonPacket.Chat(5, "SYSTEM", "ALLUSERS", "NEW_ROLE", Struct.ChatType.LoginInformation));
                                    return;
                                }

                                Console.WriteLine("[GameServer] Login Sequence started for " + CSocket.Client.Name);
                                Calculation.Vitals(CSocket, true);
                                Database.Database.GetItems(CSocket);

                                Calculation.BP(CSocket.Client);
                                if (CSocket.Client.First)
                                {
                                    CSocket.Client.CurrentMP = CSocket.Client.MaxMP;
                                    CSocket.Client.CurrentHP = CSocket.Client.MaxHP;
                                }
                                if (MainGS.ClientPool.ContainsKey(CSocket.Client.ID))
                                {
                                    ClientSocket C = MainGS.ClientPool[CSocket.Client.ID];
                                    C.Send(EudemonPacket.Chat(0, "SYSTEM", C.Client.Name, "[ERROR] Your character has logged in from another location, you're being booted.", Struct.ChatType.Talk));
                                    C.Disconnect();
                                }
                                try
                                {
                                    Monitor.Enter(MainGS.ClientPool);
                                    MainGS.ClientPool.Add(CSocket.Client.ID, CSocket);
                                }
                                catch (Exception e)
                                {
                                    Console.WriteLine(e.ToString());
                                }
                                finally
                                {
                                    Monitor.Exit(MainGS.ClientPool);
                                }
                                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", "ALLUSERS", "ANSWER_OK", Struct.ChatType.LoginInformation));
                                CSocket.Send(EudemonPacket.CharacterInfo(CSocket));
                                CSocket.Send(EudemonPacket.Status(CSocket, Struct.StatusTypes.MAXMANA, CSocket.Client.MaxMP));

                                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "Welcome to EO Emu, " + CSocket.Client.Name, Struct.ChatType.Talk));
                                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "There are currently " + MainGS.ClientPool.Count + " players online.", Struct.ChatType.Talk));

                                if (CSocket.Client.First)
                                {
                                    Database.Database.SaveCharacter(CSocket.Client);
                                    Handler.Text("Welcome to the world of EOEmu!", CSocket);
                                    Handler.End(CSocket);
                                }
                                EudemonPacket.ToServer(EudemonPacket.Chat(0, "SYSTEM", "ALLUSERS", CSocket.Client.Name + " has come online.", Struct.ChatType.System), 0);

                                CSocket.Client.Save = new System.Timers.Timer();
                                CSocket.Client.Save.Elapsed += delegate
                                {
                                    Database.Database.SaveCharacter(CSocket.Client);
                                    CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "Saved " + CSocket.Client.Name, Struct.ChatType.System));
                                };
                                CSocket.Client.Save.Interval = 200000;
                                CSocket.Client.Save.Start();
                                CSocket.Client.UpStam = new System.Timers.Timer();
                                CSocket.Client.UpStam.Interval = 1000;
                                CSocket.Client.UpStam.Elapsed += delegate
                                {
                                    CSocket.AddStam();
                                };
                                CSocket.Client.UpStam.Start();
                                CSocket.Client.LastAttack = System.Environment.TickCount;

                                CSocket.Client.Tick = new System.Timers.Timer();
                                CSocket.Client.Tick.Interval = 10000;
                                CSocket.Client.Tick.Elapsed += delegate
                                {
                                    CSocket.Send(EudemonPacket.Tick(CSocket.Client.ID));
                                };
                                CSocket.Client.Tick.Start();
                                CSocket.Send(EudemonPacket.Tick(CSocket.Client.ID));

                            }
                            else
                            {
                                Console.WriteLine("[GameServer] Unauthenticated Login.");
                                CSocket.Disconnect();
                            }
                            break;
                        }
                    #endregion
                    #region CreateCharacter (1001)
                    case 1001://Create Character
                        {
                            Handler.NewCharacter(data, CSocket);
                            break;
                        }
                    #endregion
                    #region Item Packet (1009)
                    case 1009:
                        {
                            int Subtype = data[12];

                            if (CSocket.Client.Dead && Subtype != 27)
                            {
                                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You are dead.", Struct.ChatType.System));
                                break;
                            }
                            if (CSocket.Client.Attack != null)
                            {
                                if (CSocket.Client.Attack.Enabled && Subtype != 27)
                                {
                                    CSocket.Client.Attack.Stop();
                                    CSocket.Client.Attack.Dispose();
                                }
                            }

                            switch ((Struct.ItemUsage)Subtype)
                            {
                                case Struct.ItemUsage.BuyItem://Buy Item
                                    {
                                        CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Not implemented packet 1009 Subtype: " + Subtype, Struct.ChatType.Talk));
                                        break;
                                    }
                                case Struct.ItemUsage.SellItem://Sell Item
                                    {
                                        CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Not implemented packet 1009 Subtype: " + Subtype, Struct.ChatType.Talk));
                                        break;
                                    }
                                case Struct.ItemUsage.RemoveDropItem://Drop item
                                    {
                                        int UID = ReadLong(data, 4);
                                        Handler.DropItem(UID, CSocket);
                                        break;
                                    }
                                case Struct.ItemUsage.EquipUseItem://Use Item
                                    {
                                        int UID = ReadLong(data, 4);
                                        int location = data[8];
                                        Handler.ItemEquip(location, UID, CSocket);
                                        break;

                                    }
                                case Struct.ItemUsage.UnequipItem://Unequip Item
                                    {
                                        int UID = ReadLong(data, 4);
                                        int location = data[8];
                                        Handler.ItemUnequip(location, UID, CSocket);
                                        break;
                                    }
                                case Struct.ItemUsage.SplitItem://Split Item
                                    {
                                        CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Not implemented packet 1009 Subtype: " + Subtype, Struct.ChatType.Talk));
                                        break;
                                    }
                                case Struct.ItemUsage.CombineItem://Combie Item
                                    {
                                        CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Not implemented packet 1009 Subtype: " + Subtype, Struct.ChatType.Talk));
                                        break;
                                    }
                                case Struct.ItemUsage.ViewWarehouse://Request Money in Warehouse
                                    {

                                        int NPCID = (BitConverter.ToInt16(data, 4));
                                        CSocket.Send(EudemonPacket.ItemUsage(NPCID, CSocket.Client.WHMoney, Struct.ItemUsage.ViewWarehouse));
                                        break;
                                    }
                                case Struct.ItemUsage.DepositCash://Deposit money to Warehouse
                                    {
                                        int NPCID = (BitConverter.ToInt16(data, 4));
                                        int Money = (BitConverter.ToInt16(data, 8));
                                        if (CSocket.Client.Money >= Money)
                                        {
                                            CSocket.Client.Money -= Money;
                                            CSocket.Client.WHMoney += Money;
                                            CSocket.Send(EudemonPacket.Status(CSocket, Struct.StatusTypes.InvMoney, CSocket.Client.Money));
                                        }
                                        break;
                                    }
                                case Struct.ItemUsage.WithdrawCash://Withdraw Money from Warehouse
                                    {
                                        int NPCID = (BitConverter.ToInt16(data, 4));
                                        int Amount = (BitConverter.ToInt16(data, 8));
                                        if (CSocket.Client.WHMoney >= Amount)
                                        {
                                            CSocket.Client.WHMoney -= Amount;
                                            CSocket.Client.Money += Amount;
                                            CSocket.Send(EudemonPacket.Status(CSocket, Struct.StatusTypes.InvMoney, CSocket.Client.Money));
                                        }
                                        break;
                                    }
                                case Struct.ItemUsage.DropMoney://Drop money
                                    {
                                        CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Not implemented packet 1009 Subtype: " + Subtype, Struct.ChatType.Talk));
                                        break;
                                    }
                                case Struct.ItemUsage.Repair://repair item
                                    {
                                        CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Not implemented packet 1009 Subtype: " + Subtype, Struct.ChatType.Talk));
                                        break;
                                    }
                                default:
                                    {
                                        CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Please report: Unknown 1009 Subtype: " + Subtype, Struct.ChatType.Talk));
                                        break;
                                    }
                            }
                            break;
                        }
                    #endregion
                    #region 2036 (function keys - excape)
                    case 1123:
                        {
                            PacketBuilder Packet = new PacketBuilder(1123, 16);
                            Packet.Long(0);
                            Packet.Long(EudemonPacket.Timer);
                            Packet.Long(25200);
                            CSocket.Send(Packet.getFinal());
                            break;
                        }
                    #endregion
                    #region GameActions
                    case 2036:// excape key its seems
                        {
                            int Action = BitConverter.ToInt16(data, 4);
                            switch (Action)
                            {
                                case 473: //Game Exit
                                    {
                                        CSocket.Send(EudemonPacket.ExitPacket());
                                        break;
                                    }
                                case 515:
                                case 518:
                                    {
                                        bool Upgraded = false;

                                        int ItemId = BitConverter.ToInt32(data, 8);
                                        int GemID = BitConverter.ToInt32(data, 12);
                                        if (CSocket.Client.Inventory.ContainsKey(GemID) && CSocket.Client.Inventory.ContainsKey(ItemId))
                                        {
                                            Struct.ItemInfo Gem = CSocket.Client.Inventory[GemID];
                                            Struct.ItemInfo Item = CSocket.Client.Inventory[ItemId];

                                            List<int> PossibleGems = new List<int>(new int[]{ 1037150, 1037159 });
                                            //if (Gem.ItemID != 1037150 || Gem.ItemID != 1037159)
                                            if(!PossibleGems.Contains(Gem.ItemID))
                                            {
                                                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You Need to use a Yellow Stone Or A Super Yellow Stone!", Struct.ChatType.Talk));
                                                //@TODO: Log Uses of Non YellowStones
                                                break; //Gem isnt a YellowStone!
                                            }
                                            if (Item.Plus >= 9 && Gem.ItemID == 1037159)
                                            {
                                                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You Need to use a Yellow Stone for bonuses above 9!", Struct.ChatType.Talk));
                                                break; //cant be a super yellow!
                                            }

                                            Struct.ItemData iData = MainGS.Items[Item.ItemID];

                                            double LessChance = iData.Level / 3;

                                            switch (Item.Plus)
                                            {
                                                case 0:
                                                    {
                                                        Upgraded = Calculation.PercentSuccess(90 - LessChance);
                                                        break;
                                                    }
                                                case 1:
                                                case 2:
                                                case 3:
                                                    {
                                                        Upgraded = Calculation.PercentSuccess(85 - LessChance);
                                                        break;
                                                    }
                                                case 4:
                                                    {
                                                        Upgraded = Calculation.PercentSuccess(80 - LessChance);
                                                        break;
                                                    }
                                                case 5:
                                                case 6:
                                                    {
                                                        Upgraded = Calculation.PercentSuccess(75 - LessChance);
                                                        break;
                                                    }
                                                case 7:
                                                case 8:
                                                    {
                                                        Upgraded = Calculation.PercentSuccess(70 - LessChance);
                                                        break;
                                                    }
                                                case 9:
                                                    {
                                                        Upgraded = Calculation.PercentSuccess(60 - LessChance);
                                                        break;
                                                    }
                                                case 10:
                                                case 11:
                                                    {
                                                        Upgraded = Calculation.PercentSuccess(50 - LessChance);
                                                        break;
                                                    }
                                                case 12:
                                                    {
                                                        Upgraded = Calculation.PercentSuccess(45 - LessChance);
                                                        break;
                                                    }
                                            }

                                            if (Gem.ItemID == 1037159)
                                                Upgraded = true;

                                            if (Upgraded)
                                            {
                                                Item.Plus += 1;
                                            }
                                            else
                                            {
                                                if (Item.Plus > 0)
                                                {
                                                    Item.Plus -= 1;
                                                }
                                            }

                                            CSocket.Send(EudemonPacket.ItemUsage(GemID, 0, Struct.ItemUsage.RemoveDropItem));
                                            Database.Database.DeleteItem(GemID);
                                            Database.Database.UpdateItem(Item);
                                            CSocket.Send(EudemonPacket.ItemInfo(Item.UID, Item.ItemID, Item.Plus, Item.Soc1, Item.Soc2, Item.Dura, Item.MaxDura, Item.Position, 0, 0, 0));
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Inventory.ContainsKey(GemID))
                                                CSocket.Send(EudemonPacket.Chat(0, "ItemUpgrader", CSocket.Client.Name, "[ERROR] Gem Doesnt exist", Struct.ChatType.Talk));
                                            if (CSocket.Client.Inventory.ContainsKey(ItemId))
                                                CSocket.Send(EudemonPacket.Chat(0, "ItemUpgrader", CSocket.Client.Name, "[ERROR] Item Doesnt exist", Struct.ChatType.Talk));
                                        }

                                        break;
                                    }

                                default:
                                    {
                                        CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Please report: Unknown 2036 Actiontype: " + Action, Struct.ChatType.Talk));
                                        break;
                                    }

                            }
                            break;
                        }
                    case 1032:
                        {
                            int Subtype = data[22];
                            switch (Subtype)
                            {
                                case 107:
                                    {
                                        CSocket.Send(EudemonPacket.Dialog(898));
                                        break;
                                    }
                                case 29:
                                    {
                                        CSocket.Send(EudemonPacket.Dialog(473));
                                        break;
                                    }
                                default:
                                    {
                                        CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Please report: Unknown 1032 Subtype: " + Subtype, Struct.ChatType.Talk));
                                        break;
                                    }

                            }
                            //CSocket.Send(EudemonPacket.ExitPacket());
                            break;
                        }

                    #endregion
                    #region WalkRun Packet (3005)
                    case 3005: //WalkRun packet
                        {
                            //CSocket.Client.LastAttack = 0;
                            if (CSocket.Client.Attack != null)
                            {
                                if (CSocket.Client.Attack.Enabled)
                                {
                                    CSocket.Client.Attack.Stop();
                                    CSocket.Client.Attack.Dispose();
                                }
                            }
                            int RX = (BitConverter.ToInt16(data, 12));
                            int RY = (BitConverter.ToInt16(data, 14));
                            //@TODO: check last cords vs current.

                            int ucDir = BitConverter.ToInt16(data, 16);

                            Handler.Walk(ucDir, CSocket);
                            break;
                        }
                    #endregion
                    #region Tick Packet (1012)
                    case 1012:
                        {
                            //@TODO: actually process and get the 1012
                            break;
                        }
                    #endregion

                    #region Multi-Function Packet 0x3f2(1010)
                    case 1010: // 0x3f2, Multi-Function Packet
                        {
                            int SubType = BitConverter.ToInt16(data, 24) - 9527;
                            ushort Dir = BitConverter.ToUInt16(data, 16);
                            int idTarget = BitConverter.ToInt32(data, 20);
                            uint dwData = BitConverter.ToUInt32(data, 20);

                            switch ((Struct.DataType)SubType)
                            {
                                case Struct.DataType.actionEnterMap: //Start login sequence. //actionEnterMap //14
                                    {
                                        Console.WriteLine("[GameServer] "+ CSocket.Client.Name + " Is Entering the Map " + CSocket.Client.Map.ToString());
                                        CSocket.Send(EudemonPacket.GeneralOld(1, (int)CSocket.Client.Map, CSocket.Client.X, CSocket.Client.Y, 0, (int)CSocket.Client.Map, Structs.Struct.DataType.actionEnterMap));
                                        CSocket.Send(EudemonPacket.NewMap((int)CSocket.Client.Map, 2097152, (int)CSocket.Client.Map)); //@TODO: Check for Instancing and Load map type from database.
                                        EudemonPacket.ToLocal(EudemonPacket.SpawnCharacter(CSocket), CSocket.Client.X, CSocket.Client.Y, (int)CSocket.Client.Map, 0, CSocket.Client.ID);
                                        Spawn.All(CSocket);

                                        break;
                                    }
                                case Struct.DataType.actionQueryPlayer:
                                    {
                                        ClientSocket targetCS = null;
                                        try
                                        {
                                            Monitor.Enter(MainGS.ClientPool);
                                            foreach (KeyValuePair<int, ClientSocket> Tests in MainGS.ClientPool)
                                            {
                                                ClientSocket C = Tests.Value;
                                                if (C.Client.ID == idTarget)
                                                    targetCS = C;
                                            }
                                        }
                                        catch (Exception e)
                                        {
                                            Console.WriteLine(e.ToString());
                                        }
                                        finally
                                        {
                                            Monitor.Exit(MainGS.ClientPool);
                                        }
                                        //@TODO: Move this to dedicated function.
                                        if (targetCS != null)
                                        {
                                            if (Calculation.GetDistance(CSocket.Client.X, CSocket.Client.Y, targetCS.Client.X, targetCS.Client.Y) <= 18) //CELLS_PER_VIEW
                                            {
                                                CSocket.Send(EudemonPacket.SpawnCharacter(targetCS));
                                                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[Info] Querying Player.", Struct.ChatType.System));//@TODO: remove debug message.
                                            }
                                            else
                                            {
                                                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Too Far from Player.", Struct.ChatType.System));//@TODO: remove debug message.
                                            }
                                        }
                                        else
                                        {
                                            CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Invalid Player ID.", Struct.ChatType.System));
                                        }
                                        break;
                                    }

                                case Struct.DataType.actionChgDir:
                                    {
                                        CSocket.Client.Direction = Dir;
                                        EudemonPacket.ToLocal(EudemonPacket.General(CSocket.Client.ID, CSocket.Client.X, CSocket.Client.Y, CSocket.Client.Direction, Struct.DataType.actionChgDir, 0), CSocket.Client.X, CSocket.Client.Y, (int)CSocket.Client.Map, 0, CSocket.Client.ID);
                                        break;
                                    }
                                case Struct.DataType.actionChgMap:
                                    {
                                        if (CSocket.Client.Dead)
                                        {
                                            //@TODO: handle making sure dead is dead.
                                            break;
                                        }
                                        //@TODO: Make sure Player has stopped all actions.

                                        break;
                                    }
                                case Struct.DataType.actionGetItemSet: //actionGetItemSet //15
                                    {
                                        foreach (KeyValuePair<int, Struct.ItemInfo> Item in CSocket.Client.Inventory)
                                        {
                                            CSocket.Send(EudemonPacket.ItemInfo(Item.Value.UID, Item.Value.ItemID, Item.Value.Plus, Item.Value.Soc1, Item.Value.Soc2, Item.Value.Dura, Item.Value.MaxDura, Item.Value.Position, 0, 0, 0));
                                        }
                                        foreach (KeyValuePair<int, Struct.ItemInfo> Item in CSocket.Client.Equipment)
                                        {
                                            CSocket.Send(EudemonPacket.ItemInfo(Item.Value.UID, Item.Value.ItemID, Item.Value.Plus, Item.Value.Soc1, Item.Value.Soc2, Item.Value.Dura, Item.Value.MaxDura, Item.Value.Position, 0, 0, 0));
                                        }

                                        CSocket.Send(EudemonPacket.General(0, 0, 0, 0, Struct.DataType.actionGetItemSet, 0)); //@NOTE: DO NOT SEND CLIENT ID HERE. - @TODO: Work out why this causes odd issues.
                                        CSocket.Send(EudemonPacket.GeneralOld(0, CSocket.Client.ID, 0, 0, 0, 1, Struct.DataType.actionSetPkMode)); //Make sure Client is in sync.
                                       break;
                                    }
                                case Struct.DataType.actionGetGoodFriend:
                                    {
                                        CSocket.Send(EudemonPacket.General(CSocket.Client.ID, 0, 0, 0, Struct.DataType.actionGetGoodFriend, 0));
                                        //@TODO: actually handle this.
                                        break;
                                    }
                                case Struct.DataType.actionGetWeaponSkillSet:
                                    {
                                        CSocket.Send(EudemonPacket.General(CSocket.Client.ID, 0, 0, 0, Struct.DataType.actionGetWeaponSkillSet, 0));
                                        //@TODO: actually handle this.
                                        break;
                                    }
                                case Struct.DataType.actionSetPkMode: //PK Mode //29
                                    {
                                        uint PkType = dwData;
                                        if (PkType > 4)
                                            break; //spot of error checking
                                        CSocket.Client.PKMode = (Struct.PkType)PkType;
                                        CSocket.Send(EudemonPacket.GeneralOld(0, CSocket.Client.ID, 0, 0, 0, (int)PkType, Struct.DataType.actionSetPkMode));
                                        CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "PK Mode Changed to " + CSocket.Client.PKMode.ToString() + " Mode.", Struct.ChatType.System));
                                        break;
                                    }

                                default:
                                    {
                                        CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[Handler-Error] Please report: Unable to handle packet 0x3F2 Sub type " + SubType, Struct.ChatType.System));
                                        Console.WriteLine("[GameServer] Unknown 0x3F2 Packet Subtype: " + SubType);
                                        break;
                                    }
                            }
                            break;
                        }
                    #endregion
                    #region NPC Talks (2031 & 2032)
                    case 2031: //Initial NPC talk
                        {
                            int ID = ReadLong(data, 4);
                            Handler.NpcTalk(CSocket, ID, 0);
                            break;
                        }
                    case 2032: //Reply NPC Talk
                        {
                            int ID = CSocket.Client.LastNPC;
                            int LinkBack = data[10];
                            if (LinkBack != 255)
                                Handler.NpcTalk(CSocket, ID, LinkBack);
                            break;
                        }
                    #endregion
                    #region ItemPickup
                    case 1101: //Item pickup
                        {
                            data[4] = (byte)(data[4] ^ 0x37);//removing TQs half assed encryption.
                            data[5] = (byte)(data[5] ^ 0x25);
                            int UID = BitConverter.ToInt32(data, 4);
                            Handler.PickupItem(UID, CSocket);
                            break;
                        }
                    #endregion

                    #region Team - NEEDS WORK
                    case 10283:
                        {
                            Console.WriteLine("team Packet");
                            int subtype = data[4];
                            switch (subtype)
                            {
                                case 0://Create team
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Client.Team = new Struct.Team();
                                            CSocket.Client.Team.LeaderID = CSocket.Client.ID;
                                            CSocket.Client.Team.Forbid = false;
                                            CSocket.Client.Team.Members.Add(CSocket.Client.ID, CSocket);
                                            CSocket.Send(EudemonPacket.Team(CSocket.Client.ID, Struct.TeamOption.MakeTeam));
                                        }
                                        else
                                        {
                                            CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are already in a team!", Struct.ChatType.System));
                                        }
                                        break;
                                    }
                                case 1://Request to join
                                    {
                                        if (CSocket.Client.Team != null)
                                        {
                                            CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are already in a team!", Struct.ChatType.System));
                                            break;
                                        }
                                        int Leader = ReadLong(data, 8);
                                        if (MainGS.ClientPool.ContainsKey(Leader))
                                        {
                                            ClientSocket TeamLeader = MainGS.ClientPool[Leader];
                                            if (TeamLeader.Client.Team != null)
                                            {
                                                if (TeamLeader.Client.Team.LeaderID == TeamLeader.Client.ID)
                                                {
                                                    if (!TeamLeader.Client.Team.Forbid)
                                                    {
                                                        if (TeamLeader.Client.Team.Members.Count < 5)
                                                        {
                                                            TeamLeader.Send(EudemonPacket.Team(CSocket.Client.ID, Struct.TeamOption.JoinTeam));
                                                            CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[Team] Request to join team sent to " + TeamLeader.Client.Name, Struct.ChatType.System));
                                                        }
                                                        else
                                                        {
                                                            CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] " + TeamLeader.Client.Name + "'s team is full.", Struct.ChatType.System));
                                                        }
                                                    }
                                                    else
                                                    {
                                                        CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] " + TeamLeader.Client.Name + "'s team forbids new members.", Struct.ChatType.System));
                                                    }
                                                }
                                                else
                                                {
                                                    CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] " + TeamLeader.Client.Name + " is not the team leader.", Struct.ChatType.System));
                                                }
                                            }
                                            else
                                            {
                                                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] " + TeamLeader.Client.Name + " has not created a team.", Struct.ChatType.System));
                                            }
                                        }
                                        break;
                                    }
                                case 2://Exit Team
                                    {
                                        if (CSocket.Client.Team != null)
                                        {
                                            ClientSocket Leader = MainGS.ClientPool[CSocket.Client.Team.LeaderID];
                                            foreach (KeyValuePair<int, ClientSocket> Member in Leader.Client.Team.Members)
                                            {
                                                if (Member.Value.Client.ID != CSocket.Client.ID)
                                                {
                                                    Member.Value.Send(EudemonPacket.Chat(0, "SYSTEM", Member.Value.Client.Name, "[Team] " + CSocket.Client.Name + " has just left the team!", Struct.ChatType.System));
                                                    Member.Value.Send(EudemonPacket.Team(CSocket.Client.ID, Struct.TeamOption.LeaveTeam));
                                                }
                                            }
                                            Leader.Client.Team.Members.Remove(CSocket.Client.ID);
                                            CSocket.Client.Team = null;
                                            //CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[Team] You have left the team.", Struct.ChatType.Top));
                                            CSocket.Send(EudemonPacket.Team(CSocket.Client.ID, Struct.TeamOption.LeaveTeam));
                                        }
                                        else
                                        {
                                            CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.System));
                                        }
                                        break;
                                    }
                                case 3: //Accept Invite
                                    {
                                        if (CSocket.Client.Team != null)
                                        {
                                            CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are already in a team!", Struct.ChatType.System));
                                            break;
                                        }
                                        int Inviter = ReadLong(data, 8);
                                        if (MainGS.ClientPool.ContainsKey(Inviter))
                                        {
                                            ClientSocket TeamLeader = MainGS.ClientPool[Inviter];
                                            if (TeamLeader.Client.Team != null)
                                            {
                                                if (TeamLeader.Client.Team.Members.Count < 5)
                                                {
                                                    if (!TeamLeader.Client.Team.Forbid)
                                                    {
                                                        foreach (KeyValuePair<int, ClientSocket> Member in TeamLeader.Client.Team.Members)
                                                        {
                                                            Member.Value.Send(EudemonPacket.TeamMember(CSocket.Client));
                                                            CSocket.Send(EudemonPacket.TeamMember(Member.Value.Client));
                                                        }
                                                        TeamLeader.Client.Team.Members.Add(CSocket.Client.ID, CSocket);
                                                        CSocket.Client.Team = TeamLeader.Client.Team;
                                                    }
                                                    else
                                                    {
                                                        CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Inviter's team does not accept new members.", Struct.ChatType.System));
                                                    }
                                                }
                                                else
                                                {
                                                    CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Inviter's team is full.", Struct.ChatType.System));
                                                }
                                            }
                                            else
                                            {
                                                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Inviter no longer has a team.", Struct.ChatType.System));
                                            }
                                        }
                                        else
                                        {
                                            CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Inviter is no longer online.", Struct.ChatType.System));
                                        }
                                        break;
                                    }
                                case 4: //Invite to join
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.System));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot invite new members!", Struct.ChatType.System));
                                                break;
                                            }
                                        }
                                        int Invited = ReadLong(data, 8);
                                        if (MainGS.ClientPool.ContainsKey(Invited))
                                        {
                                            ClientSocket InvitedCSocket = MainGS.ClientPool[Invited];
                                            if (InvitedCSocket.Client.Team == null)
                                            {
                                                if (!CSocket.Client.Team.Forbid)
                                                {
                                                    CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[Team] Invited " + InvitedCSocket.Client.Name + " to join your team.", Struct.ChatType.System));
                                                    InvitedCSocket.Send(EudemonPacket.Team(CSocket.Client.ID, Struct.TeamOption.Invite));
                                                }
                                                else
                                                {
                                                    CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Your team forbids new members from joining.", Struct.ChatType.System));
                                                }
                                            }
                                            else
                                            {
                                                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Target is already in a team.", Struct.ChatType.System));
                                            }
                                        }
                                        else
                                        {
                                            CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Target does not exist.", Struct.ChatType.System));
                                        }
                                        break;
                                    }
                                case 5://Accept join request
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.System));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot accept join requests.", Struct.ChatType.System));
                                                break;
                                            }
                                        }
                                        int ToJoin = ReadLong(data, 8);
                                        if (MainGS.ClientPool.ContainsKey(ToJoin))
                                        {
                                            ClientSocket Invited = MainGS.ClientPool[ToJoin];
                                            if (Invited.Client.Team == null)
                                            {
                                                if (!CSocket.Client.Team.Forbid)
                                                {
                                                    foreach (KeyValuePair<int, ClientSocket> Member in CSocket.Client.Team.Members)
                                                    {
                                                        Member.Value.Send(EudemonPacket.TeamMember(Invited.Client));
                                                        Invited.Send(EudemonPacket.TeamMember(Member.Value.Client));
                                                    }
                                                    CSocket.Client.Team.Members.Add(Invited.Client.ID, Invited);
                                                    Invited.Client.Team = CSocket.Client.Team;
                                                }
                                                else
                                                {
                                                    CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Your team forbids new members from joining.", Struct.ChatType.System));
                                                }
                                            }
                                            else
                                            {
                                                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Target is already in a team.", Struct.ChatType.System));
                                            }
                                        }
                                        else
                                        {
                                            CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Target does not exist.", Struct.ChatType.System));
                                        }
                                        break;
                                    }
                                case 6: //Dismiss
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.System));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot dismiss the team.", Struct.ChatType.System));
                                                break;
                                            }
                                        }
                                        foreach (KeyValuePair<int, ClientSocket> Member in CSocket.Client.Team.Members)
                                        {
                                            if (Member.Value.Client.ID != CSocket.Client.ID)
                                            {
                                                Member.Value.Send(EudemonPacket.Team(Member.Value.Client.ID, Struct.TeamOption.DismissTeam));
                                                Member.Value.Client.Team = null;
                                            }
                                        }
                                        CSocket.Client.Team = null;
                                        CSocket.Send(EudemonPacket.Team(CSocket.Client.ID, Struct.TeamOption.DismissTeam));
                                        break;
                                    }
                                case 7: //Kick from team
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.System));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot kick team members.", Struct.ChatType.System));
                                                break;
                                            }
                                        }
                                        int Kick = ReadLong(data, 8);
                                        if (MainGS.ClientPool.ContainsKey(Kick))
                                        {
                                            if (CSocket.Client.Team.Members.ContainsKey(Kick))
                                            {
                                                foreach (KeyValuePair<int, ClientSocket> Member in CSocket.Client.Team.Members)
                                                {
                                                    Member.Value.Send(EudemonPacket.Team(Kick, Struct.TeamOption.Kick));
                                                    if (Member.Value.Client.ID == Kick)
                                                    {
                                                        Member.Value.Client.Team = null;
                                                    }
                                                }
                                                CSocket.Client.Team.Members.Remove(Kick);
                                            }
                                            else
                                            {
                                                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Target not in team.", Struct.ChatType.System));
                                            }
                                        }
                                        else
                                        {
                                            CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Target does not exist.", Struct.ChatType.System));
                                        }
                                        break;
                                    }
                                case 8://Forbid
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.System));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot forbid new joins!", Struct.ChatType.System));
                                                break;
                                            }
                                        }
                                        if (!CSocket.Client.Team.Forbid)
                                        {
                                            CSocket.Client.Team.Forbid = true;
                                        }
                                        break;
                                    }
                                case 9: //Unforbid
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.System));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot forbid new joins!", Struct.ChatType.System));
                                                break;
                                            }
                                        }
                                        if (CSocket.Client.Team.Forbid)
                                        {
                                            CSocket.Client.Team.Forbid = false;
                                        }
                                        break;
                                    }
                                case 10://unForbidMoney
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.System));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot forbid new joins!", Struct.ChatType.System));
                                                break;
                                            }
                                        }
                                        if (CSocket.Client.Team.ForbidMoney)
                                        {
                                            CSocket.Client.Team.ForbidMoney = false;
                                        }
                                        break;
                                    }
                                case 11://forbidMoney
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.System));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot forbid new joins!", Struct.ChatType.System));
                                                break;
                                            }
                                        }
                                        if (CSocket.Client.Team.ForbidMoney)
                                        {
                                            CSocket.Client.Team.ForbidMoney = false;
                                        }
                                        break;
                                    }
                                case 12://ForbidItems
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.System));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot forbid new joins!", Struct.ChatType.System));
                                                break;
                                            }
                                        }
                                        if (!CSocket.Client.Team.ForbidItems)
                                        {
                                            CSocket.Client.Team.ForbidItems = true;
                                        }
                                        break;
                                    }
                                case 13://unForbidItems
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.System));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot forbid new joins!", Struct.ChatType.System));
                                                break;
                                            }
                                        }
                                        if (CSocket.Client.Team.ForbidItems)
                                        {
                                            CSocket.Client.Team.ForbidItems = false;
                                        }
                                        break;
                                    }
                                default:
                                    {
                                        CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Please report: Unknown team subtype: " + subtype, Struct.ChatType.System));
                                        break;
                                    }
                            }
                            break;
                        }
                    #endregion
                    #region Attack
                    case 1022:
                        {
                            int AType = data[20];
                            //Console.WriteLine(System.Environment.TickCount - CSocket.Client.LastAttack);
                            if (System.Environment.TickCount - CSocket.Client.LastAttack < 450 && CSocket.Client.LastAttack > 0)
                            {
                                break;
                            }
                            if (CSocket.Client.Attack != null)
                            {
                                if (CSocket.Client.Attack.Enabled)
                                {
                                    CSocket.Client.Attack.Stop();
                                    CSocket.Client.Attack.Dispose();
                                }
                            }
                            if (CSocket.Client.UpStam.Enabled)
                            {
                                CSocket.Client.UpStam.Stop();
                            }
                            CSocket.Client.LastAttack = System.Environment.TickCount;
                            switch (AType)
                            {
                                case 2://Melee
                                    {
                                        int Target = BitConverter.ToInt32(data, 12);
                                        Handler.Attack(Target, 0, 2, CSocket.Client.X, CSocket.Client.Y, CSocket);
                                        break;
                                    }
                                case 21: // Magical
                                    {
                                        int TargetID = 0;
                                        int decskill = 0;
                                        int decx = 0;
                                        int decy = 0;
                                        long targ = ((long)data[12] & 0xFF) | (((long)data[13] & 0xFF) << 8) | (((long)data[14] & 0xFF) << 16) | (((long)data[15] & 0xFF) << 24);
                                        targ = ((((targ & 0xffffe000) >> 13) | ((targ & 0x1fff) << 19)) ^ 0x5F2D2463 ^ CSocket.Client.ID) - 0x746F4AE6;
                                        TargetID = Convert.ToInt32(targ);
                                        ushort myvar = Convert.ToUInt16(((long)data[24] & 0xFF) | (((long)data[25] & 0xFF) << 8));
                                        myvar ^= (ushort)0x915d;
                                        myvar ^= (ushort)CSocket.Client.ID;
                                        myvar = (ushort)(myvar << 0x3 | myvar >> 0xd);
                                        myvar -= 0xeb42;
                                        decskill = myvar;
                                        long xx = (data[16] & 0xFF) | ((data[17] & 0xFF) << 8);
                                        long yy = (data[18] & 0xFF) | ((data[19] & 0xFF) << 8);
                                        xx = xx ^ (CSocket.Client.ID & 0xffff) ^ 0x2ed6;
                                        xx = ((xx << 1) | ((xx & 0x8000) >> 15)) & 0xffff;
                                        xx |= 0xffff0000;
                                        xx -= 0xffff22ee;
                                        yy = yy ^ (CSocket.Client.ID & 0xffff) ^ 0xb99b;
                                        yy = ((yy << 5) | ((yy & 0xF800) >> 11)) & 0xffff;
                                        yy |= 0xffff0000;
                                        yy -= 0xffff8922;
                                        decx = Convert.ToInt32(xx);
                                        decy = Convert.ToInt32(yy);
                                        Handler.Attack(TargetID, decskill, 21, decx, decy, CSocket);
                                        break;
                                    }
                                case 25:
                                    {
                                        int TargetID = (data[15] << 24) + (data[14] << 16) + (data[13] << 8) + (data[12]);
                                        Handler.Attack(TargetID, 0, 25, CSocket.Client.X, CSocket.Client.Y, CSocket);
                                        break;
                                    }
                                default:
                                    {
                                        CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[Handler-Error] Please report: Unable to handle 1002 subtype " + AType, Struct.ChatType.System));
                                        break;
                                    }
                            }
                            break;
                        }
                    #endregion
                    #region 3EC(1004) Chat Packet
                    case 1004:
                        {
                            Handler.Chat(data, CSocket);
                            break;
                        }
                    #endregion
                    default:
                        {
                            Console.WriteLine("[GameServer] Unknown packet type: " + Type);
                            CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[Handler-Error] Please report: Unable to handle packet type " + Type, Struct.ChatType.System));
                            break;
                        }
                }
                if (Split1 != null)
                    ProcessPacket(Split1, CSocket);
                if (Split2 != null)
                    ProcessPacket(Split2, CSocket);
                if (Split3 != null)
                    ProcessPacket(Split3, CSocket);
                if (Split4 != null)
                    ProcessPacket(Split4, CSocket);
                if (Split5 != null)
                    ProcessPacket(Split5, CSocket);
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
                return;
            }
        }
        public static void ProcessPacket(byte[] data, ClientSocket CSocket)
        {
            try
            {
                byte[] Split1 = null;
                byte[] Split2 = null;
                byte[] Split3 = null;
                //byte[] Split4;
                //byte[] Split5;
                int Type = (BitConverter.ToInt16(data, 2));
                int Length = (data[1] << 8) + data[0]; Length += 8;
                //if (data.Length > Length)
                //{
                //    int Len2 = (data[Length + 1] << 8) + data[Length]; Len2 += 8;
                //    Split1 = new byte[Len2];
                //    Array.Copy(data, Length, Split1, 0, Len2);
                //    if (Len2 + Length < data.Length)
                //    {
                //        int Len3 = (data[Length + Len2 + 1] << 8) + data[Length + Len2]; Len3 += 8;
                //        Split2 = new byte[Len3];
                //        Array.Copy(data, Length + Len2, Split2, 0, Len3);
                //        if (Len2 + Len3 + Length < data.Length)
                //        {
                //            int Len4 = (data[Length + Len2 + Len3 + 1] << 8) + data[Length + Len2 + Len3]; Len4 += 8;
                //            Split3 = new byte[Len4];
                //            Array.Copy(data, Length + Len2 + Len3, Split3, 0, Len4);
                //        }
                //    }
                //}
                //byte[] data = new byte[Length];
                //Array.Copy(data, data, Length);
                Console.WriteLine("[PacketLog] New Packet Recived, Type: " + Type);
                Console.WriteLine(Dump(data));
                switch (Type)
                {
                    case 1052: //End Authorization Process.
                        {
                            ulong Keys;
                            Keys = data[11];
                            Keys = (Keys << 8) | data[10];
                            Keys = (Keys << 8) | data[9];
                            Keys = (Keys << 8) | data[8];
                            Keys = (Keys << 8) | data[7];
                            Keys = (Keys << 8) | data[6];
                            Keys = (Keys << 8) | data[5];
                            Keys = (Keys << 8) | data[4];
                            Console.WriteLine("[GameServer] Confirming login with LoginServer");
                            if (Nano.AuthenticatedLogins.ContainsKey(Keys))
                            {
                                CSocket.AccountName = Nano.AuthenticatedLogins[Keys].Account;
                                Console.WriteLine("[GameServer] Authenticated Login.");
                                ConnectionRequest User = Nano.AuthenticatedLogins[Keys];
                                User.Expire(false);
                                CSocket.Client = Database.Database.GetCharacter(User.Account);
                                if (CSocket.Client == null)
                                {
                                    if (Database.Database.LoadNovaCharacter(User.Account))
                                    {
                                        Console.WriteLine("user has account");
                                        CSocket.Client = Database.Database.GetCharacter(User.Account);
                                    }
                                    else
                                    {
                                        Console.WriteLine("user making account");

                                        //CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", "ALLUSERS", "NEW_ROLE", Struct.ChatType.LoginInformation));
                                        CSocket.Send(ConquerPacket.Chat(5, "SYSTEM", "ALLUSERS", "NEW_ROLE", Struct.ChatType.LoginInformation));
                                        return;
                                    }
                                }
                                if (CSocket.Client == null)
                                {

                                    //CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", "ALLUSERS", "NEW_ROLE", Struct.ChatType.LoginInformation));
                                    CSocket.Send(ConquerPacket.Chat(5, "SYSTEM", "ALLUSERS", "NEW_ROLE", Struct.ChatType.LoginInformation));
                                    return;
                                }
                                Calculation.Vitals(CSocket, true);
                                if (CSocket.Client.First)
                                {
                                    CSocket.Client.CurrentMP = CSocket.Client.MaxMP;
                                    CSocket.Client.CurrentHP = CSocket.Client.MaxHP;
                                }
                                Database.Database.GetItems(CSocket);
                                if (Nano.ClientPool.ContainsKey(CSocket.Client.ID))
                                {
                                    ClientSocket C = Nano.ClientPool[CSocket.Client.ID];
                                    C.Send(ConquerPacket.Chat(0, "SYSTEM", C.Client.Name, "[ERROR] Your character has logged in from another location, you're being booted.", Struct.ChatType.Talk));
                                    C.Disconnect();
                                }
                                //lock(Nano.ClientPool)
                                //{
                                try
                                {
                                    Monitor.Enter(Nano.ClientPool);
                                    Nano.ClientPool.Add(CSocket.Client.ID, CSocket);
                                    //}
                                }
                                catch (Exception e)
                                {
                                    Console.WriteLine(e.ToString());
                                }
                                finally
                                {
                                    Monitor.Exit(Nano.ClientPool);
                                }
                                //}
                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", "ALLUSERS", "ANSWER_OK", Struct.ChatType.LoginInformation));
                                CSocket.Send(ConquerPacket.CharacterInfo(CSocket));
                                //PLEASE DO NOT REMOVE THIS CODE!
                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "This server is a branch of CoEmu code. Portions are expressly owned by the CoEmu Foundation.", Struct.ChatType.Talk));
                                //
                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "Welcome to CoEmu v2: Nano, " + CSocket.Client.Name, Struct.ChatType.Talk));
                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "There are currently " + Nano.ClientPool.Count + " players online.", Struct.ChatType.Talk));
                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "Use of this server binds you to the Terms of Service (ToS) located on http://www.coemu.org", Struct.ChatType.Talk));
                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "Current server rates: Prof: " + Nano.PROF_MULTIPLER + "x, Skill: " + Nano.SKILL_MULTIPLER + "x, Exp: " + Nano.EXP_MULTIPLER + "x.", Struct.ChatType.Talk));
                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "Be kind to your fellow player and have a good time.", Struct.ChatType.Talk));
                                /*Handler.Text("Welcome to CoEmu.Nano. As you will undoubtedly notice, you can't do much right now.\n", CSocket);
                                Handler.Text("If you are connected and see this message, you are helping to test Nano out. Thank you.\n", CSocket);
                                Handler.Text("Please do not whisper or bug PMs/GMs, we know that you can't do most of the things you should be able to.\n", CSocket);
                                Handler.Text("As you can obviously see, you are naked. Go hunt!\n", CSocket);
                                Handler.End(CSocket);*/
                                if (CSocket.Client.First)
                                {
                                    Database.Database.SaveCharacter(CSocket.Client);
                                    //Handler.Text("Welcome to the WONDERFUL world of CoEmu.Nano,\n CoEmu v2's leveling server!", CSocket);
                                    //Handler.Text("\n On behalf of every GM, PM, and supporter of CoEmu v2,", CSocket);
                                    //Handler.Text("\n I would like to thank you all for the\n wonder that Nova was.", CSocket);
                                    //Handler.Text("\n This server is dedicated to not only\n Rimik from Pyramid", CSocket);
                                    //Handler.Text("\n But to every CoEmu v2 supporter that has\n ever been a part of our family.", CSocket);
                                    //Handler.Text("\n Good luck in this new world, conquerer.", CSocket);
                                    //Handler.Text("\n You've been started off with some basic items to help your journey.", CSocket);
                                    //Handler.Text("\n Use of this server BINDS YOU to the CoEmu v2 terms of service.", CSocket);
                                    //Handler.End(CSocket);
                                }
                                ConquerPacket.ToServer(ConquerPacket.Chat(0, "SYSTEM", "ALLUSERS", CSocket.Client.Name + " has come online.", Struct.ChatType.Top), 0);
                            }
                            else
                            {
                                Console.WriteLine("[GameServer] Unauthenticated Login.");
                                CSocket.Disconnect();
                            }
                            break;
                        }
                    #region CreateCharacter
                    case 1001://Create Character
                        {
                            Handler.NewCharacter(data, CSocket);
                            break;
                        }
                    #endregion
                    #region 0x3f2(1010) Multi-Function Packet
                    case 1010: // 0x3f2, Multi-Function Packet
                        {
                            if (data.Length < 0x16)
                                break;
                            int SubType = data[0x16];
                            switch (SubType)
                            {
                                case 74: //Start login sequence.
                                    {
                                        Console.WriteLine("[GameServer] Login Sequence started for " + CSocket.Client.Name);
                                        //CSocket.Send(ConquerPacket.General(CSocket.Client.ID, (int)CSocket.Client.Map, CSocket.Client.X, CSocket.Client.Y, 0, Struct.DataType.MapShow));
                                        CSocket.Send(ConquerPacket.General(CSocket.Client.ID, (int)CSocket.Client.Map, 0, CSocket.Client.X, CSocket.Client.Y, 0, Struct.DataType.MapShow));
                                        ConquerPacket.ToLocal(ConquerPacket.SpawnCharacter(CSocket), CSocket.Client.X, CSocket.Client.Y, (int)CSocket.Client.Map, 0, CSocket.Client.ID);
                                        Spawn.All(CSocket);
                                        /*CSocket.Client.Save = new Timer();
                                        CSocket.Client.Save.Elapsed += delegate {
                                            Database.Database.SaveCharacter(CSocket.Client);
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "Saved " + CSocket.Client.Name, Struct.ChatType.Top));
                                        };
                                        CSocket.Client.Save.Interval = 20000;
                                        CSocket.Client.Save.Start();*/
                                        CSocket.Client.CurrentStam = 100;
                                        CSocket.Client.UpStam = new System.Timers.Timer();
                                        CSocket.Client.UpStam.Interval = 100;
                                        CSocket.Client.UpStam.Elapsed += delegate { CSocket.AddStam(); };
                                        CSocket.Send(ConquerPacket.Status(CSocket, 2, CSocket.Client.CurrentStam, Struct.StatusTypes.Stamina));
                                        CSocket.Client.LastAttack = System.Environment.TickCount;
                                        break;
                                    }
                                case 114: //Request to show minimap
                                    {
                                        CSocket.Send(ConquerPacket.MiniMap(true));
                                        break;
                                    }
                                case 75: //Request Hotkeys
                                    {
                                        CSocket.Send(ConquerPacket.General(CSocket.Client.ID, 0, 0, 0, 0, 0, Struct.DataType.HotKeys));
                                        break;
                                    }
                                case 76: //Request Friends
                                    {
                                        //TODO: Friends lists
                                        CSocket.Send(ConquerPacket.General(CSocket.Client.ID, 0, 0, 0, 0, 0, Struct.DataType.ConfirmFriends));
                                        break;
                                    }
                                case 77://Weapon Prof.
                                    {
                                        Database.Database.GetProfs(CSocket);
                                        foreach (KeyValuePair<int, Struct.CharProf> Prof in CSocket.Client.Profs)
                                        {
                                            CSocket.Send(ConquerPacket.Prof(Prof.Value.ID, Prof.Value.Level, Prof.Value.Exp));
                                        }
                                        CSocket.Send(ConquerPacket.General(CSocket.Client.ID, 0, 0, 0, 0, 0, Struct.DataType.ConfirmProf));
                                        break;
                                    }
                                case 78://Confirm Skills
                                    {
                                        Database.Database.GetSkills(CSocket);
                                        foreach (KeyValuePair<int, Struct.CharSkill> Skill in CSocket.Client.Skills)
                                        {
                                            CSocket.Send(ConquerPacket.Skill(Skill.Value.ID, Skill.Value.Level, Skill.Value.Exp));
                                        }
                                        CSocket.Send(ConquerPacket.General(CSocket.Client.ID, 0, 0, 0, 0, 0, Struct.DataType.ConfirmSkills));
                                        break;
                                    }
                                case 85: //Portal
                                    {
                                        int X = ReadShort(data, 12);
                                        int Y = ReadShort(data, 14);
                                        Handler.Portal(X, Y, CSocket);
                                        break;
                                    }
                                case 97: //Confirm Guild
                                    {
                                        //TODO: Guild
                                        CSocket.Send(ConquerPacket.General(CSocket.Client.ID, 0, 0, 0, 0, 0, Struct.DataType.ConfirmGuild));
                                        break;
                                    }
                                case 130: //Confirm Login Complete
                                    {
                                        CSocket.Send(ConquerPacket.General(CSocket.Client.ID, 0, 0, 0, 0, 0, Struct.DataType.ConfirmLoginComplete));
                                        foreach (KeyValuePair<int, Struct.ItemInfo> Item in CSocket.Client.Inventory)
                                        {
                                            CSocket.Send(ConquerPacket.ItemInfo(Item.Value.UID, Item.Value.ItemID, Item.Value.Plus, Item.Value.Bless, Item.Value.Enchant, Item.Value.Soc1, Item.Value.Soc2, Item.Value.Dura, Item.Value.MaxDura, Item.Value.Position, Item.Value.Color));
                                        }
                                        #region ItemCalculations
                                        foreach (KeyValuePair<int, Struct.ItemInfo> Item in CSocket.Client.Equipment)
                                        {
                                            switch (Item.Value.Soc1)
                                            {
                                                case 1:
                                                    {
                                                        CSocket.Client.NPG++;
                                                        break;
                                                    }
                                                case 2:
                                                    {
                                                        CSocket.Client.RPG++;
                                                        break;
                                                    }
                                                case 3:
                                                    {
                                                        CSocket.Client.SPG++;
                                                        break;
                                                    }
                                                case 11:
                                                    {
                                                        CSocket.Client.NDG++;
                                                        break;
                                                    }
                                                case 12:
                                                    {
                                                        CSocket.Client.RDG++;
                                                        break;
                                                    }
                                                case 13:
                                                    {
                                                        CSocket.Client.SDG++;
                                                        break;
                                                    }
                                                case 71:
                                                    {
                                                        CSocket.Client.NTG++;
                                                        break;
                                                    }
                                                case 72:
                                                    {
                                                        CSocket.Client.RTG++;
                                                        break;
                                                    }
                                                case 73:
                                                    {
                                                        CSocket.Client.STG++;
                                                        break;
                                                    }
                                                default:
                                                    {
                                                        CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Please report: Unknown GemID: " + Item.Value.Soc1, Struct.ChatType.Talk));
                                                        break;
                                                    }

                                            }
                                            switch (Item.Value.Soc2)
                                            {
                                                case 1:
                                                    {
                                                        CSocket.Client.NPG++;
                                                        break;
                                                    }
                                                case 2:
                                                    {
                                                        CSocket.Client.RPG++;
                                                        break;
                                                    }
                                                case 3:
                                                    {
                                                        CSocket.Client.SPG++;
                                                        break;
                                                    }
                                                case 11:
                                                    {
                                                        CSocket.Client.NDG++;
                                                        break;
                                                    }
                                                case 12:
                                                    {
                                                        CSocket.Client.RDG++;
                                                        break;
                                                    }
                                                case 13:
                                                    {
                                                        CSocket.Client.SDG++;
                                                        break;
                                                    }
                                                case 71:
                                                    {
                                                        CSocket.Client.NTG++;
                                                        break;
                                                    }
                                                case 72:
                                                    {
                                                        CSocket.Client.RTG++;
                                                        break;
                                                    }
                                                case 73:
                                                    {
                                                        CSocket.Client.STG++;
                                                        break;
                                                    }
                                                default:
                                                    {
                                                        CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Please report: Unknown GemID: " + Item.Value.Soc2, Struct.ChatType.Talk));
                                                        break;
                                                    }

                                            }
                                            switch (Item.Value.Bless)
                                            {
                                                case 7:
                                                    {
                                                        CSocket.Client.Bless += 7;
                                                        break;
                                                    }
                                                case 5:
                                                    {
                                                        CSocket.Client.Bless += 5;
                                                        break;
                                                    }
                                                case 3:
                                                    {
                                                        CSocket.Client.Bless += 3;
                                                        break;
                                                    }
                                                case 1:
                                                    {
                                                        CSocket.Client.Bless += 1;
                                                        break;
                                                    }
                                                case 0:
                                                    {
                                                        break;
                                                    }
                                                default:
                                                    {
                                                        CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Invalid bless: " + Item.Value.Bless, Struct.ChatType.Top));
                                                        break;
                                                    }
                                            }
                                            if (Nano.Items.ContainsKey(Item.Value.ItemID))
                                            {
                                                Struct.ItemData ItemD = Nano.Items[Item.Value.ItemID];
                                                CSocket.Client.BaseMagicAttack += ItemD.MagicAttack;
                                                if (Item.Value.Position == 5)
                                                {
                                                    CSocket.Client.BaseMaxAttack += (int)Math.Floor(.5 * ItemD.MaxDamage);
                                                    CSocket.Client.BaseMinAttack += (int)Math.Floor(.5 * ItemD.MinDamage);
                                                }
                                                else
                                                {
                                                    CSocket.Client.BaseMaxAttack += ItemD.MaxDamage;
                                                    CSocket.Client.BaseMinAttack += ItemD.MinDamage;
                                                }
                                                CSocket.Client.Defense += ItemD.DefenseAdd;
                                                CSocket.Client.MaxHP += ItemD.HPAdd;
                                                CSocket.Client.MaxHP += Item.Value.Enchant;
                                                CSocket.Client.MagicDefense += ItemD.MDefenseAdd;
                                                CSocket.Client.MaxMP += ItemD.MPAdd;
                                                CSocket.Client.Dodge += ItemD.DodgeAdd;
                                            }
                                            if (Item.Value.Plus > 0)
                                            {
                                                string s_ItemID = Convert.ToString(Item.Value.ItemID);
                                                int itemidsimple = 0;
                                                if ((Item.Value.ItemID >= 900000 && Item.Value.ItemID <= 900999) || (Item.Value.ItemID >= 111303 && Item.Value.ItemID <= 118999) || (Item.Value.ItemID >= 130003 && Item.Value.ItemID <= 139999))//Shields, Helms, Armors
                                                {
                                                    /*s_ItemID = s_ItemID.Remove((s_ItemID.Length - 3), 1);
                                                    s_ItemID = s_ItemID.Insert((s_ItemID.Length - 2), "0");
                                                    s_ItemID = s_ItemID.Remove((s_ItemID.Length - 1), 1);
                                                    s_ItemID = s_ItemID.Insert((s_ItemID.Length), "0");*/
                                                    s_ItemID = s_ItemID.Remove((s_ItemID.Length - 1), 1);
                                                    s_ItemID = s_ItemID.Insert(s_ItemID.Length, "0");
                                                    itemidsimple = Convert.ToInt32(s_ItemID);
                                                }
                                                else if ((Item.Value.ItemID >= 150000 && Item.Value.ItemID <= 160250) || (Item.Value.ItemID >= 500000 && Item.Value.ItemID <= 500400) || (Item.Value.ItemID >= 120003 && Item.Value.ItemID <= 121249) || (Item.Value.ItemID >= 421003 && Item.Value.ItemID <= 421339))//BS's, Bows, Necky/Bags
                                                {
                                                    s_ItemID = s_ItemID.Remove((s_ItemID.Length - 1), 1);
                                                    s_ItemID = s_ItemID.Insert((s_ItemID.Length), "0");
                                                    itemidsimple = Convert.ToInt32(s_ItemID);
                                                }
                                                else if (Item.Value.ItemID >= 510000 && Item.Value.ItemID <= 580400)//2 Hander
                                                {
                                                    s_ItemID = s_ItemID.Remove(0, 3);
                                                    s_ItemID = s_ItemID.Insert(0, "555");
                                                    s_ItemID = s_ItemID.Remove((s_ItemID.Length - 1), 1);
                                                    s_ItemID = s_ItemID.Insert((s_ItemID.Length), "0");
                                                    itemidsimple = Convert.ToInt32(s_ItemID);
                                                }
                                                else if (Item.Value.ItemID >= 410000 && Item.Value.ItemID <= 490400 && itemidsimple == 0)//1 Handers
                                                {
                                                    s_ItemID = s_ItemID.Remove(0, 3);
                                                    s_ItemID = s_ItemID.Insert(0, "444");
                                                    s_ItemID = s_ItemID.Remove((s_ItemID.Length - 1), 1);
                                                    s_ItemID = s_ItemID.Insert((s_ItemID.Length), "0");
                                                    itemidsimple = Convert.ToInt32(s_ItemID);
                                                }
                                                if (Nano.ItemPluses.ContainsKey(itemidsimple))
                                                {
                                                    Struct.ItemPlusDB IPlus = Nano.ItemPluses[itemidsimple];
                                                    if (IPlus.DB.ContainsKey(Item.Value.Plus))
                                                    {
                                                        Struct.ItemPlus iPlus = IPlus.DB[Item.Value.Plus];
                                                        CSocket.Client.BaseMaxAttack += iPlus.MaxDmg;
                                                        CSocket.Client.BaseMinAttack += iPlus.MinDmg;
                                                        CSocket.Client.Defense += iPlus.DefenseAdd;
                                                        CSocket.Client.BaseMagicAttack += iPlus.MDamageAdd;
                                                        CSocket.Client.BonusMagicAttack += iPlus.MDamageAdd;
                                                        CSocket.Client.BonusMagicDefense += iPlus.MDefAdd;
                                                        CSocket.Client.MaxHP += iPlus.HPAdd;
                                                        CSocket.Client.Dodge += iPlus.DodgeAdd;
                                                        //TODO: HP, etc
                                                    }
                                                }
                                            }
                                        #endregion
                                            CSocket.Send(ConquerPacket.ItemInfo(Item.Value.UID, Item.Value.ItemID, Item.Value.Plus, Item.Value.Bless, Item.Value.Enchant, Item.Value.Soc1, Item.Value.Soc2, Item.Value.Dura, Item.Value.MaxDura, Item.Value.Position, Item.Value.Color));
                                        }
                                        Calculation.Attack(CSocket);
                                        CSocket.Send(ConquerPacket.Status(CSocket, 2, 0, Struct.StatusTypes.StatusEffect));
                                        break;
                                    }
                                case 79: //Direction
                                    {
                                        int Direction = ReadShort(data, 20);
                                        if (Direction >= 0 && Direction <= 7)
                                            CSocket.Client.Direction = Direction;
                                        ConquerPacket.ToLocal(ConquerPacket.General(CSocket.Client.ID, 0, 0, CSocket.Client.X, CSocket.Client.Y, CSocket.Client.Direction, Struct.DataType.Direction), CSocket.Client.X, CSocket.Client.Y, (int)CSocket.Client.Map, 0, CSocket.Client.ID);
                                        break;
                                    }
                                case 102:
                                    {
                                        int Target = ReadLong(data, 12);
                                        if (Nano.ClientPool.ContainsKey(Target))
                                            CSocket.Send(ConquerPacket.SpawnCharacter(Nano.ClientPool[Target]));
                                        else if (Nano.Monsters.ContainsKey(Target))
                                        {
                                            Monster Mob = Nano.Monsters[Target];
                                            CSocket.Send(ConquerPacket.SpawnMonster(Mob.UID, Mob.Info.Mesh, Mob.X, Mob.Y, Mob.Info.Name, Mob.CurrentHP, Mob.Level, Mob.Direction));
                                        }
                                        break;
                                    }
                                case 81: //Action
                                    {
                                        int Action = ReadLong(data, 12);
                                        if (Enum.IsDefined(typeof(Struct.ActionType), (Struct.ActionType)Action))
                                        {
                                            CSocket.Client.Action = Action;
                                            ConquerPacket.ToLocal(ConquerPacket.General(CSocket.Client.ID, CSocket.Client.Action, 0, CSocket.Client.X, CSocket.Client.Y, CSocket.Client.Direction, Struct.DataType.Action), CSocket.Client.X, CSocket.Client.Y, (int)CSocket.Client.Map, 0, CSocket.Client.ID);
                                            if (Action == 250 && !CSocket.Client.UpStam.Enabled)
                                            {
                                                CSocket.Client.UpStam.Start();
                                            }
                                            else if (Action != 250 && CSocket.Client.UpStam.Enabled)
                                            {
                                                CSocket.Client.UpStam.Stop();
                                            }
                                        }
                                        else
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Please report bug: Unknown action type: " + Action, Struct.ChatType.Talk));
                                        }
                                        break;
                                    }
                                case 96: //PK Mode
                                    {
                                        int PkType = data[12];
                                        if (PkType > 4)
                                            break;
                                        CSocket.Client.PKMode = (Struct.PkType)PkType;
                                        CSocket.Send(ConquerPacket.General(CSocket.Client.ID, PkType, 0, 0, 0, 0, Struct.DataType.PkMode));
                                        break;
                                    }
                                case 94://Revive
                                    {
                                        //TODO: Revive points
                                        if (CSocket.Client.Dead)
                                        {
                                            CSocket.Client.CurrentHP = CSocket.Client.MaxHP;
                                            CSocket.Client.Dead = false;
                                            CSocket.Send(ConquerPacket.Status(CSocket, 2, 0, Struct.StatusTypes.StatusEffect));
                                            CSocket.Send(ConquerPacket.Status(CSocket, 2, CSocket.Client.Model, Struct.StatusTypes.Model));
                                            CSocket.Send(ConquerPacket.Status(CSocket, 2, CSocket.Client.CurrentHP, Struct.StatusTypes.Hp));
                                            ConquerPacket.ToLocal(ConquerPacket.General(CSocket.Client.ID, CSocket.Client.X, CSocket.Client.Y, 0, 0, 0, Struct.DataType.EntityRemove), CSocket.Client.X, CSocket.Client.Y, (int)CSocket.Client.Map, 0, CSocket.Client.ID);
                                            ConquerPacket.ToLocal(ConquerPacket.SpawnCharacter(CSocket), CSocket.Client.X, CSocket.Client.Y, (int)CSocket.Client.Map, 0, 0);
                                            ConquerPacket.ToLocal(ConquerPacket.Effect(CSocket.Client.ID, "relive"), CSocket.Client.X, CSocket.Client.Y, (int)CSocket.Client.Map, 0, 0);
                                        }
                                        break;
                                    }
                                case 133: // Jump
                                    {
                                        CSocket.Client.LastAttack = 0;
                                        //TODO: Pet jumps
                                        int NewX = ReadShort(data, 12);
                                        int NewY = ReadShort(data, 14);
                                        if (CSocket.Client.Attack != null)
                                        {
                                            if (CSocket.Client.Attack.Enabled)
                                            {
                                                CSocket.Client.Attack.Stop();
                                                CSocket.Client.Attack.Dispose();
                                            }
                                        }
                                        if (CSocket.Client.UpStam.Enabled)
                                        {
                                            CSocket.Client.UpStam.Stop();
                                        }
                                        Handler.Jump(NewX, NewY, CSocket);
                                        break;
                                    }
                                default:
                                    {
                                        Console.WriteLine("[GameServer] Unknown 0x3F2 Packet Subtype: " + SubType);
                                        break;
                                    }
                            }
                            break;
                        }
                    #endregion
                    #region 0x3F1(1009) Item / Ping Packet
                    case 1009:
                        {
                            int Subtype = data[12];
                            //TODO: Prevent this packet from being used as a ghost.
                            if (CSocket.Client.Dead && Subtype != 27)
                            {
                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You are dead.", Struct.ChatType.Top));
                                break;
                            }
                            if (CSocket.Client.Attack != null)
                            {
                                if (CSocket.Client.Attack.Enabled && Subtype != 27)
                                {
                                    CSocket.Client.Attack.Stop();
                                    CSocket.Client.Attack.Dispose();
                                }
                            }
                            switch (Subtype)
                            {
                                case 1:
                                    {
                                        Handler.ItemBuy(data, CSocket);
                                        //CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[TODO] ItemBuy.", Struct.ChatType.Top));
                                        break;
                                    }
                                case 2:
                                    {
                                        Handler.ItemSell(data, CSocket);
                                        break;
                                    }
                                case 4:
                                    {
                                        int UID = ReadLong(data, 4);
                                        int Location = data[8];
                                        Handler.ItemEquip(Location, UID, CSocket);
                                        break;
                                    }
                                case 6:
                                    {
                                        int UID = ReadLong(data, 4);
                                        int Location = data[8];
                                        Handler.ItemUnequip(Location, UID, CSocket);
                                        break;
                                    }
                                case 9://Request WHS Money
                                    {
                                        int ID = ReadLong(data, 4);
                                        CSocket.Send(ConquerPacket.ItemUsage(ID, CSocket.Client.WHMoney, Struct.ItemUsage.ViewWarehouse));
                                        break;
                                    }
                                case 10://Deposit WHS Money
                                    {
                                        int Amount = ReadLong(data, 8);
                                        if (CSocket.Client.Money >= Amount)
                                        {
                                            CSocket.Client.Money -= Amount;
                                            CSocket.Client.WHMoney += Amount;
                                            CSocket.Send(ConquerPacket.Status(CSocket, 2, CSocket.Client.Money, Struct.StatusTypes.InvMoney));
                                        }
                                        break;
                                    }
                                case 11://Withdraw WHS Money
                                    {
                                        int Amount = ReadLong(data, 8);
                                        if (CSocket.Client.WHMoney >= Amount)
                                        {
                                            CSocket.Client.WHMoney -= Amount;
                                            CSocket.Client.Money += Amount;
                                            CSocket.Send(ConquerPacket.Status(CSocket, 2, CSocket.Client.Money, Struct.StatusTypes.InvMoney));
                                        }
                                        break;
                                    }
                                case 20://Upgrade Item w/ met
                                    {
                                        int Reagent = ReadLong(data, 8);
                                        int ItemUID = ReadLong(data, 4);
                                        if (CSocket.Client.Inventory.ContainsKey(ItemUID) && CSocket.Client.Inventory.ContainsKey(Reagent))
                                        {
                                            Struct.ItemInfo Meteor = CSocket.Client.Inventory[Reagent];
                                            if (Meteor.ItemID != 1088001)
                                                break;
                                            Struct.ItemInfo Item = CSocket.Client.Inventory[ItemUID];
                                            if (Calculation.CanUpgrade(Convert.ToString(Item.ItemID)))
                                            {
                                                Struct.ItemData iData = Nano.Items[Item.ItemID];
                                                if (iData.Level < 130)
                                                {
                                                    if (Calculation.Type2(Convert.ToString(Item.ItemID)) == 11 && Calculation.WeaponType(Convert.ToString(Item.ItemID)) != 117 && iData.Level < 120 || Calculation.WeaponType(Convert.ToString(Item.ItemID)) == 117 && iData.Level < 112 || Calculation.Type2(Convert.ToString(Item.ItemID)) == 13 && iData.Level < 120 || Calculation.Type2(Convert.ToString(Item.ItemID)) == 15 && iData.Level < 127 || Calculation.Type2(Convert.ToString(Item.ItemID)) == 16 && iData.Level < 129 || Calculation.Type1(Convert.ToString(Item.ItemID)) == 4 || Calculation.Type1(Convert.ToString(Item.ItemID)) == 5 || Calculation.Type2(Convert.ToString(Item.ItemID)) == 12 || Calculation.WeaponType(Convert.ToString(Item.ItemID)) == 132 && iData.Level <= 12)
                                                    {
                                                        bool Upgraded = false;
                                                        double LessChance = iData.Level / 3;
                                                        Console.WriteLine(Calculation.Quality(Convert.ToString(Item.ItemID)) + ", " + (120 - LessChance));
                                                        if (Calculation.Quality(Convert.ToString(Item.ItemID)) == 3 || Calculation.Quality(Convert.ToString(Item.ItemID)) == 4 || Calculation.Quality(Convert.ToString(Item.ItemID)) == 5)
                                                        {
                                                            if (Calculation.PercentSuccess(99 - LessChance))
                                                                Upgraded = true;
                                                        }
                                                        else if (Calculation.Quality(Convert.ToString(Item.ItemID)) == 6)
                                                        {
                                                            if (Calculation.PercentSuccess(90 - LessChance))
                                                                Upgraded = true;
                                                        }
                                                        else if (Calculation.Quality(Convert.ToString(Item.ItemID)) == 7)
                                                        {
                                                            if (Calculation.PercentSuccess(87 - LessChance))
                                                                Upgraded = true;
                                                        }
                                                        else if (Calculation.Quality(Convert.ToString(Item.ItemID)) == 8)
                                                        {
                                                            if (Calculation.PercentSuccess(83 - LessChance))
                                                                Upgraded = true;
                                                        }
                                                        else if (Calculation.Quality(Convert.ToString(Item.ItemID)) == 9)
                                                        {
                                                            if (Calculation.PercentSuccess(79 - LessChance))
                                                            {
                                                                Upgraded = true;
                                                            }
                                                        }
                                                        else
                                                        {
                                                            if (Calculation.PercentSuccess(99 - LessChance))
                                                                Upgraded = true;
                                                        }
                                                        if (Upgraded)
                                                        {
                                                            CSocket.Send(ConquerPacket.ItemUsage(Reagent, 255, Struct.ItemUsage.RemoveItem));
                                                            CSocket.Send(ConquerPacket.ItemUsage(Item.UID, 255, Struct.ItemUsage.RemoveItem));
                                                            Database.Database.DeleteItem(Reagent);
                                                            CSocket.Client.Inventory.Remove(Reagent);
                                                            Item.ItemID = Calculation.NextEquipLevel(Item.ItemID);
                                                            if (Item.Soc1 == 0)
                                                            {
                                                                if (Calculation.PercentSuccess(0.00033))
                                                                {
                                                                    Item.Soc1 = 255;
                                                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "What a lucky person, your item has just gotten an extra socket! Congratulations!", Struct.ChatType.Top));
                                                                }
                                                            }
                                                            if (Item.Soc1 > 0)
                                                            {
                                                                if (Item.Soc2 == 0)
                                                                {
                                                                    if (Calculation.PercentSuccess(0.00022))
                                                                    {
                                                                        Item.Soc2 = 255;
                                                                        CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "What a lucky person, your item has just gotten an extra socket! Congratulations!", Struct.ChatType.Top));
                                                                    }
                                                                }
                                                            }
                                                            Database.Database.UpdateItem(Item);
                                                            CSocket.Send(ConquerPacket.ItemInfo(Item.UID, Item.ItemID, Item.Plus, Item.Bless, Item.Enchant, Item.Soc1, Item.Soc2, Item.Dura, Item.MaxDura, Item.Position, Item.Color));
                                                        }
                                                        else
                                                        {
                                                            CSocket.Send(ConquerPacket.ItemUsage(Reagent, 255, Struct.ItemUsage.RemoveItem));
                                                            Database.Database.DeleteItem(Reagent);
                                                            CSocket.Client.Inventory.Remove(Reagent);
                                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "Better luck next time!", Struct.ChatType.Top));
                                                        }
                                                    }
                                                }
                                            }
                                        }
                                        break;
                                    }
                                case 19://DB Upgrade
                                    {
                                        int ItemUID = ReadLong(data, 4);
                                        int Reagent = ReadLong(data, 8);
                                        if (CSocket.Client.Inventory.ContainsKey(ItemUID) && CSocket.Client.Inventory.ContainsKey(Reagent))
                                        {
                                            Struct.ItemInfo Item = CSocket.Client.Inventory[ItemUID];
                                            Struct.ItemInfo DB = CSocket.Client.Inventory[Reagent];
                                            if (DB.ItemID != 1088000)
                                                break;
                                            if (Calculation.CanUpgrade(Convert.ToString(Item.ItemID)))
                                            {
                                                Struct.ItemData iData = Nano.Items[Item.ItemID];
                                                if (Calculation.Quality(Convert.ToString(Item.ItemID)) < 9)
                                                {
                                                    bool Upgraded = false;
                                                    double LessChance = iData.Level / 3;
                                                    if (Calculation.Quality(Convert.ToString(Item.ItemID)) == 3 || Calculation.Quality(Convert.ToString(Item.ItemID)) == 4 || Calculation.Quality(Convert.ToString(Item.ItemID)) == 5)
                                                    {
                                                        if (Calculation.PercentSuccess(90 - LessChance))
                                                            Upgraded = true;
                                                    }
                                                    else if (Calculation.Quality(Convert.ToString(Item.ItemID)) == 6)
                                                    {
                                                        if (Calculation.PercentSuccess(80 - LessChance))
                                                            Upgraded = true;
                                                    }
                                                    else if (Calculation.Quality(Convert.ToString(Item.ItemID)) == 7)
                                                    {
                                                        if (Calculation.PercentSuccess(70 - LessChance))
                                                            Upgraded = true;
                                                    }
                                                    else if (Calculation.Quality(Convert.ToString(Item.ItemID)) == 8)
                                                    {
                                                        if (Calculation.PercentSuccess(55 - LessChance))
                                                            Upgraded = true;
                                                    }
                                                    else
                                                    {
                                                        if (Calculation.PercentSuccess(90 - LessChance))
                                                            Upgraded = true;
                                                    }
                                                    if (Upgraded)
                                                    {
                                                        CSocket.Send(ConquerPacket.ItemUsage(Reagent, 255, Struct.ItemUsage.RemoveItem));
                                                        CSocket.Send(ConquerPacket.ItemUsage(Item.UID, 255, Struct.ItemUsage.RemoveItem));
                                                        Database.Database.DeleteItem(Reagent);
                                                        CSocket.Client.Inventory.Remove(Reagent);
                                                        if (Calculation.Quality(Convert.ToString(Item.ItemID)) == 3 || Calculation.Quality(Convert.ToString(Item.ItemID)) == 4)
                                                            Item.ItemID += 6 - Calculation.Quality(Convert.ToString(Item.ItemID));
                                                        else
                                                            Item.ItemID += 1;
                                                        if (Item.Soc1 == 0)
                                                        {
                                                            if (Calculation.PercentSuccess(0.00033))
                                                            {
                                                                Item.Soc1 = 255;
                                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "What a lucky person, your item has just gotten an extra socket! Congratulations!", Struct.ChatType.Top));
                                                            }
                                                        }
                                                        if (Item.Soc1 > 0)
                                                        {
                                                            if (Item.Soc2 == 0)
                                                            {
                                                                if (Calculation.PercentSuccess(0.00022))
                                                                {
                                                                    Item.Soc2 = 255;
                                                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "What a lucky person, your item has just gotten an extra socket! Congratulations!", Struct.ChatType.Top));
                                                                }
                                                            }
                                                        }
                                                        Database.Database.UpdateItem(Item);
                                                        CSocket.Send(ConquerPacket.ItemInfo(Item.UID, Item.ItemID, Item.Plus, Item.Bless, Item.Enchant, Item.Soc1, Item.Soc2, Item.Dura, Item.MaxDura, Item.Position, Item.Color));
                                                    }
                                                    else
                                                    {
                                                        CSocket.Send(ConquerPacket.ItemUsage(Reagent, 255, Struct.ItemUsage.RemoveItem));
                                                        Database.Database.DeleteItem(Reagent);
                                                        CSocket.Client.Inventory.Remove(Reagent);
                                                        CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "Better luck next time!", Struct.ChatType.Top));
                                                    }
                                                }
                                            }
                                        }
                                        break;
                                    }
                                case 27://Reply to ping
                                    {
                                        CSocket.Send(ReturnFinal(data));
                                        Database.Database.SaveCharacter(CSocket.Client);
                                        break;
                                    }
                                case 37://Drop item
                                    {
                                        int UID = ReadLong(data, 4);
                                        Handler.DropItem(UID, CSocket);
                                        break;
                                    }
                                default:
                                    {
                                        CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Please report: Unknown 1009 Subtype: " + Subtype, Struct.ChatType.Talk));
                                        break;
                                    }
                            }
                            break;
                        }
                    #endregion
                    #region 0x3ED(1005) Walk Packet
                    case 1005: //Walk packet
                        {
                            //CSocket.Client.LastAttack = 0;
                            if (CSocket.Client.Attack != null)
                            {
                                if (CSocket.Client.Attack.Enabled)
                                {
                                    CSocket.Client.Attack.Stop();
                                    CSocket.Client.Attack.Dispose();
                                }
                            }
                            Handler.Walk((ReadShort(data, 8) % 8), CSocket);
                            break;
                        }
                    #endregion
                    #region 3EC(1004) Chat Packet
                    case 1004:
                        {
                            Handler.Chat(data, CSocket);
                            break;
                        }
                    #endregion
                    #region NPC Talks
                    case 2031: //Initial NPC talk
                        {
                            int ID = ReadLong(data, 4);
                            Handler.NpcTalk(CSocket, ID, 0);
                            break;
                        }
                    case 2032: //Reply NPC Talk
                        {
                            int ID = CSocket.Client.LastNPC;
                            int LinkBack = data[10];
                            if (LinkBack != 255)
                                Handler.NpcTalk(CSocket, ID, LinkBack);
                            break;
                        }
                    #endregion
                    #region Attack
                    case 1022:
                        {
                            int AType = (data[23] << 24) + (data[22] << 16) + (data[21] << 8) + (data[20]);
                            //Console.WriteLine(System.Environment.TickCount - CSocket.Client.LastAttack);
                            if (System.Environment.TickCount - CSocket.Client.LastAttack < 450 && CSocket.Client.LastAttack > 0)
                            {
                                break;
                            }
                            if (CSocket.Client.Attack != null)
                            {
                                if (CSocket.Client.Attack.Enabled)
                                {
                                    CSocket.Client.Attack.Stop();
                                    CSocket.Client.Attack.Dispose();
                                }
                            }
                            if (CSocket.Client.UpStam.Enabled)
                            {
                                CSocket.Client.UpStam.Stop();
                            }
                            CSocket.Client.LastAttack = System.Environment.TickCount;
                            switch (AType)
                            {
                                case 2://Melee
                                    {
                                        int Target = (data[15] << 24) + (data[14] << 16) + (data[13] << 8) + (data[12]);
                                        Handler.Attack(Target, 0, 2, CSocket.Client.X, CSocket.Client.Y, CSocket);
                                        break;
                                    }
                                case 21: // Magical
                                    {
                                        int TargetID = 0;
                                        int decskill = 0;
                                        int decx = 0;
                                        int decy = 0;
                                        long targ = ((long)data[12] & 0xFF) | (((long)data[13] & 0xFF) << 8) | (((long)data[14] & 0xFF) << 16) | (((long)data[15] & 0xFF) << 24);
                                        targ = ((((targ & 0xffffe000) >> 13) | ((targ & 0x1fff) << 19)) ^ 0x5F2D2463 ^ CSocket.Client.ID) - 0x746F4AE6;
                                        TargetID = Convert.ToInt32(targ);
                                        ushort myvar = Convert.ToUInt16(((long)data[24] & 0xFF) | (((long)data[25] & 0xFF) << 8));
                                        myvar ^= (ushort)0x915d;
                                        myvar ^= (ushort)CSocket.Client.ID;
                                        myvar = (ushort)(myvar << 0x3 | myvar >> 0xd);
                                        myvar -= 0xeb42;
                                        decskill = myvar;
                                        long xx = (data[16] & 0xFF) | ((data[17] & 0xFF) << 8);
                                        long yy = (data[18] & 0xFF) | ((data[19] & 0xFF) << 8);
                                        xx = xx ^ (CSocket.Client.ID & 0xffff) ^ 0x2ed6;
                                        xx = ((xx << 1) | ((xx & 0x8000) >> 15)) & 0xffff;
                                        xx |= 0xffff0000;
                                        xx -= 0xffff22ee;
                                        yy = yy ^ (CSocket.Client.ID & 0xffff) ^ 0xb99b;
                                        yy = ((yy << 5) | ((yy & 0xF800) >> 11)) & 0xffff;
                                        yy |= 0xffff0000;
                                        yy -= 0xffff8922;
                                        decx = Convert.ToInt32(xx);
                                        decy = Convert.ToInt32(yy);
                                        Handler.Attack(TargetID, decskill, 21, decx, decy, CSocket);
                                        break;
                                    }
                                case 25:
                                    {
                                        int TargetID = (data[15] << 24) + (data[14] << 16) + (data[13] << 8) + (data[12]);
                                        Handler.Attack(TargetID, 0, 25, CSocket.Client.X, CSocket.Client.Y, CSocket);
                                        break;
                                    }
                                default:
                                    {
                                        CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[Handler-Error] Please report: Unable to handle 1002 subtype " + AType, Struct.ChatType.Top));
                                        break;
                                    }
                            }
                            break;
                        }
                    #endregion
                    #region ItemPickup
                    case 1101: //Item pickup
                        {
                            int UID = (int)((data[7] << 24) + (data[6] << 16) + (data[5] << 8) + data[4]);
                            Handler.PickupItem(UID, CSocket);
                            break;
                        }
                    #endregion
                    #region SocketGem
                    case 1027:
                        {
                            int ItemID = (data[11] << 24) + (data[10] << 16) + (data[9] << 8) + (data[8]);
                            int GemID = (data[15] << 24) + (data[14] << 16) + (data[13] << 8) + (data[12]);
                            int socket = (data[17] << 8) + (data[16]);
                            Handler.SocketGem(ItemID, GemID, socket, CSocket);
                            break;
                        }
                    #endregion
                    #region Attribute Points
                    case 1024:
                        {
                            int Str = data[4];
                            int Dex = data[5];
                            int Vit = data[6];
                            int Spi = data[7];
                            if (Str > 0)
                            {
                                if (CSocket.Client.StatPoints >= 1)
                                {
                                    CSocket.Client.StatPoints -= 1;
                                    CSocket.Client.Strength += 1;
                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You now have " + CSocket.Client.Strength + " strength!", Struct.ChatType.Top));
                                }
                                else
                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You do not have enough attribute points to add more points into that attribute.", Struct.ChatType.Top));
                            }
                            if (Dex > 0)
                            {
                                if (CSocket.Client.StatPoints >= 1)
                                {
                                    CSocket.Client.StatPoints -= 1;
                                    CSocket.Client.Dexterity += 1;
                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You now have " + CSocket.Client.Dexterity + " dexterity!", Struct.ChatType.Top));
                                }
                                else
                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You do not have enough attribute points to add more points into that attribute.", Struct.ChatType.Top));
                            }
                            if (Vit > 0)
                            {
                                if (CSocket.Client.StatPoints >= 1)
                                {
                                    CSocket.Client.StatPoints -= 1;
                                    CSocket.Client.Vitality += 1;
                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You now have " + CSocket.Client.Vitality + " vitality!", Struct.ChatType.Top));
                                }
                                else
                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You do not have enough attribute points to add more points into that attribute.", Struct.ChatType.Top));
                            }
                            if (Spi > 0)
                            {
                                if (CSocket.Client.StatPoints >= 1)
                                {
                                    CSocket.Client.StatPoints -= 1;
                                    CSocket.Client.Spirit += 1;
                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You now have " + CSocket.Client.Spirit + " spirit!", Struct.ChatType.Top));
                                }
                                else
                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You do not have enough attribute points to add more points into that attribute.", Struct.ChatType.Top));
                            }
                            Calculation.Vitals(CSocket, false);
                            break;
                        }
                    #endregion
                    #region Team
                    case 1023:
                        {
                            int subtype = data[4];
                            switch (subtype)
                            {
                                case 0://Create team
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Client.Team = new Struct.Team();
                                            CSocket.Client.Team.LeaderID = CSocket.Client.ID;
                                            CSocket.Client.Team.Forbid = false;
                                            CSocket.Client.Team.Members.Add(CSocket.Client.ID, CSocket);
                                            CSocket.Send(ConquerPacket.Team(CSocket.Client.ID, Struct.TeamOption.MakeTeam));
                                        }
                                        else
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are already in a team!", Struct.ChatType.Top));
                                        }
                                        break;
                                    }
                                case 1://Request to join
                                    {
                                        if (CSocket.Client.Team != null)
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are already in a team!", Struct.ChatType.Top));
                                            break;
                                        }
                                        int Leader = ReadLong(data, 8);
                                        if (Nano.ClientPool.ContainsKey(Leader))
                                        {
                                            ClientSocket TeamLeader = Nano.ClientPool[Leader];
                                            if (TeamLeader.Client.Team != null)
                                            {
                                                if (TeamLeader.Client.Team.LeaderID == TeamLeader.Client.ID)
                                                {
                                                    if (!TeamLeader.Client.Team.Forbid)
                                                    {
                                                        if (TeamLeader.Client.Team.Members.Count < 5)
                                                        {
                                                            TeamLeader.Send(ConquerPacket.Team(CSocket.Client.ID, Struct.TeamOption.JoinTeam));
                                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[Team] Request to join team sent to " + TeamLeader.Client.Name, Struct.ChatType.Top));
                                                        }
                                                        else
                                                        {
                                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] " + TeamLeader.Client.Name + "'s team is full.", Struct.ChatType.Top));
                                                        }
                                                    }
                                                    else
                                                    {
                                                        CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] " + TeamLeader.Client.Name + "'s team forbids new members.", Struct.ChatType.Top));
                                                    }
                                                }
                                                else
                                                {
                                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] " + TeamLeader.Client.Name + " is not the team leader.", Struct.ChatType.Top));
                                                }
                                            }
                                            else
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] " + TeamLeader.Client.Name + " has not created a team.", Struct.ChatType.Top));
                                            }
                                        }
                                        break;
                                    }
                                case 2://Exit Team
                                    {
                                        if (CSocket.Client.Team != null)
                                        {
                                            ClientSocket Leader = Nano.ClientPool[CSocket.Client.Team.LeaderID];
                                            foreach (KeyValuePair<int, ClientSocket> Member in Leader.Client.Team.Members)
                                            {
                                                if (Member.Value.Client.ID != CSocket.Client.ID)
                                                {
                                                    Member.Value.Send(ConquerPacket.Chat(0, "SYSTEM", Member.Value.Client.Name, "[Team] " + CSocket.Client.Name + " has just left the team!", Struct.ChatType.Top));
                                                    Member.Value.Send(ConquerPacket.Team(CSocket.Client.ID, Struct.TeamOption.LeaveTeam));
                                                }
                                            }
                                            Leader.Client.Team.Members.Remove(CSocket.Client.ID);
                                            CSocket.Client.Team = null;
                                            //CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[Team] You have left the team.", Struct.ChatType.Top));
                                            CSocket.Send(ConquerPacket.Team(CSocket.Client.ID, Struct.TeamOption.LeaveTeam));
                                        }
                                        else
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.Top));
                                        }
                                        break;
                                    }
                                case 3: //Accept Invite
                                    {
                                        if (CSocket.Client.Team != null)
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are already in a team!", Struct.ChatType.Top));
                                            break;
                                        }
                                        int Inviter = ReadLong(data, 8);
                                        if (Nano.ClientPool.ContainsKey(Inviter))
                                        {
                                            ClientSocket TeamLeader = Nano.ClientPool[Inviter];
                                            if (TeamLeader.Client.Team != null)
                                            {
                                                if (TeamLeader.Client.Team.Members.Count < 5)
                                                {
                                                    if (!TeamLeader.Client.Team.Forbid)
                                                    {
                                                        foreach (KeyValuePair<int, ClientSocket> Member in TeamLeader.Client.Team.Members)
                                                        {
                                                            Member.Value.Send(ConquerPacket.TeamMember(CSocket.Client));
                                                            CSocket.Send(ConquerPacket.TeamMember(Member.Value.Client));
                                                        }
                                                        TeamLeader.Client.Team.Members.Add(CSocket.Client.ID, CSocket);
                                                        CSocket.Client.Team = TeamLeader.Client.Team;
                                                    }
                                                    else
                                                    {
                                                        CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Inviter's team does not accept new members.", Struct.ChatType.Top));
                                                    }
                                                }
                                                else
                                                {
                                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Inviter's team is full.", Struct.ChatType.Top));
                                                }
                                            }
                                            else
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Inviter no longer has a team.", Struct.ChatType.Top));
                                            }
                                        }
                                        else
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Inviter is no longer online.", Struct.ChatType.Top));
                                        }
                                        break;
                                    }
                                case 4: //Invite to join
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.Top));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot invite new members!", Struct.ChatType.Top));
                                                break;
                                            }
                                        }
                                        int Invited = ReadLong(data, 8);
                                        if (Nano.ClientPool.ContainsKey(Invited))
                                        {
                                            ClientSocket InvitedCSocket = Nano.ClientPool[Invited];
                                            if (InvitedCSocket.Client.Team == null)
                                            {
                                                if (!CSocket.Client.Team.Forbid)
                                                {
                                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[Team] Invited " + InvitedCSocket.Client.Name + " to join your team.", Struct.ChatType.Top));
                                                    InvitedCSocket.Send(ConquerPacket.Team(CSocket.Client.ID, Struct.TeamOption.Invite));
                                                }
                                                else
                                                {
                                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Your team forbids new members from joining.", Struct.ChatType.Top));
                                                }
                                            }
                                            else
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Target is already in a team.", Struct.ChatType.Top));
                                            }
                                        }
                                        else
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Target does not exist.", Struct.ChatType.Top));
                                        }
                                        break;
                                    }
                                case 5://Accept join request
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.Top));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot accept join requests.", Struct.ChatType.Top));
                                                break;
                                            }
                                        }
                                        int ToJoin = ReadLong(data, 8);
                                        if (Nano.ClientPool.ContainsKey(ToJoin))
                                        {
                                            ClientSocket Invited = Nano.ClientPool[ToJoin];
                                            if (Invited.Client.Team == null)
                                            {
                                                if (!CSocket.Client.Team.Forbid)
                                                {
                                                    foreach (KeyValuePair<int, ClientSocket> Member in CSocket.Client.Team.Members)
                                                    {
                                                        Member.Value.Send(ConquerPacket.TeamMember(Invited.Client));
                                                        Invited.Send(ConquerPacket.TeamMember(Member.Value.Client));
                                                    }
                                                    CSocket.Client.Team.Members.Add(Invited.Client.ID, Invited);
                                                    Invited.Client.Team = CSocket.Client.Team;
                                                }
                                                else
                                                {
                                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Your team forbids new members from joining.", Struct.ChatType.Top));
                                                }
                                            }
                                            else
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Target is already in a team.", Struct.ChatType.Top));
                                            }
                                        }
                                        else
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Target does not exist.", Struct.ChatType.Top));
                                        }
                                        break;
                                    }
                                case 6: //Dismiss
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.Top));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot dismiss the team.", Struct.ChatType.Top));
                                                break;
                                            }
                                        }
                                        foreach (KeyValuePair<int, ClientSocket> Member in CSocket.Client.Team.Members)
                                        {
                                            if (Member.Value.Client.ID != CSocket.Client.ID)
                                            {
                                                Member.Value.Send(ConquerPacket.Team(Member.Value.Client.ID, Struct.TeamOption.DismissTeam));
                                                Member.Value.Client.Team = null;
                                            }
                                        }
                                        CSocket.Client.Team = null;
                                        CSocket.Send(ConquerPacket.Team(CSocket.Client.ID, Struct.TeamOption.DismissTeam));
                                        break;
                                    }
                                case 7: //Kick from team
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.Top));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot kick team members.", Struct.ChatType.Top));
                                                break;
                                            }
                                        }
                                        int Kick = ReadLong(data, 8);
                                        if (Nano.ClientPool.ContainsKey(Kick))
                                        {
                                            if (CSocket.Client.Team.Members.ContainsKey(Kick))
                                            {
                                                foreach (KeyValuePair<int, ClientSocket> Member in CSocket.Client.Team.Members)
                                                {
                                                    Member.Value.Send(ConquerPacket.Team(Kick, Struct.TeamOption.Kick));
                                                    if (Member.Value.Client.ID == Kick)
                                                    {
                                                        Member.Value.Client.Team = null;
                                                    }
                                                }
                                                CSocket.Client.Team.Members.Remove(Kick);
                                            }
                                            else
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Target not in team.", Struct.ChatType.Top));
                                            }
                                        }
                                        else
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Target does not exist.", Struct.ChatType.Top));
                                        }
                                        break;
                                    }
                                case 8://Forbid
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.Top));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot forbid new joins!", Struct.ChatType.Top));
                                                break;
                                            }
                                        }
                                        if (!CSocket.Client.Team.Forbid)
                                        {
                                            CSocket.Client.Team.Forbid = true;
                                        }
                                        break;
                                    }
                                case 9: //Unforbid
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.Top));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot forbid new joins!", Struct.ChatType.Top));
                                                break;
                                            }
                                        }
                                        if (CSocket.Client.Team.Forbid)
                                        {
                                            CSocket.Client.Team.Forbid = false;
                                        }
                                        break;
                                    }
                                case 10://unForbidMoney
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.Top));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot forbid new joins!", Struct.ChatType.Top));
                                                break;
                                            }
                                        }
                                        if (CSocket.Client.Team.ForbidMoney)
                                        {
                                            CSocket.Client.Team.ForbidMoney = false;
                                        }
                                        break;
                                    }
                                case 11://forbidMoney
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.Top));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot forbid new joins!", Struct.ChatType.Top));
                                                break;
                                            }
                                        }
                                        if (CSocket.Client.Team.ForbidMoney)
                                        {
                                            CSocket.Client.Team.ForbidMoney = false;
                                        }
                                        break;
                                    }
                                case 12://ForbidItems
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.Top));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot forbid new joins!", Struct.ChatType.Top));
                                                break;
                                            }
                                        }
                                        if (!CSocket.Client.Team.ForbidItems)
                                        {
                                            CSocket.Client.Team.ForbidItems = true;
                                        }
                                        break;
                                    }
                                case 13://unForbidItems
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.Top));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot forbid new joins!", Struct.ChatType.Top));
                                                break;
                                            }
                                        }
                                        if (CSocket.Client.Team.ForbidItems)
                                        {
                                            CSocket.Client.Team.ForbidItems = false;
                                        }
                                        break;
                                    }
                                default:
                                    {
                                        CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Please report: Unknown team subtype: " + subtype, Struct.ChatType.Top));
                                        break;
                                    }
                            }
                            break;
                        }
                    #endregion
                    #region Warehouse
                    case 1102:
                        {
                            int ID = ReadLong(data, 4);
                            int SType = data[8];
                            if (SType == 0)
                            {
                                CSocket.Send(ConquerPacket.WarehouseItems(CSocket, ID));
                            }
                            else if (SType == 1)//Put into WHS
                            {
                                int UID = ReadLong(data, 12);
                                if (CSocket.Client.Inventory.ContainsKey(UID))
                                {
                                    Struct.ItemInfo Item = CSocket.Client.Inventory[UID];
                                    switch ((int)CSocket.Client.Map)
                                    {
                                        case 1002:
                                            {
                                                if (CSocket.Client.TCWhs.Count < 20)
                                                {
                                                    Item.Position = 1002;
                                                    Database.Database.UpdateItem(Item);
                                                    CSocket.Client.Inventory.Remove(UID);
                                                    CSocket.Send(ConquerPacket.ItemUsage(Item.UID, 255, Struct.ItemUsage.RemoveItem));
                                                    CSocket.Client.TCWhs.Add(UID, Item);
                                                    CSocket.Send(ConquerPacket.WarehouseItems(CSocket, ID));
                                                }
                                                else
                                                {
                                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] TC Whs is full.", Struct.ChatType.Top));
                                                }
                                                break;
                                            }
                                        case 1011:
                                            {
                                                if (CSocket.Client.PCWhs.Count < 20)
                                                {
                                                    Item.Position = 1011;
                                                    Database.Database.UpdateItem(Item);
                                                    CSocket.Client.Inventory.Remove(UID);
                                                    CSocket.Send(ConquerPacket.ItemUsage(Item.UID, 255, Struct.ItemUsage.RemoveItem));
                                                    CSocket.Client.PCWhs.Add(UID, Item);
                                                    CSocket.Send(ConquerPacket.WarehouseItems(CSocket, ID));
                                                }
                                                else
                                                {
                                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] PC Whs is full.", Struct.ChatType.Top));
                                                }
                                                break;
                                            }
                                        case 1000:
                                            {
                                                if (CSocket.Client.DCWhs.Count < 20)
                                                {
                                                    Item.Position = 1000;
                                                    Database.Database.UpdateItem(Item);
                                                    CSocket.Client.Inventory.Remove(UID);
                                                    CSocket.Send(ConquerPacket.ItemUsage(Item.UID, 255, Struct.ItemUsage.RemoveItem));
                                                    CSocket.Client.DCWhs.Add(UID, Item);
                                                    CSocket.Send(ConquerPacket.WarehouseItems(CSocket, ID));
                                                }
                                                else
                                                {
                                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] DC Whs is full.", Struct.ChatType.Top));
                                                }
                                                break;
                                            }
                                        case 1015:
                                            {
                                                if (CSocket.Client.BIWhs.Count < 20)
                                                {
                                                    Item.Position = 1015;
                                                    Database.Database.UpdateItem(Item);
                                                    CSocket.Client.Inventory.Remove(UID);
                                                    CSocket.Send(ConquerPacket.ItemUsage(Item.UID, 255, Struct.ItemUsage.RemoveItem));
                                                    CSocket.Client.BIWhs.Add(UID, Item);
                                                    CSocket.Send(ConquerPacket.WarehouseItems(CSocket, ID));
                                                }
                                                else
                                                {
                                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] BI Whs is full.", Struct.ChatType.Top));
                                                }
                                                break;
                                            }
                                        case 1020:
                                            {
                                                if (CSocket.Client.AMWhs.Count < 20)
                                                {
                                                    Item.Position = 1020;
                                                    Database.Database.UpdateItem(Item);
                                                    CSocket.Client.Inventory.Remove(UID);
                                                    CSocket.Send(ConquerPacket.ItemUsage(Item.UID, 255, Struct.ItemUsage.RemoveItem));
                                                    CSocket.Client.AMWhs.Add(UID, Item);
                                                    CSocket.Send(ConquerPacket.WarehouseItems(CSocket, ID));
                                                }
                                                else
                                                {
                                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] AC(M) Whs is full.", Struct.ChatType.Top));
                                                }
                                                break;
                                            }
                                        case 1036:
                                            {
                                                if (CSocket.Client.MAWhs.Count < 40)
                                                {
                                                    Item.Position = 1036;
                                                    Database.Database.UpdateItem(Item);
                                                    CSocket.Client.Inventory.Remove(UID);
                                                    CSocket.Send(ConquerPacket.ItemUsage(Item.UID, 255, Struct.ItemUsage.RemoveItem));
                                                    CSocket.Client.MAWhs.Add(UID, Item);
                                                    CSocket.Send(ConquerPacket.WarehouseItems(CSocket, ID));
                                                }
                                                else
                                                {
                                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] MA Whs is full.", Struct.ChatType.Top));
                                                }
                                                break;
                                            }
                                    }
                                }
                            }
                            else if (SType == 2)//Take out
                            {
                                int UID = ReadLong(data, 12);
                                switch ((int)CSocket.Client.Map)
                                {
                                    case 1002:
                                        {
                                            if (CSocket.Client.TCWhs.ContainsKey(UID))
                                            {
                                                if (CSocket.Client.Inventory.Count < 40)
                                                {
                                                    Struct.ItemInfo Item = CSocket.Client.TCWhs[UID];
                                                    Item.Position = 0;
                                                    Database.Database.UpdateItem(Item);
                                                    CSocket.Client.TCWhs.Remove(UID);
                                                    CSocket.Client.Inventory.Add(UID, Item);
                                                    CSocket.Send(ConquerPacket.WarehouseItems(CSocket, ID));
                                                    CSocket.Send(ConquerPacket.ItemInfo(Item.UID, Item.ItemID, Item.Plus, Item.Bless, Item.Enchant, Item.Soc1, Item.Soc2, Item.Dura, Item.MaxDura, Item.Position, Item.Color));
                                                }
                                                else
                                                {
                                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Inventory is full.", Struct.ChatType.Top));
                                                }
                                            }
                                            else
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Item isn't in TC Whs.", Struct.ChatType.Top));
                                            }
                                            break;
                                        }
                                    case 1011:
                                        {
                                            if (CSocket.Client.PCWhs.ContainsKey(UID))
                                            {
                                                if (CSocket.Client.Inventory.Count < 40)
                                                {
                                                    Struct.ItemInfo Item = CSocket.Client.PCWhs[UID];
                                                    Item.Position = 0;
                                                    Database.Database.UpdateItem(Item);
                                                    CSocket.Client.PCWhs.Remove(UID);
                                                    CSocket.Client.Inventory.Add(UID, Item);
                                                    CSocket.Send(ConquerPacket.WarehouseItems(CSocket, ID));
                                                    CSocket.Send(ConquerPacket.ItemInfo(Item.UID, Item.ItemID, Item.Plus, Item.Bless, Item.Enchant, Item.Soc1, Item.Soc2, Item.Dura, Item.MaxDura, Item.Position, Item.Color));
                                                }
                                                else
                                                {
                                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Inventory is full.", Struct.ChatType.Top));
                                                }
                                            }
                                            else
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Item isn't in PC Whs.", Struct.ChatType.Top));
                                            }
                                            break;
                                        }
                                    case 1000:
                                        {
                                            if (CSocket.Client.DCWhs.ContainsKey(UID))
                                            {
                                                if (CSocket.Client.Inventory.Count < 40)
                                                {
                                                    Struct.ItemInfo Item = CSocket.Client.DCWhs[UID];
                                                    Item.Position = 0;
                                                    Database.Database.UpdateItem(Item);
                                                    CSocket.Client.DCWhs.Remove(UID);
                                                    CSocket.Client.Inventory.Add(UID, Item);
                                                    CSocket.Send(ConquerPacket.WarehouseItems(CSocket, ID));
                                                    CSocket.Send(ConquerPacket.ItemInfo(Item.UID, Item.ItemID, Item.Plus, Item.Bless, Item.Enchant, Item.Soc1, Item.Soc2, Item.Dura, Item.MaxDura, Item.Position, Item.Color));
                                                }
                                                else
                                                {
                                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Inventory is full.", Struct.ChatType.Top));
                                                }
                                            }
                                            else
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Item isn't in DC Whs.", Struct.ChatType.Top));
                                            }
                                            break;
                                        }
                                    case 1015:
                                        {
                                            if (CSocket.Client.BIWhs.ContainsKey(UID))
                                            {
                                                if (CSocket.Client.Inventory.Count < 40)
                                                {
                                                    Struct.ItemInfo Item = CSocket.Client.BIWhs[UID];
                                                    Item.Position = 0;
                                                    Database.Database.UpdateItem(Item);
                                                    CSocket.Client.BIWhs.Remove(UID);
                                                    CSocket.Client.Inventory.Add(UID, Item);
                                                    CSocket.Send(ConquerPacket.WarehouseItems(CSocket, ID));
                                                    CSocket.Send(ConquerPacket.ItemInfo(Item.UID, Item.ItemID, Item.Plus, Item.Bless, Item.Enchant, Item.Soc1, Item.Soc2, Item.Dura, Item.MaxDura, Item.Position, Item.Color));
                                                }
                                                else
                                                {
                                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Inventory is full.", Struct.ChatType.Top));
                                                }
                                            }
                                            else
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Item isn't in BI Whs.", Struct.ChatType.Top));
                                            }
                                            break;
                                        }
                                    case 1020:
                                        {
                                            if (CSocket.Client.AMWhs.ContainsKey(UID))
                                            {
                                                if (CSocket.Client.Inventory.Count < 40)
                                                {
                                                    Struct.ItemInfo Item = CSocket.Client.AMWhs[UID];
                                                    Item.Position = 0;
                                                    Database.Database.UpdateItem(Item);
                                                    CSocket.Client.AMWhs.Remove(UID);
                                                    CSocket.Client.Inventory.Add(UID, Item);
                                                    CSocket.Send(ConquerPacket.WarehouseItems(CSocket, ID));
                                                    CSocket.Send(ConquerPacket.ItemInfo(Item.UID, Item.ItemID, Item.Plus, Item.Bless, Item.Enchant, Item.Soc1, Item.Soc2, Item.Dura, Item.MaxDura, Item.Position, Item.Color));
                                                }
                                                else
                                                {
                                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Inventory is full.", Struct.ChatType.Top));
                                                }
                                            }
                                            else
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Item isn't in AC(M) Whs.", Struct.ChatType.Top));
                                            }
                                            break;
                                        }
                                    case 1036:
                                        {
                                            if (CSocket.Client.MAWhs.ContainsKey(UID))
                                            {
                                                if (CSocket.Client.Inventory.Count < 40)
                                                {
                                                    Struct.ItemInfo Item = CSocket.Client.MAWhs[UID];
                                                    Item.Position = 0;
                                                    Database.Database.UpdateItem(Item);
                                                    CSocket.Client.MAWhs.Remove(UID);
                                                    CSocket.Client.Inventory.Add(UID, Item);
                                                    CSocket.Send(ConquerPacket.WarehouseItems(CSocket, ID));
                                                    CSocket.Send(ConquerPacket.ItemInfo(Item.UID, Item.ItemID, Item.Plus, Item.Bless, Item.Enchant, Item.Soc1, Item.Soc2, Item.Dura, Item.MaxDura, Item.Position, Item.Color));
                                                }
                                                else
                                                {
                                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Inventory is full.", Struct.ChatType.Top));
                                                }
                                            }
                                            else
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Item isn't in MA Whs.", Struct.ChatType.Top));
                                            }
                                            break;
                                        }
                                }
                            }
                            break;
                        }
                    #endregion
                    default:
                        {
                            Console.WriteLine("[GameServer] Unknown packet type: " + Type);
                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[Handler-Error] Please report: Unable to handle packet type " + Type, Struct.ChatType.Top));
                            break;
                        }
                }
                if (Split1 != null)
                    ProcessPacket(Split1, CSocket);
                if (Split2 != null)
                    ProcessPacket(Split2, CSocket);
                if (Split3 != null)
                    ProcessPacket(Split3, CSocket);
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
                return;
            }
        }
        public static void ProcessPacket(byte[] data, ClientSocket CSocket)
        {
            try
            {
                byte[] Split1 = null;
                byte[] Split2 = null;
                byte[] Split3 = null;
                byte[] Split4 = null;
                byte[] Split5 = null;
                int Type = (BitConverter.ToInt16(data, 2));
                int Length = (BitConverter.ToInt16(data, 0));
                //if (data.Length > Length)
                //{
                //    int Len2 = (data[Length + 1] << 8) + data[Length]; Len2 += 8;
                //    Split1 = new byte[Len2];
                //    Array.Copy(data, Length, Split1, 0, Len2);
                //    if (Len2 + Length < data.Length)
                //    {
                //        int Len3 = (data[Length + Len2 + 1] << 8) + data[Length + Len2]; Len3 += 8;
                //        Split2 = new byte[Len3];
                //        Array.Copy(data, Length + Len2, Split2, 0, Len3);
                //        if (Len2 + Len3 + Length < data.Length)
                //        {
                //            int Len4 = (data[Length + Len2 + Len3 + 1] << 8) + data[Length + Len2 + Len3]; Len4 += 8;
                //            Split3 = new byte[Len4];
                //            Array.Copy(data, Length + Len2 + Len3, Split3, 0, Len4);
                //        }
                //    }
                //}
                //byte[] data = new byte[Length];
                //Array.Copy(data, data, Length);
                if (data.Length > Length)
                {
                    int Len2 = BitConverter.ToInt16(data, 0 + Length);
                    Split1 = new byte[Len2];
                    Array.Copy(data,Length,Split1,0,Len2);

                    if (data.Length > Length + Len2)
                    {

                        int Len3 = BitConverter.ToInt16(data, 0 + Length + Len2);
                        Split2 = new byte[Len3];
                        Array.Copy(data, Length + Len2, Split2, 0, Len3);

                        if (data.Length > Length + Len2 + Len3)
                        {
                            int Len4 = BitConverter.ToInt16(data, 0 + Length + Len2 + Len3);
                            Split3 = new byte[Len4];
                            Array.Copy(data, Length + Len2 + Len3, Split3, 0, Len4);

                            if (data.Length > Length + Len2 + Len3 + Len4)
                            {
                                int Len5 = BitConverter.ToInt16(data, 0 + Length + Len2 + Len3 + Len4);
                                Split4 = new byte[Len5];
                                Array.Copy(data, Length + Len2 + Len3 + Len4, Split4, 0, Len5);

                                if (data.Length > Length + Len2 + Len3 + Len4 + Len5)
                                {
                                    int Len6 = BitConverter.ToInt16(data, 0 + Length + Len2 + Len3 + Len4 + Len5);
                                    Split5 = new byte[Len6];
                                    Array.Copy(data, Length + Len2 + Len3 + Len4 + Len5, Split5, 0, Len6);

                                    if (data.Length > Length + Len2 + Len3 + Len4 + Len5 + Len6)
                                    {
                                        Console.WriteLine("WARNING: Too many bulk packets");
                                    }
                                }
                            }
                        }
                    }
                }
                Console.ForegroundColor = ConsoleColor.Red;
                Console.WriteLine("[PacketLog] New Packet Recived, Type: " + Type);
                Console.ResetColor();
                Console.WriteLine(Dump(data));
                switch (Type)
                {
                    #region Begin Cleint Auth
                    case 1052888:
                        {
                            ulong Keys;
                            Keys = data[11];
                            Keys = (Keys << 8) | data[10];
                            Keys = (Keys << 8) | data[9];
                            Keys = (Keys << 8) | data[8];
                            Keys = (Keys << 8) | data[7];
                            Keys = (Keys << 8) | data[6];
                            Keys = (Keys << 8) | data[5];
                            Keys = (Keys << 8) | data[4];
                            Console.WriteLine("SENDING DUMMY PACKET");
                            byte[] test;
                            //byte[] test = String_To_Bytes("1400f903fe3fac780100000023000000320000001400f103fe3fac78000000003e000000fe3fac781c00f2036096c600fe3fac780000000000000000fe3fac78092600001c00f203fe3fac78c602e400280001000000000000000000252600001400f9034567ac780100000023000000320000001400f1034567ac78000000003e0000004567ac781c00f2036096c6004567ac7800000000000000004567ac78092600001c00f2034567ac78c602e400280001000000000000000000252600001400f9031375ac780100000023000000320000001400f1031375ac78000000003e0000001375ac781c00f2036096c6001375ac7800000000000000001375ac78092600001c00f2031375ac78c602e4000e0001000000000000000000252600001400f9034367ac780100000023000000320000001400f1034367ac78000000003e0000004367ac781c00f2036096c6004367ac7800000000000000004367ac78092600001c00f2034367ac78c602e400280001000000000000000000252600001400f9030f75ac780100000023000000320000001400f1030f75ac78000000003e0000000f75ac781c00f2036096c6000f75ac7800000000000000000f75ac78092600001c00f2030f75ac78c602e4000e0001000000000000000000252600001400f9031475ac780100000023000000320000001400f1031475ac78000000003e0000001475ac781c00f2036096c6001475ac7800000000000000001475ac78092600001c00f2031475ac78c602e4000e0004000000000000000000252600001400f9031175ac780100000023000000320000001400f1031175ac78000000003e0000001175ac781c00f2036096c6001175ac7800000000000000001175ac78092600001c00f2031175ac78c602e40016000200000000000000000025260000af00ee03c602e400f149020065000000faf1cc1d0c11466b00000000000000000000000000000000110200000f0000000200640005000400000032003200500000000000000000000000ff0a0000010000000200000000000000000006000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000007000000000000000000000000000000020b48616c6f3737395b504d5d02cede0000002400f903c602e400030000001a0000000000000028000000e803000003000000500000002400fb030000000000000000000000000000000048616c6f3737395b504d5d00000000001000f403c602e40000000000000000001400f903c602e40001000000090000000a000000");
                            //test = String_To_Bytes("1400F103FE3FAC78000000003E000000FE3FAC78");
                            //CSocket.Send(test);
                            test = String_To_Bytes("1C00F2036096C600FE3FAC780000000000000000FE3FAC7809260000");
                            CSocket.Send(test);
                            //test = String_To_Bytes("1C00F203FE3FAC78C602E40028000100000000000000000025260000");
                            //CSocket.Send(test);
                            //test = String_To_Bytes("1400F9034567AC78010000002300000032000000");
                            //CSocket.Send(test);
                            test = String_To_Bytes("AF00EE03C602E400F149020065000000FAF1CC1D0C11466B00000000000000000000000000000000110200000F0000000200640005000400000032003200500000000000000000000000FF0A0000010000000200000000000000000006000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000007000000000000000000000000000000020B48616C6F3737395B504D5D02CEDE000000");
                            CSocket.Send(test);
                            ConnectionRequest User = Nano.AuthenticatedLogins[Keys];
                            CSocket.Client = Database.Database.GetCharacter(User.Account);
                            break;

                        }
                    case 1052: //End Authorization Process.
                        {
                            ulong Keys;
                            Keys = data[11];
                            Keys = (Keys << 8) | data[10];
                            Keys = (Keys << 8) | data[9];
                            Keys = (Keys << 8) | data[8];
                            Keys = (Keys << 8) | data[7];
                            Keys = (Keys << 8) | data[6];
                            Keys = (Keys << 8) | data[5];
                            Keys = (Keys << 8) | data[4];
                            Console.WriteLine("[GameServer] Confirming login with LoginServer");
                            if (Nano.AuthenticatedLogins.ContainsKey(Keys))
                            {
                                CSocket.AccountName = Nano.AuthenticatedLogins[Keys].Account;
                                Console.WriteLine("[GameServer] Authenticated Login.");
                                ConnectionRequest User = Nano.AuthenticatedLogins[Keys];
                                User.Expire(false);
                                CSocket.Client = Database.Database.GetCharacter(User.Account);
                                CSocket.Client.PrevX = 0;
                                CSocket.Client.PrevY = 0;
                                byte[] test;
                                test = String_To_Bytes("1C00F2036096C600FE3FAC780000000000000000FE3FAC7809260000");
                                CSocket.Send(test);
                                if (CSocket.Client == null)
                                {
                                    if (Database.Database.LoadNovaCharacter(User.Account))
                                    {
                                        Console.WriteLine("user has account");
                                        CSocket.Client = Database.Database.GetCharacter(User.Account);
                                    }
                                    else
                                    {
                                        Console.WriteLine("user making account");

                                        //CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", "ALLUSERS", "NEW_ROLE", Struct.ChatType.LoginInformation));
                                        CSocket.Send(ConquerPacket.Chat(5, "SYSTEM", "ALLUSERS", "NEW_ROLE", Struct.ChatType.LoginInformation));
                                        return;
                                    }
                                }
                                if (CSocket.Client == null)
                                {

                                    //CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", "ALLUSERS", "NEW_ROLE", Struct.ChatType.LoginInformation));
                                    CSocket.Send(ConquerPacket.Chat(5, "SYSTEM", "ALLUSERS", "NEW_ROLE", Struct.ChatType.LoginInformation));
                                    return;
                                }
                                Calculation.Vitals(CSocket, true);
                                if (CSocket.Client.First)
                                {
                                    CSocket.Client.CurrentMP = CSocket.Client.MaxMP;
                                    CSocket.Client.CurrentHP = CSocket.Client.MaxHP;
                                }
                                Database.Database.GetItems(CSocket);
                                if (Nano.ClientPool.ContainsKey(CSocket.Client.ID))
                                {
                                    ClientSocket C = Nano.ClientPool[CSocket.Client.ID];
                                    C.Send(ConquerPacket.Chat(0, "SYSTEM", C.Client.Name, "[ERROR] Your character has logged in from another location, you're being booted.", Struct.ChatType.Talk));
                                    C.Disconnect();
                                }
                                //lock(Nano.ClientPool)
                                //{
                                try
                                {
                                    Monitor.Enter(Nano.ClientPool);
                                    Nano.ClientPool.Add(CSocket.Client.ID, CSocket);
                                    //}
                                }
                                catch (Exception e)
                                {
                                    Console.WriteLine(e.ToString());
                                }
                                finally
                                {
                                    Monitor.Exit(Nano.ClientPool);
                                }
                                //}
                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", "ALLUSERS", "ANSWER_OK", Struct.ChatType.LoginInformation));
                                CSocket.Send(ConquerPacket.CharacterInfo(CSocket));
                                //CSocket.Send(ConquerPacket.MiniMap(true));
                                //PLEASE DO NOT REMOVE THIS CODE!
                               // CSocket.Send(ConquerPacket.General(CSocket.Client.ID, 0, 0, 0, 0, 0, Struct.DataType.ConfirmLoginComplete));
                               // CSocket.Send(ConquerPacket.Status(CSocket, 2, 0, Struct.StatusTypes.StatusEffect));
                                //CSocket.Send(String_To_Bytes("3900F003000000007D494C5EA4410600B60BB80B01000400000000000000000000000000000000000000000000000000000000000000000100"));
                                //CSocket.Send(ConquerPacket.ItemInfo(0,410020 ,50 , 0, 0, 2998, 3000, 4, 0, 0, 0));
                                foreach (KeyValuePair<int, Struct.ItemInfo> Item in CSocket.Client.Inventory)
                                {
                                    //CSocket.Send(ConquerPacket.ItemInfo(Item.Value.UID, Item.Value.ItemID, Item.Value.Plus, Item.Value.Bless, Item.Value.Enchant, Item.Value.Soc1, Item.Value.Soc2, Item.Value.Dura, Item.Value.MaxDura, Item.Value.Position, Item.Value.Color));
                                    CSocket.Send(ConquerPacket.ItemInfo(0, Item.Value.ItemID, Item.Value.Plus, Item.Value.Soc1, Item.Value.Soc2, Item.Value.Dura, Item.Value.MaxDura, Item.Value.Position, 0, 0, 6));
                                }
                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "Welcome to EO Emu, " + CSocket.Client.Name, Struct.ChatType.Talk));
                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "There are currently " + Nano.ClientPool.Count + " players online.", Struct.ChatType.Talk));
                                //CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "Use of this server binds you to the Terms of Service (ToS) located on http://www.coemu.org", Struct.ChatType.Talk));
                                //CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "Current server rates: Prof: " + Nano.PROF_MULTIPLER + "x, Skill: " + Nano.SKILL_MULTIPLER + "x, Exp: " + Nano.EXP_MULTIPLER + "x.", Struct.ChatType.Talk));
                                //CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "Be kind to your fellow player and have a good time.", Struct.ChatType.Talk));
                                if (CSocket.Client.First)
                                {
                                    Database.Database.SaveCharacter(CSocket.Client);
                                    //Handler.Text("Welcome to the WONDERFUL world of CoEmu.Nano,\n CoEmu v2's leveling server!", CSocket);
                                    //Handler.Text("\n On behalf of every GM, PM, and supporter of CoEmu v2,", CSocket);
                                    //Handler.Text("\n I would like to thank you all for the\n wonder that Nova was.", CSocket);
                                    //Handler.Text("\n This server is dedicated to not only\n Rimik from Pyramid", CSocket);
                                    //Handler.Text("\n But to every CoEmu v2 supporter that has\n ever been a part of our family.", CSocket);
                                    //Handler.Text("\n Good luck in this new world, conquerer.", CSocket);
                                    //Handler.Text("\n You've been started off with some basic items to help your journey.", CSocket);
                                    //Handler.Text("\n Use of this server BINDS YOU to the CoEmu v2 terms of service.", CSocket);
                                    //Handler.End(CSocket);
                                }
                                ConquerPacket.ToServer(ConquerPacket.Chat(0, "SYSTEM", "ALLUSERS", CSocket.Client.Name + " has come online.", Struct.ChatType.Top), 0);

                            }
                            else
                            {
                                Console.WriteLine("[GameServer] Unauthenticated Login.");
                                CSocket.Disconnect();
                            }
                            break;
                        }
                    #endregion
                    #region Testing 1010 packet (disabled)
                    case 10103423://disabled (1010 packet)
                        {
                            byte[] test = String_To_Bytes("1000f403c602e4000000000000000000");
                            CSocket.Send(test);
                            break;
                        }
                    #endregion
                    #region CreateCharacter
                    case 1001://Create Character
                        {
                            Handler.NewCharacter(data, CSocket);
                            break;
                        }
                    #endregion
                    #region 1123 (unkonwn atm)
                    case 112300:
                        {
                            byte[] test = String_To_Bytes("2400FB030000000000000000000000000000000048616C6F3737395B504D5D0000000000");
                            CSocket.Send(test);
                            break;
                        }
                    #endregion
                    #region 1009 (possibly requestion map)
                    case 1009://request map i think
                        {
                            //Console.WriteLine("SENDING DUMMY PACKET");
                            //byte[] test = String_To_Bytes("1400f903c602e4000100000009000000140000001400f10301000000000000003e000000fe3fac781400f10301000000000000003e0000004567ac781400f10301000000000000003e0000001375ac781400f10301000000000000003e0000004367ac781400f10301000000000000003e0000000f75ac781400f10301000000000000003e0000001475ac781400f10301000000000000003e0000001175ac78100063040000000019dd2a4c706200001c00f203f1b2c600e803000026019c0100000000e8030000452500001c00f203f1b2c600c602e40026019c0100000000ffffffff5f25000010005604e8030000e8030000000020002000ee071b0700001801820115470000020001000000000000000000000000002000ee07230400001c019b015e2900007b0001000000000000000000000000002000ee071b0400001b01a40114290000020001000000000000000000000000002000ee07220400001c01a101fb4c00001d0001000000000001000000000000002000ee07400600001c019e01873e0000010001000000000000000000000000002000ee07ce0400001e01ae0112300000020001000000000000000000000000002000ee07a08601001f01a4012a440000020001000000000000000000000000002000ee071d0400002d01830122290000010001000000000000000000000000002000ee071f0400002901a4013c280000010001000000000000000000000000002000ee074a8801002401a401f75500006f00010000000000e8030000000000002000ee074c8801002401ae01f75500006f00010000000000e8030000000000002000ee0721040000390181014a290000010001000000000000000000000000002000ee071c0400003601a0011f290000010001000000000000000000000000001400f903c602e40001000000240000000004000020006704c602e40028dd2a4c00000000000000000004000000000000000000000c00f70301000000800000001400f407df0300000db63201d6980300765c370d120011080100c90d33000b0e00009801c30b");
                            //CSocket.Send(test);
                            //byte[] test = String_To_Bytes("1C00F203F1B2C600E803000026019C0100000000E803000045250000");
                            CSocket.Send(Packets.ConquerPacket.General(1, (int)CSocket.Client.Map, CSocket.Client.X, CSocket.Client.Y, 0, (int)CSocket.Client.Map, Structs.Struct.DataType.MapShow));
                            ConquerPacket.ToLocal(ConquerPacket.SpawnCharacter(CSocket), CSocket.Client.X, CSocket.Client.Y, (int)CSocket.Client.Map, 0, CSocket.Client.ID);
                            Spawn.All(CSocket);
                            //CSocket.Send(test);
                            //CSocket.Send(ConquerPacket.NewMap(1000));
                            //test = String_To_Bytes("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");
                            //CSocket.Send(test);

                            /*PacketBuilder Packet = new PacketBuilder(1019, 36);
                            Packet.Long(0);
                            Packet.Long(0);
                            Packet.Long(0);
                            Packet.Long(0);
                            Packet.Text(CSocket.Client.Name.ToString());
                            CSocket.Send(Packet.getFinal());*/

                            break;
                        }
                    case 2036:// excape key its seems
                        {
                           PacketBuilder Packet = new PacketBuilder(2036,12);
                           Packet.Short(473);
                           Packet.Short(0);
                           Packet.Long(0);

                            CSocket.Send(Packet.getFinal());
                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", "ALLUSERS", "Excape Key (or any other hotkey) May not work currently", Struct.ChatType.Top));
                            break;
                        }

                    #endregion
                    #region 0x3ED(1005) Walk Packet
                    case 3005: //Walk packet
                        {
                            //CSocket.Client.LastAttack = 0;
                            if (CSocket.Client.Attack != null)
                            {
                                if (CSocket.Client.Attack.Enabled)
                                {
                                    CSocket.Client.Attack.Stop();
                                    CSocket.Client.Attack.Dispose();
                                }
                            }
                            int RX = (BitConverter.ToInt16(data, 12));
                            int RY = (BitConverter.ToInt16(data, 14));
                            CSocket.Client.X = RX;
                            CSocket.Client.Y = RY;
                            int ukwn = (BitConverter.ToInt16(data, 16));
                            //CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "Dirrection: " + dir.ToString(), Struct.ChatType.Talk));
                            Handler.Walk(ukwn, CSocket);
                            break;
                        }
                    #endregion
                    #region 0x3f2(1010) Multi-Function Packet
                    case 9991010: // 0x3f2, Multi-Function Packet
                        {
                            if (data.Length < 0x29)
                                break;
                            //int SubType = data[0x18];
                            int SubType = data[24];
                            //int SubType = BitConverter.ToInt16(data, 24);
                            switch (SubType)
                            {
                                case 70: //Start login sequence.
                                    {
                                        Console.WriteLine("[GameServer] Login Sequence started for " + CSocket.Client.Name);
                                        //CSocket.Send(ConquerPacket.General(CSocket.Client.ID, (int)CSocket.Client.Map, CSocket.Client.X, CSocket.Client.Y, 0, Struct.DataType.MapShow));
                                        CSocket.Send(ConquerPacket.General(CSocket.Client.ID, (int)CSocket.Client.Map, CSocket.Client.X, CSocket.Client.Y, 0, (int)CSocket.Client.Map, Struct.DataType.MapShow));
                                        ConquerPacket.ToLocal(ConquerPacket.SpawnCharacter(CSocket), CSocket.Client.X, CSocket.Client.Y, (int)CSocket.Client.Map, 0, CSocket.Client.ID);
                                        Spawn.All(CSocket);
                                        /*CSocket.Client.Save = new Timer();
                                        CSocket.Client.Save.Elapsed += delegate {
                                            Database.Database.SaveCharacter(CSocket.Client);
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "Saved " + CSocket.Client.Name, Struct.ChatType.Top));
                                        };
                                        CSocket.Client.Save.Interval = 20000;
                                        CSocket.Client.Save.Start();*/
                                        CSocket.Client.CurrentStam = 100;
                                        CSocket.Client.UpStam = new System.Timers.Timer();
                                        CSocket.Client.UpStam.Interval = 100;
                                        CSocket.Client.UpStam.Elapsed += delegate { CSocket.AddStam(); };
                                        //CSocket.Send(ConquerPacket.Status(CSocket, 2, CSocket.Client.CurrentStam, Struct.StatusTypes.Stamina));
                                        CSocket.Client.LastAttack = System.Environment.TickCount;
                                        break;
                                    }
                                case 114: //Request to show minimap
                                    {
                                        CSocket.Send(ConquerPacket.MiniMap(true));
                                        break;
                                    }
                                case 75: //Request Hotkeys
                                    {
                                        CSocket.Send(ConquerPacket.General(CSocket.Client.ID, 0, 0, 0, 0, 0, Struct.DataType.HotKeys));
                                        break;
                                    }
                                case 76: //Request Friends
                                    {
                                        //TODO: Friends lists
                                        CSocket.Send(ConquerPacket.General(CSocket.Client.ID, 0, 0, 0, 0, 0, Struct.DataType.ConfirmFriends));
                                        break;
                                    }

                                default:
                                    {
                                        Console.WriteLine("[GameServer] Unknown 0x3F2 Packet Subtype: " + SubType);
                                        break;
                                    }
                            }
                            break;
                        }
                    #endregion
                    #region NPC Talks
                    case 2031: //Initial NPC talk
                        {
                            int ID = ReadLong(data, 4);
                            Handler.NpcTalk(CSocket, ID, 0);
                            break;
                        }
                    case 2032: //Reply NPC Talk
                        {
                            int ID = CSocket.Client.LastNPC;
                            int LinkBack = data[10];
                            if (LinkBack != 255)
                                Handler.NpcTalk(CSocket, ID, LinkBack);
                            break;
                        }
                    #endregion

                    #region Team
                    case 1023:
                        {
                            Console.WriteLine("team Packet");
                            int subtype = data[4];
                            switch (subtype)
                            {
                                case 0://Create team
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Client.Team = new Struct.Team();
                                            CSocket.Client.Team.LeaderID = CSocket.Client.ID;
                                            CSocket.Client.Team.Forbid = false;
                                            CSocket.Client.Team.Members.Add(CSocket.Client.ID, CSocket);
                                            CSocket.Send(ConquerPacket.Team(CSocket.Client.ID, Struct.TeamOption.MakeTeam));
                                        }
                                        else
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are already in a team!", Struct.ChatType.Top));
                                        }
                                        break;
                                    }
                                case 1://Request to join
                                    {
                                        if (CSocket.Client.Team != null)
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are already in a team!", Struct.ChatType.Top));
                                            break;
                                        }
                                        int Leader = ReadLong(data, 8);
                                        if (Nano.ClientPool.ContainsKey(Leader))
                                        {
                                            ClientSocket TeamLeader = Nano.ClientPool[Leader];
                                            if (TeamLeader.Client.Team != null)
                                            {
                                                if (TeamLeader.Client.Team.LeaderID == TeamLeader.Client.ID)
                                                {
                                                    if (!TeamLeader.Client.Team.Forbid)
                                                    {
                                                        if (TeamLeader.Client.Team.Members.Count < 5)
                                                        {
                                                            TeamLeader.Send(ConquerPacket.Team(CSocket.Client.ID, Struct.TeamOption.JoinTeam));
                                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[Team] Request to join team sent to " + TeamLeader.Client.Name, Struct.ChatType.Top));
                                                        }
                                                        else
                                                        {
                                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] " + TeamLeader.Client.Name + "'s team is full.", Struct.ChatType.Top));
                                                        }
                                                    }
                                                    else
                                                    {
                                                        CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] " + TeamLeader.Client.Name + "'s team forbids new members.", Struct.ChatType.Top));
                                                    }
                                                }
                                                else
                                                {
                                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] " + TeamLeader.Client.Name + " is not the team leader.", Struct.ChatType.Top));
                                                }
                                            }
                                            else
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] " + TeamLeader.Client.Name + " has not created a team.", Struct.ChatType.Top));
                                            }
                                        }
                                        break;
                                    }
                                case 2://Exit Team
                                    {
                                        if (CSocket.Client.Team != null)
                                        {
                                            ClientSocket Leader = Nano.ClientPool[CSocket.Client.Team.LeaderID];
                                            foreach (KeyValuePair<int, ClientSocket> Member in Leader.Client.Team.Members)
                                            {
                                                if (Member.Value.Client.ID != CSocket.Client.ID)
                                                {
                                                    Member.Value.Send(ConquerPacket.Chat(0, "SYSTEM", Member.Value.Client.Name, "[Team] " + CSocket.Client.Name + " has just left the team!", Struct.ChatType.Top));
                                                    Member.Value.Send(ConquerPacket.Team(CSocket.Client.ID, Struct.TeamOption.LeaveTeam));
                                                }
                                            }
                                            Leader.Client.Team.Members.Remove(CSocket.Client.ID);
                                            CSocket.Client.Team = null;
                                            //CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[Team] You have left the team.", Struct.ChatType.Top));
                                            CSocket.Send(ConquerPacket.Team(CSocket.Client.ID, Struct.TeamOption.LeaveTeam));
                                        }
                                        else
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.Top));
                                        }
                                        break;
                                    }
                                case 3: //Accept Invite
                                    {
                                        if (CSocket.Client.Team != null)
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are already in a team!", Struct.ChatType.Top));
                                            break;
                                        }
                                        int Inviter = ReadLong(data, 8);
                                        if (Nano.ClientPool.ContainsKey(Inviter))
                                        {
                                            ClientSocket TeamLeader = Nano.ClientPool[Inviter];
                                            if (TeamLeader.Client.Team != null)
                                            {
                                                if (TeamLeader.Client.Team.Members.Count < 5)
                                                {
                                                    if (!TeamLeader.Client.Team.Forbid)
                                                    {
                                                        foreach (KeyValuePair<int, ClientSocket> Member in TeamLeader.Client.Team.Members)
                                                        {
                                                            Member.Value.Send(ConquerPacket.TeamMember(CSocket.Client));
                                                            CSocket.Send(ConquerPacket.TeamMember(Member.Value.Client));
                                                        }
                                                        TeamLeader.Client.Team.Members.Add(CSocket.Client.ID, CSocket);
                                                        CSocket.Client.Team = TeamLeader.Client.Team;
                                                    }
                                                    else
                                                    {
                                                        CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Inviter's team does not accept new members.", Struct.ChatType.Top));
                                                    }
                                                }
                                                else
                                                {
                                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Inviter's team is full.", Struct.ChatType.Top));
                                                }
                                            }
                                            else
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Inviter no longer has a team.", Struct.ChatType.Top));
                                            }
                                        }
                                        else
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Inviter is no longer online.", Struct.ChatType.Top));
                                        }
                                        break;
                                    }
                                case 4: //Invite to join
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.Top));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot invite new members!", Struct.ChatType.Top));
                                                break;
                                            }
                                        }
                                        int Invited = ReadLong(data, 8);
                                        if (Nano.ClientPool.ContainsKey(Invited))
                                        {
                                            ClientSocket InvitedCSocket = Nano.ClientPool[Invited];
                                            if (InvitedCSocket.Client.Team == null)
                                            {
                                                if (!CSocket.Client.Team.Forbid)
                                                {
                                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[Team] Invited " + InvitedCSocket.Client.Name + " to join your team.", Struct.ChatType.Top));
                                                    InvitedCSocket.Send(ConquerPacket.Team(CSocket.Client.ID, Struct.TeamOption.Invite));
                                                }
                                                else
                                                {
                                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Your team forbids new members from joining.", Struct.ChatType.Top));
                                                }
                                            }
                                            else
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Target is already in a team.", Struct.ChatType.Top));
                                            }
                                        }
                                        else
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Target does not exist.", Struct.ChatType.Top));
                                        }
                                        break;
                                    }
                                case 5://Accept join request
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.Top));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot accept join requests.", Struct.ChatType.Top));
                                                break;
                                            }
                                        }
                                        int ToJoin = ReadLong(data, 8);
                                        if (Nano.ClientPool.ContainsKey(ToJoin))
                                        {
                                            ClientSocket Invited = Nano.ClientPool[ToJoin];
                                            if (Invited.Client.Team == null)
                                            {
                                                if (!CSocket.Client.Team.Forbid)
                                                {
                                                    foreach (KeyValuePair<int, ClientSocket> Member in CSocket.Client.Team.Members)
                                                    {
                                                        Member.Value.Send(ConquerPacket.TeamMember(Invited.Client));
                                                        Invited.Send(ConquerPacket.TeamMember(Member.Value.Client));
                                                    }
                                                    CSocket.Client.Team.Members.Add(Invited.Client.ID, Invited);
                                                    Invited.Client.Team = CSocket.Client.Team;
                                                }
                                                else
                                                {
                                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Your team forbids new members from joining.", Struct.ChatType.Top));
                                                }
                                            }
                                            else
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Target is already in a team.", Struct.ChatType.Top));
                                            }
                                        }
                                        else
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Target does not exist.", Struct.ChatType.Top));
                                        }
                                        break;
                                    }
                                case 6: //Dismiss
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.Top));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot dismiss the team.", Struct.ChatType.Top));
                                                break;
                                            }
                                        }
                                        foreach (KeyValuePair<int, ClientSocket> Member in CSocket.Client.Team.Members)
                                        {
                                            if (Member.Value.Client.ID != CSocket.Client.ID)
                                            {
                                                Member.Value.Send(ConquerPacket.Team(Member.Value.Client.ID, Struct.TeamOption.DismissTeam));
                                                Member.Value.Client.Team = null;
                                            }
                                        }
                                        CSocket.Client.Team = null;
                                        CSocket.Send(ConquerPacket.Team(CSocket.Client.ID, Struct.TeamOption.DismissTeam));
                                        break;
                                    }
                                case 7: //Kick from team
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.Top));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot kick team members.", Struct.ChatType.Top));
                                                break;
                                            }
                                        }
                                        int Kick = ReadLong(data, 8);
                                        if (Nano.ClientPool.ContainsKey(Kick))
                                        {
                                            if (CSocket.Client.Team.Members.ContainsKey(Kick))
                                            {
                                                foreach (KeyValuePair<int, ClientSocket> Member in CSocket.Client.Team.Members)
                                                {
                                                    Member.Value.Send(ConquerPacket.Team(Kick, Struct.TeamOption.Kick));
                                                    if (Member.Value.Client.ID == Kick)
                                                    {
                                                        Member.Value.Client.Team = null;
                                                    }
                                                }
                                                CSocket.Client.Team.Members.Remove(Kick);
                                            }
                                            else
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Target not in team.", Struct.ChatType.Top));
                                            }
                                        }
                                        else
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Target does not exist.", Struct.ChatType.Top));
                                        }
                                        break;
                                    }
                                case 8://Forbid
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.Top));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot forbid new joins!", Struct.ChatType.Top));
                                                break;
                                            }
                                        }
                                        if (!CSocket.Client.Team.Forbid)
                                        {
                                            CSocket.Client.Team.Forbid = true;
                                        }
                                        break;
                                    }
                                case 9: //Unforbid
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.Top));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot forbid new joins!", Struct.ChatType.Top));
                                                break;
                                            }
                                        }
                                        if (CSocket.Client.Team.Forbid)
                                        {
                                            CSocket.Client.Team.Forbid = false;
                                        }
                                        break;
                                    }
                                case 10://unForbidMoney
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.Top));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot forbid new joins!", Struct.ChatType.Top));
                                                break;
                                            }
                                        }
                                        if (CSocket.Client.Team.ForbidMoney)
                                        {
                                            CSocket.Client.Team.ForbidMoney = false;
                                        }
                                        break;
                                    }
                                case 11://forbidMoney
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.Top));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot forbid new joins!", Struct.ChatType.Top));
                                                break;
                                            }
                                        }
                                        if (CSocket.Client.Team.ForbidMoney)
                                        {
                                            CSocket.Client.Team.ForbidMoney = false;
                                        }
                                        break;
                                    }
                                case 12://ForbidItems
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.Top));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot forbid new joins!", Struct.ChatType.Top));
                                                break;
                                            }
                                        }
                                        if (!CSocket.Client.Team.ForbidItems)
                                        {
                                            CSocket.Client.Team.ForbidItems = true;
                                        }
                                        break;
                                    }
                                case 13://unForbidItems
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.Top));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot forbid new joins!", Struct.ChatType.Top));
                                                break;
                                            }
                                        }
                                        if (CSocket.Client.Team.ForbidItems)
                                        {
                                            CSocket.Client.Team.ForbidItems = false;
                                        }
                                        break;
                                    }
                                default:
                                    {
                                        CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Please report: Unknown team subtype: " + subtype, Struct.ChatType.Top));
                                        break;
                                    }
                            }
                            break;
                        }
                    #endregion
                    #region 3EC(1004) Chat Packet
                    case 1004:
                        {
                            Handler.Chat(data, CSocket);
                            break;
                        }
                    #endregion
                    default:
                        {
                            Console.WriteLine("[GameServer] Unknown packet type: " + Type);
                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[Handler-Error] Please report: Unable to handle packet type " + Type, Struct.ChatType.Top));
                            break;
                        }
                }
                if (Split1 != null)
                    ProcessPacket(Split1, CSocket);
                if (Split2 != null)
                    ProcessPacket(Split2, CSocket);
                if (Split3 != null)
                    ProcessPacket(Split3, CSocket);
                if (Split4 != null)
                    ProcessPacket(Split4, CSocket);
                if (Split5 != null)
                    ProcessPacket(Split5, CSocket);
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
                return;
            }
        }