private void OnRedirectToGs(CtoS.P29_UnknownMessage evt) { ISession owner = evt.Owner; StoC.P20_UnknownMessage ReferToGameServerMessage = new StoC.P20_UnknownMessage(); ReferToGameServerMessage.Unknown0 = evt.Unknown0; ReferToGameServerMessage.Unknown1 = evt.Unknown1; // Stage ReferToGameServerMessage.Unknown2 = 0; ReferToGameServerMessage.Unknown3 = evt.Unknown3; // Map ReferToGameServerMessage.Unknown4 = new IPEndPoint(IPAddress.Loopback, 0); ReferToGameServerMessage.Unknown5 = 0; owner.Send(ReferToGameServerMessage); }
private void OnRedirectToGs(CtoS.P29_EnterWorld message) { ISession Session = message.Session; StoC.P20_UnknownMessage ReferToGameServerMessage = new StoC.P20_UnknownMessage(); ReferToGameServerMessage.Unknown0 = message.AuthInc; ReferToGameServerMessage.Unknown1 = message.Type; // Stage ReferToGameServerMessage.Unknown2 = 0; ReferToGameServerMessage.Unknown3 = message.MapID; // Map ReferToGameServerMessage.Unknown4 = new IPEndPoint(IPAddress.Loopback, 0); ReferToGameServerMessage.Unknown5 = 0; Session.Send(ReferToGameServerMessage); }
private void OnRedirectToGs(CtoS.P29_UnknownMessage evt) { ISession owner = evt.Owner; StoC.P20_UnknownMessage ReferToGameServerMessage = new StoC.P20_UnknownMessage(); ReferToGameServerMessage.Unknown0 = evt.Unknown0; ReferToGameServerMessage.Unknown1 = evt.Unknown1; // Stage ReferToGameServerMessage.Unknown2 = 0; ReferToGameServerMessage.Unknown3 = evt.Unknown3; // Map ReferToGameServerMessage.Unknown4 = new IPEndPoint(IPAddress.Loopback, 0); ReferToGameServerMessage.Unknown5 = 0; owner.Send(ReferToGameServerMessage); }