Beispiel #1
0
        public override SoundInput TryOpen(IBinaryStream file)
        {
            var header = file.ReadHeader(0x16);

            if (!header.AsciiEqual(8, "WAVE"))
            {
                return(null);
            }
            ushort tag = header.ToUInt16(0x14);

            if (0xFFFF == tag || 0x676F == tag || 0x6770 == tag || 0x674F == tag)
            {
                return(null);
            }
            file.Position = 0;
            SoundInput sound = new WaveInput(file.AsStream);

            if (EmbeddedFormats.Contains(sound.Format.FormatTag))
            {
                var bin = new BinaryStream(sound, file.Name);
                try
                {
                    var embedded = AudioFormat.Read(bin);
                    if (null != embedded)
                    {
                        sound = embedded;
                    }
                }
                catch
                {
                    sound.Position = 0;
                }
            }
            return(sound);
        }
Beispiel #2
0
 public override SoundInput TryOpen(Stream file)
 {
     SoundInput sound = new WaveInput (file);
     if (EmbeddedFormats.Contains (sound.Format.FormatTag))
     {
         try
         {
             var embedded = AudioFormat.Read (sound);
             if (null != embedded)
             {
                 sound.Dispose();
                 sound = embedded;
             }
         }
         catch
         {
             sound.Position = 0;
         }
     }
     return sound;
 }
Beispiel #3
0
        public override SoundInput TryOpen(Stream file)
        {
            SoundInput sound = new WaveInput(file);

            if (EmbeddedFormats.Contains(sound.Format.FormatTag))
            {
                try
                {
                    var embedded = AudioFormat.Read(sound);
                    if (null != embedded)
                    {
                        sound.Dispose();
                        sound = embedded;
                    }
                }
                catch
                {
                    sound.Position = 0;
                }
            }
            return(sound);
        }