private new void Enter(UserToken token) { if (IsEntered(token)) return; base.Enter(token); //所有人准备了 发送房间信息 if(ReduIndex==0) { FightRoomModel room = new FightRoomModel(); room.teamOne = teamOnes.Values.ToArray(); room.teamTwo = teamTwos.Values.ToArray(); Brocast(FightProtocol.START_BRO,room); } }
private void StartFight(FightRoomModel model) { room = model; //判断队伍 int myTeam = -1; foreach (AbsFightModel item in model.teamOne) { if(item.Id == GameData.user.ID) { myTeam = item.Team; } } if(myTeam == -1) { foreach (AbsFightModel item in model.teamTwo) { if (item.Id == GameData.user.ID) { myTeam = item.Team; } } } string path = null; foreach (AbsFightModel item in model.teamOne) { PlayerCtr ctrl = null; if (item.Type == ModelType.HUMAN) { path = "Player/" + item.Code; ctrl = Load(path, start1); ctrl.Init((FightPlayerModel)item,myTeam); this.models.Add(item.Id, ctrl); } else { path = "Build/1_" + item.Code; this.models.Add(item.Id, Load(path, position1[item.Code - 1])); } if(item.Id == GameData.user.ID) { FightScene.Instance.InitView((FightPlayerModel)item, ctrl.gameObject); FightScene.Instance.LookAt(); } } foreach (AbsFightModel item in model.teamTwo) { PlayerCtr ctrl = null; if (item.Type == ModelType.HUMAN) { path = "Player/" + item.Code; ctrl = Load(path, start2); ctrl.Init((FightPlayerModel)item,myTeam); this.models.Add(item.Id, ctrl); } else { path = "Build/2_" + item.Code; this.models.Add(item.Id, Load(path, position2[item.Code - 1])); } if (item.Id == GameData.user.ID) { FightScene.Instance.InitView((FightPlayerModel)item, ctrl.gameObject); FightScene.Instance.LookAt(); } } }