Beispiel #1
0
        private void Spawn()
        {
            Vector3         spawnPos = transform.position + Vector3.right * range.x;
            CrushableObject instance = Instantiate(crushablePrefab, spawnPos, Quaternion.identity);

            instance.miniGameOwner = ownerCrushMiniGame;
            crushableObjects.Add(instance);
        }
Beispiel #2
0
 private void CheckObjects()
 {
     for (int i = 0; i < crushableObjects.Count; i++)
     {
         CrushableObject obj = crushableObjects[i];
         if (obj.transform.position.x > range.y)
         {
             crushableObjects.RemoveAt(i);
             Destroy(obj.gameObject);
         }
     }
 }