Beispiel #1
0
 public PadsCase(Texture2D padcase, object game, Song sound, string vector)
 {
     this.game    = (PadsGraphique)game;
     this.padcase = padcase;
     this.sound   = sound;
     place        = vector;
     this.vector  = new Vector2(this.game.gamePadsCanv.CanvasSize[0], this.game.gamePadsCanv.CanvasSize[1]);
     ration       = this.padcase.Width / this.game.WindowsSize[0] + 0.001f;
 }
Beispiel #2
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 public PadsCase(Texture2D padcase, object game, Song sound, Vector2 vector = new Vector2())
 {
     this.vector  = vector;
     this.game    = (PadsGraphique)game;
     this.padcase = padcase;
     this.sound   = sound;
     ration       = this.padcase.Width / this.game.gamePadsCanv.CanvasSize[0] + 0.001f;
     size         = new Rectangle((int)vector.X, (int)vector.Y, (int)(this.game.gamePadsCanv.CanvasSize[0] * ration), (int)(this.game.gamePadsCanv.CanvasSize[1] * ration));
     ration       = size.Width / this.game.gamePadsCanv.CanvasSize[0] + 0.001f;
 }
Beispiel #3
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 public PadsCannevas(List <PadsCase> padsCases, object game)
 {
     this.padsCases = padsCases;
     this.game      = (PadsGraphique)game;
 }
Beispiel #4
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 static void Main()
 {
     using (var game = new PadsGraphique())
         game.Run();
 }