public bool EvolveGameNextStage()
        {
            Map oldMap = _gameOfLifeRules._mapOfLife;
            Map newMap = _gameOfLifeRules.EvolveNextStage();

            _gameOfLifeRules._mapOfLife = newMap;
            UpdateView();
            Debug.Log("stage : " + stage++);

            return(oldMap.Equals(_gameOfLifeRules._mapOfLife));
        }