Beispiel #1
0
 /// <summary>
 /// Moves to the GameForm and starts the simulation is all required information is inputted
 /// </summary>
 private void StartGame()
 {
     // Check if a valid username has been set
     if (txtUsername.Text == "" || txtUsername.Text.Contains("(") || txtUsername.Text.Contains(")"))
     {
         MessageBox.Show("Please enter a valid username.");
     }
     // Check if an environment has been selected
     else if (!manager.IsEnvironmentCreated())
     {
         MessageBox.Show("Please select an environment.");
     }
     // Otherwise, can start the game
     else
     {
         // Create the game form
         GameForm gameForm = new GameForm(manager, txtUsername.Text);
         //create a new grid for the state
         manager.CreateGrid();
         // Display the new game form
         this.Hide();
         gameForm.ShowDialog();
         // Close this form
         this.Close();
     }
 }
Beispiel #2
0
 // ************ LOADING ************ //
 /// <summary>
 /// Presents a FolderBrowserDialog that allows for the user to select a past state to load.
 /// </summary>
 /// <remarks>
 /// Author: Rudy Ariaz
 /// </remarks>
 private void btnLoadState_Click(object sender, EventArgs e)
 {
     // Create the browser
     using (FolderBrowserDialog browser = new FolderBrowserDialog())
     {
         // Set the initial path to the directory with all the past states
         browser.SelectedPath = Datastore.GeneralStatesDirectoryPath;
         // Hide the "New Folder" button in the dialog
         browser.ShowNewFolderButton = false;
         // Get the result of the selection
         DialogResult result = browser.ShowDialog();
         // Check if there was an error with the selection, if:
         //     A folder was selected
         //     The selected path was empty, or it was out of the past states directory, or
         //     if no subdirectory was selected
         if (result == DialogResult.OK && (string.IsNullOrWhiteSpace(browser.SelectedPath) ||
                                           !browser.SelectedPath.Contains(Datastore.GeneralStatesDirectoryPath) ||
                                           browser.SelectedPath.Length <= Datastore.GeneralStatesDirectoryPath.Length))
         {
             // Show an error message
             MessageBox.Show("Please select a valid directory within the PastStates directory.");
         }
         // Otherwise, if a valid folder was selected:
         else if (result == DialogResult.OK)
         {
             // Load the selected state
             manager.LoadState(browser.SelectedPath);
             // Create the game form
             GameForm gameForm = new GameForm(manager, manager.Username);
             // Display the new game form
             gameForm.ShowDialog();
             // Close this form
             this.Close();
         }
     }
 }