Beispiel #1
0
        public static GameState GetNextState(WrappingSquareWorld world, GameState state)
        {
            var transformer     = new DefaultRulesStateTransformer();
            var inProgressState = new Dictionary <Cell, State>();

            foreach (var cell in world.WorldCells)
            {
                var currentState   = state.GetState(cell);
                var neighbours     = world.GetNeighbours(cell);
                var neighbourState = neighbours.Select(state.GetState);
                var nextState      = transformer.GetNextState(currentState, neighbourState);
                inProgressState[cell] = nextState;
            }
            return(new GameState(inProgressState));
        }
Beispiel #2
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 public Game(WrappingSquareWorld world, GameState initialState)
 {
     _world = world;
     _state = initialState;
 }