Beispiel #1
0
        private int MakeSquare(RoutewaySquare currentSquare, Point position, Point end)
        {
            float consumptionRate = 0f;
            int   costByPosition  = this.GetCostByPosition(position, out consumptionRate);

            if (!this.IsInCloseList(position) && (costByPosition < 0x3e8))
            {
                RoutewaySquare square             = new RoutewaySquare();
                int            num2               = currentSquare.RealG + (5 * costByPosition);
                RoutewaySquare squareFromOpenList = this.GetSquareFromOpenList(position);
                if (squareFromOpenList == null)
                {
                    square.Parent          = currentSquare;
                    square.Position        = position;
                    square.PenalizedCost   = this.GetPenalizedCostByPosition(position);
                    square.H               = distance(position, end);
                    square.RealG           = num2;
                    square.ConsumptionRate = currentSquare.ConsumptionRate + consumptionRate;
                    this.AddToOpenList(square);
                }
                else if (num2 < squareFromOpenList.RealG)
                {
                    openDictionary.Remove(position);
                    openList.Remove(squareFromOpenList.F * 160000 + (squareFromOpenList.Position.X * 400 + squareFromOpenList.Position.Y));
                    square.Parent          = currentSquare;
                    square.Position        = position;
                    square.PenalizedCost   = this.GetPenalizedCostByPosition(position);
                    square.H               = distance(position, end);
                    square.RealG           = num2;
                    square.ConsumptionRate = currentSquare.ConsumptionRate + consumptionRate;
                    this.AddToOpenList(square);
                }
            }
            return(costByPosition);
        }
Beispiel #2
0
        private void AddToOpenList(RoutewaySquare square)
        {
            int key = square.F * 160000 + (square.Position.X * 400 + square.Position.Y); // to break tie because Dictionary doesn't allow duplicate keys (only need square.F)

            openList.Add(key, square);
            openDictionary.Add(square.Position, square);
        }
Beispiel #3
0
 private void CheckAdjacentSquares(RoutewaySquare currentSquare, Point end)
 {
     this.MakeSquare(currentSquare, new Point(currentSquare.Position.X - 1, currentSquare.Position.Y), end);
     this.MakeSquare(currentSquare, new Point(currentSquare.Position.X, currentSquare.Position.Y - 1), end);
     this.MakeSquare(currentSquare, new Point(currentSquare.Position.X + 1, currentSquare.Position.Y), end);
     this.MakeSquare(currentSquare, new Point(currentSquare.Position.X, currentSquare.Position.Y + 1), end);
 }
Beispiel #4
0
        private int MakeSquare(RoutewaySquare currentSquare, Point position, Point end)
        {
            float consumptionRate = 0f;
            int   costByPosition  = this.GetCostByPosition(position, out consumptionRate);

            if (!this.IsInCloseList(position) && (costByPosition < 0x3e8))
            {
                RoutewaySquare square             = new RoutewaySquare();
                int            num3               = currentSquare.RealG + (5 * costByPosition);
                RoutewaySquare squareFromOpenList = this.GetSquareFromOpenList(position);
                if (squareFromOpenList == null)
                {
                    square.Parent          = currentSquare;
                    square.Position        = position;
                    square.PenalizedCost   = this.GetPenalizedCostByPosition(position);
                    square.H               = (Math.Abs((int)(end.X - position.X)) + Math.Abs((int)(end.Y - position.Y))) * 5;
                    square.RealG           = num3;
                    square.ConsumptionRate = currentSquare.ConsumptionRate + consumptionRate;
                    this.AddToOpenList(square);
                }
                else if (num3 < squareFromOpenList.RealG)
                {
                    squareFromOpenList.Parent          = currentSquare;
                    squareFromOpenList.RealG           = num3;
                    squareFromOpenList.ConsumptionRate = currentSquare.ConsumptionRate + consumptionRate;
                    this.UpResortOpenList(squareFromOpenList, squareFromOpenList.Index);
                }
            }
            return(costByPosition);
        }
 private void CheckAdjacentSquares(RoutewaySquare currentSquare, Point end)
 {
     this.MakeSquare(currentSquare, new Point(currentSquare.Position.X - 1, currentSquare.Position.Y), end);
     this.MakeSquare(currentSquare, new Point(currentSquare.Position.X, currentSquare.Position.Y - 1), end);
     this.MakeSquare(currentSquare, new Point(currentSquare.Position.X + 1, currentSquare.Position.Y), end);
     this.MakeSquare(currentSquare, new Point(currentSquare.Position.X, currentSquare.Position.Y + 1), end);
 }
Beispiel #6
0
        private RoutewaySquare AddToCloseList()
        {
            RoutewaySquare square = this.RemoveFromOpenList();

            closeList.Add(square);
            closeDictionary.Add(square.Position, square);
            return(square);
        }
Beispiel #7
0
 private void AddToCloseList(RoutewaySquare square)
 {
     if (!this.closeDictionary.ContainsKey(square.Position))
     {
         this.closeList.Add(square);
         this.closeDictionary.Add(square.Position, square);
     }
 }
Beispiel #8
0
        private void SwapSquare(int x, int y, List <RoutewaySquare> list)
        {
            RoutewaySquare square = list[x];

            list[x]       = list[y];
            list[y]       = square;
            list[x].Index = x;
            list[y].Index = y;
        }
Beispiel #9
0
        private RoutewaySquare AddToCloseList()
        {
            RoutewaySquare item = this.RemoveFromOpenList();

            if ((item != null) && !this.IsInCloseList(item.Position))
            {
                this.closeList.Add(item);
                this.closeDictionary.Add(item.Position, item);
            }
            return(item);
        }
Beispiel #10
0
        private RoutewaySquare RemoveFromOpenList()
        {
            if (openDictionary.Count <= 0)
            {
                return(null);
            }
            RoutewaySquare square = openList.Values[0];

            openList.RemoveAt(0);
            openDictionary.Remove(square.Position);
            return(square);
        }
Beispiel #11
0
        public bool GetPath(Point start, Point end, bool hasEnd)
        {
            bool flag = false;

            openDictionary.Clear();
            openList.Clear();
            closeDictionary.Clear();
            closeList.Clear();
            RoutewaySquare square = new RoutewaySquare();

            square.Position = start;
            this.AddToCloseList(square);
            if (start == end)
            {
                return(true);
            }
            do
            {
                this.CheckAdjacentSquares(square, end);
                if (this.openDictionary.Count == 0)
                {
                    openDictionary  = new Dictionary <Point, RoutewaySquare>();
                    closeDictionary = new Dictionary <Point, RoutewaySquare>();
                    return(flag);
                }
                square = this.AddToCloseList();
                if (square == null)
                {
                    openDictionary  = new Dictionary <Point, RoutewaySquare>();
                    closeDictionary = new Dictionary <Point, RoutewaySquare>();
                    return(flag);
                }
                flag = square.Position == end;
                if (square.ConsumptionRate >= this.ConsumptionMax)
                {
                    if ((this.closeList.Count <= 1) || hasEnd)
                    {
                        openDictionary  = new Dictionary <Point, RoutewaySquare>();
                        closeDictionary = new Dictionary <Point, RoutewaySquare>();
                        return(flag);
                    }
                    //this.closeList.RemoveAt(this.closeList.Count - 1);
                    flag = true;
                }
            } while (!flag);

            // throw away the old dictionary to free up memory
            openDictionary  = new Dictionary <Point, RoutewaySquare>();
            closeDictionary = new Dictionary <Point, RoutewaySquare>();
            return(flag);
        }
Beispiel #12
0
        public void SetPath(List <Point> path)
        {
            path.Clear();
            List <Point>   list   = new List <Point>();
            RoutewaySquare parent = this.closeList[this.closeList.Count - 1];

            do
            {
                list.Add(parent.Position);
                parent = parent.Parent;
            }while (parent != null);
            for (int i = 1; i <= list.Count; i++)
            {
                path.Add(list[list.Count - i]);
            }
        }
Beispiel #13
0
 private void AddToOpenList(RoutewaySquare square)
 {
     if (!this.IsInOpenList(square.Position))
     {
         this.openList.Add(square);
         int x = this.openList.Count - 1;
         square.Index = x;
         for (int i = (x - 1) / 2; this.openList[x].F < this.openList[i].F; i = (x - 1) / 2)
         {
             this.SwapSquare(x, i, this.openList);
             if (i == 0)
             {
                 break;
             }
             x = i;
         }
         this.openDictionary.Add(square.Position, square);
     }
 }
Beispiel #14
0
        private RoutewaySquare RemoveFromOpenList()
        {
            if (this.openList.Count <= 0)
            {
                return(null);
            }
            this.SwapSquare(0, this.openList.Count - 1, this.openList);
            RoutewaySquare square = this.openList[this.openList.Count - 1];

            square.Index = -1;
            this.openList.RemoveAt(this.openList.Count - 1);
            this.openDictionary.Remove(square.Position);
            int x = 0;
            int y = x;

            while (true)
            {
                if (((x * 2) + 2) < this.openList.Count)
                {
                    if (this.openList[x].F > this.openList[(x * 2) + 1].F)
                    {
                        y = (x * 2) + 1;
                    }
                    if (this.openList[y].F > this.openList[y + 1].F)
                    {
                        y++;
                    }
                }
                else if ((((x * 2) + 1) < this.openList.Count) && (this.openList[x].F > this.openList[(x * 2) + 1].F))
                {
                    y = (x * 2) + 1;
                }
                if (y == x)
                {
                    return(square);
                }
                this.SwapSquare(x, y, this.openList);
                x = y;
            }
        }
 public bool GetPath(Point start, Point end, bool hasEnd)
 {
     bool flag = false;
     this.openDictionary.Clear();
     this.closeDictionary.Clear();
     this.openList.Clear();
     this.closeList.Clear();
     RoutewaySquare square = new RoutewaySquare();
     square.Position = start;
     this.AddToCloseList(square);
     if (start == end)
     {
         return true;
     }
     do
     {
         this.CheckAdjacentSquares(square, end);
         if (this.openList.Count == 0)
         {
             return flag;
         }
         square = this.AddToCloseList();
         if (square == null)
         {
             return flag;
         }
         flag = square.Position == end;
         if (square.ConsumptionRate >= this.ConsumptionMax)
         {
             if ((this.closeList.Count <= 1) || hasEnd)
             {
                 return flag;
             }
             this.closeList.RemoveAt(this.closeList.Count - 1);
             flag = true;
         }
     }
     while (!flag);
     return flag;
 }
Beispiel #16
0
 private void UpResortOpenList(RoutewaySquare square, int index)
 {
     if (index != 0)
     {
         int x = index;
         int y = (x - 1) / 2;
         while (true)
         {
             if (this.openList[x].F >= this.openList[y].F)
             {
                 return;
             }
             this.SwapSquare(x, y, this.openList);
             if (y == 0)
             {
                 return;
             }
             x = y;
             y = (x - 1) / 2;
         }
     }
 }
        private void CheckAdjacentSquares(RoutewaySquare currentSquare, Point end)
        {
            int num = end.X - currentSquare.Position.X;
            int num2 = end.Y - currentSquare.Position.Y;
            int num3 = (num > 0) ? 1 : -1;
            int num4 = (num2 > 0) ? 1 : -1;
            if (num2 == 0)
            {
                num4 = 0;
            }
            else if (Math.Abs((decimal) (num / num2)) > 2M)
            {
                num4 = 0;
            }
            if (num == 0)
            {
                num3 = 0;
            }
            else if (Math.Abs((decimal) (num2 / num)) > 2M)
            {
                num3 = 0;
            }
            switch (num3)
            {
                case -1:
                    switch (num4)
                    {
                        case -1:
                            this.LeftSquareCost = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X - 1, currentSquare.Position.Y), end);
                            this.TopSquareCost = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X, currentSquare.Position.Y - 1), end);
                            this.RightSquareCost = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X + 1, currentSquare.Position.Y), end);
                            this.BottomSquareCost = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X, currentSquare.Position.Y + 1), end);
                            break;

                        case 0:
                            this.LeftSquareCost = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X - 1, currentSquare.Position.Y), end);
                            this.TopSquareCost = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X, currentSquare.Position.Y - 1), end);
                            this.BottomSquareCost = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X, currentSquare.Position.Y + 1), end);
                            this.RightSquareCost = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X + 1, currentSquare.Position.Y), end);
                            break;

                        case 1:
                            this.LeftSquareCost = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X - 1, currentSquare.Position.Y), end);
                            this.BottomSquareCost = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X, currentSquare.Position.Y + 1), end);
                            this.RightSquareCost = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X + 1, currentSquare.Position.Y), end);
                            this.TopSquareCost = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X, currentSquare.Position.Y - 1), end);
                            break;
                    }
                    break;

                case 0:
                    switch (num4)
                    {
                        case -1:
                            this.TopSquareCost = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X, currentSquare.Position.Y - 1), end);
                            this.LeftSquareCost = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X - 1, currentSquare.Position.Y), end);
                            this.RightSquareCost = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X + 1, currentSquare.Position.Y), end);
                            this.BottomSquareCost = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X, currentSquare.Position.Y + 1), end);
                            break;

                        case 0:
                            this.LeftSquareCost = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X - 1, currentSquare.Position.Y), end);
                            this.RightSquareCost = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X + 1, currentSquare.Position.Y), end);
                            this.TopSquareCost = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X, currentSquare.Position.Y - 1), end);
                            this.BottomSquareCost = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X, currentSquare.Position.Y + 1), end);
                            break;

                        case 1:
                            this.BottomSquareCost = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X, currentSquare.Position.Y + 1), end);
                            this.LeftSquareCost = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X - 1, currentSquare.Position.Y), end);
                            this.RightSquareCost = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X + 1, currentSquare.Position.Y), end);
                            this.TopSquareCost = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X, currentSquare.Position.Y - 1), end);
                            break;
                    }
                    break;

                case 1:
                    switch (num4)
                    {
                        case -1:
                            this.RightSquareCost = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X + 1, currentSquare.Position.Y), end);
                            this.TopSquareCost = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X, currentSquare.Position.Y - 1), end);
                            this.LeftSquareCost = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X - 1, currentSquare.Position.Y), end);
                            this.BottomSquareCost = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X, currentSquare.Position.Y + 1), end);
                            break;

                        case 0:
                            this.RightSquareCost = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X + 1, currentSquare.Position.Y), end);
                            this.TopSquareCost = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X, currentSquare.Position.Y - 1), end);
                            this.BottomSquareCost = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X, currentSquare.Position.Y + 1), end);
                            this.LeftSquareCost = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X - 1, currentSquare.Position.Y), end);
                            break;

                        case 1:
                            this.RightSquareCost = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X + 1, currentSquare.Position.Y), end);
                            this.BottomSquareCost = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X, currentSquare.Position.Y + 1), end);
                            this.LeftSquareCost = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X - 1, currentSquare.Position.Y), end);
                            this.TopSquareCost = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X, currentSquare.Position.Y - 1), end);
                            break;
                    }
                    break;
            }
        }
 private void AddToOpenList(RoutewaySquare square)
 {
     int key = square.F * 160000 + (square.Position.X * 400 + square.Position.Y); // to break tie because Dictionary doesn't allow duplicate keys (only need square.F)
     openList.Add(key, square);
     openDictionary.Add(square.Position, square);
 }
 private void UpResortOpenList(RoutewaySquare square, int index)
 {
     if (index != 0)
     {
         int x = index;
         int y = (x - 1) / 2;
         while (true)
         {
             if (this.openList[x].F >= this.openList[y].F)
             {
                 return;
             }
             this.SwapSquare(x, y, this.openList);
             if (y == 0)
             {
                 return;
             }
             x = y;
             y = (x - 1) / 2;
         }
     }
 }
 private void AddToOpenList(RoutewaySquare square)
 {
     if (!this.IsInOpenList(square.Position))
     {
         this.openList.Add(square);
         int x = this.openList.Count - 1;
         square.Index = x;
         for (int i = (x - 1) / 2; this.openList[x].F < this.openList[i].F; i = (x - 1) / 2)
         {
             this.SwapSquare(x, i, this.openList);
             if (i == 0)
             {
                 break;
             }
             x = i;
         }
         this.openDictionary.Add(square.Position, square);
     }
 }
 private int MakeSquare(RoutewaySquare currentSquare, Point position, Point end)
 {
     float consumptionRate = 0f;
     int costByPosition = this.GetCostByPosition(position, out consumptionRate);
     if (!this.IsInCloseList(position) && (costByPosition < 0x3e8))
     {
         RoutewaySquare square = new RoutewaySquare();
         int num2 = currentSquare.RealG + (5 * costByPosition);
         RoutewaySquare squareFromOpenList = this.GetSquareFromOpenList(position);
         if (squareFromOpenList == null)
         {
             square.Parent = currentSquare;
             square.Position = position;
             square.PenalizedCost = this.GetPenalizedCostByPosition(position);
             square.H = distance(position, end);
             square.RealG = num2;
             square.ConsumptionRate = currentSquare.ConsumptionRate + consumptionRate;
             this.AddToOpenList(square);
         }
         else if (num2 < squareFromOpenList.RealG)
         {
             openDictionary.Remove(position);
             openList.Remove(squareFromOpenList.F * 160000 + (squareFromOpenList.Position.X * 400 + squareFromOpenList.Position.Y));
             square.Parent = currentSquare;
             square.Position = position;
             square.PenalizedCost = this.GetPenalizedCostByPosition(position);
             square.H = distance(position, end);
             square.RealG = num2;
             square.ConsumptionRate = currentSquare.ConsumptionRate + consumptionRate;
             this.AddToOpenList(square);
         }
     }
     return costByPosition;
 }
 private int MakeSquare(RoutewaySquare currentSquare, Point position, Point end)
 {
     float consumptionRate = 0f;
     int costByPosition = this.GetCostByPosition(position, out consumptionRate);
     if (!this.IsInCloseList(position) && (costByPosition < 0x3e8))
     {
         RoutewaySquare square = new RoutewaySquare();
         int num3 = currentSquare.RealG + (5 * costByPosition);
         RoutewaySquare squareFromOpenList = this.GetSquareFromOpenList(position);
         if (squareFromOpenList == null)
         {
             square.Parent = currentSquare;
             square.Position = position;
             square.PenalizedCost = this.GetPenalizedCostByPosition(position);
             square.H = (Math.Abs((int) (end.X - position.X)) + Math.Abs((int) (end.Y - position.Y))) * 5;
             square.RealG = num3;
             square.ConsumptionRate = currentSquare.ConsumptionRate + consumptionRate;
             this.AddToOpenList(square);
         }
         else if (num3 < squareFromOpenList.RealG)
         {
             squareFromOpenList.Parent = currentSquare;
             squareFromOpenList.RealG = num3;
             squareFromOpenList.ConsumptionRate = currentSquare.ConsumptionRate + consumptionRate;
             this.UpResortOpenList(squareFromOpenList, squareFromOpenList.Index);
         }
     }
     return costByPosition;
 }
Beispiel #23
0
 private void AddToCloseList(RoutewaySquare square)
 {
     closeList.Add(square);
     closeDictionary.Add(square.Position, square);
 }
 private void AddToCloseList(RoutewaySquare square)
 {
     closeList.Add(square);
     closeDictionary.Add(square.Position, square);
 }
Beispiel #25
0
        private void CheckAdjacentSquares(RoutewaySquare currentSquare, Point end)
        {
            int num  = end.X - currentSquare.Position.X;
            int num2 = end.Y - currentSquare.Position.Y;
            int num3 = (num > 0) ? 1 : -1;
            int num4 = (num2 > 0) ? 1 : -1;

            if (num2 == 0)
            {
                num4 = 0;
            }
            else if (Math.Abs((decimal)(num / num2)) > 2M)
            {
                num4 = 0;
            }
            if (num == 0)
            {
                num3 = 0;
            }
            else if (Math.Abs((decimal)(num2 / num)) > 2M)
            {
                num3 = 0;
            }
            switch (num3)
            {
            case -1:
                switch (num4)
                {
                case -1:
                    this.LeftSquareCost   = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X - 1, currentSquare.Position.Y), end);
                    this.TopSquareCost    = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X, currentSquare.Position.Y - 1), end);
                    this.RightSquareCost  = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X + 1, currentSquare.Position.Y), end);
                    this.BottomSquareCost = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X, currentSquare.Position.Y + 1), end);
                    break;

                case 0:
                    this.LeftSquareCost   = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X - 1, currentSquare.Position.Y), end);
                    this.TopSquareCost    = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X, currentSquare.Position.Y - 1), end);
                    this.BottomSquareCost = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X, currentSquare.Position.Y + 1), end);
                    this.RightSquareCost  = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X + 1, currentSquare.Position.Y), end);
                    break;

                case 1:
                    this.LeftSquareCost   = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X - 1, currentSquare.Position.Y), end);
                    this.BottomSquareCost = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X, currentSquare.Position.Y + 1), end);
                    this.RightSquareCost  = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X + 1, currentSquare.Position.Y), end);
                    this.TopSquareCost    = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X, currentSquare.Position.Y - 1), end);
                    break;
                }
                break;

            case 0:
                switch (num4)
                {
                case -1:
                    this.TopSquareCost    = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X, currentSquare.Position.Y - 1), end);
                    this.LeftSquareCost   = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X - 1, currentSquare.Position.Y), end);
                    this.RightSquareCost  = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X + 1, currentSquare.Position.Y), end);
                    this.BottomSquareCost = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X, currentSquare.Position.Y + 1), end);
                    break;

                case 0:
                    this.LeftSquareCost   = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X - 1, currentSquare.Position.Y), end);
                    this.RightSquareCost  = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X + 1, currentSquare.Position.Y), end);
                    this.TopSquareCost    = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X, currentSquare.Position.Y - 1), end);
                    this.BottomSquareCost = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X, currentSquare.Position.Y + 1), end);
                    break;

                case 1:
                    this.BottomSquareCost = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X, currentSquare.Position.Y + 1), end);
                    this.LeftSquareCost   = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X - 1, currentSquare.Position.Y), end);
                    this.RightSquareCost  = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X + 1, currentSquare.Position.Y), end);
                    this.TopSquareCost    = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X, currentSquare.Position.Y - 1), end);
                    break;
                }
                break;

            case 1:
                switch (num4)
                {
                case -1:
                    this.RightSquareCost  = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X + 1, currentSquare.Position.Y), end);
                    this.TopSquareCost    = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X, currentSquare.Position.Y - 1), end);
                    this.LeftSquareCost   = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X - 1, currentSquare.Position.Y), end);
                    this.BottomSquareCost = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X, currentSquare.Position.Y + 1), end);
                    break;

                case 0:
                    this.RightSquareCost  = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X + 1, currentSquare.Position.Y), end);
                    this.TopSquareCost    = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X, currentSquare.Position.Y - 1), end);
                    this.BottomSquareCost = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X, currentSquare.Position.Y + 1), end);
                    this.LeftSquareCost   = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X - 1, currentSquare.Position.Y), end);
                    break;

                case 1:
                    this.RightSquareCost  = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X + 1, currentSquare.Position.Y), end);
                    this.BottomSquareCost = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X, currentSquare.Position.Y + 1), end);
                    this.LeftSquareCost   = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X - 1, currentSquare.Position.Y), end);
                    this.TopSquareCost    = this.MakeSquare(currentSquare, new Point(currentSquare.Position.X, currentSquare.Position.Y - 1), end);
                    break;
                }
                break;
            }
        }
 private void AddToCloseList(RoutewaySquare square)
 {
     if (!this.closeDictionary.ContainsKey(square.Position))
     {
         this.closeList.Add(square);
         this.closeDictionary.Add(square.Position, square);
     }
 }