//加入房间
        public void Button_JoinRoom(int roomId)
        {
            PlayerPrefs.SetInt("PubOrPrivate", (int)RoomType.Type_Private);
            PlayerPrefs.Save();

            m_iJoinRoomId = roomId;
            var             iServerId   = roomId / 10000 - 10;
            CGameServerItem pGameServer = GameManagerBaseNet.InstanceBase().SearchGameServer(iServerId);

            if (pGameServer != null && pGameServer.IsPrivateRoom())
            {
                GameManagerBaseNet.InstanceBase().connectGameServerByServerID(iServerId);
                m_eLinkAction = Type_LinkAction.Type_Link_Join;

                m_cbGameTypeIdex = HNGameManager.GameType;//WQ add

                Debug.Log("Button_JoinRoom: m_cbGameTypeIdex=" + m_cbGameTypeIdex);
            }
            else
            {
                //NoticeMsg::Instance().ShowTopMsgByScript("JoinRoomNumError");
                Debug.Log("Join Room error!!!");
            }
        }