public GameViewInfo GetGameView(int playerId)
        {
            lock (_liveLock)
            {
                var gv = new GameViewInfo();

                gv.GameUid = GameUid;

                if (playerId > 0)
                {
                    int p = FindPlayer(playerId);
                    if (!_playerStates[p].IsActive || _playerStates[p].TurnCompleted >= _gameTurnStarted)
                    {
                        throw new WaitException();
                    }
                    gv.PlayerIndex = p;
                }

                gv.GameState              = State;
                gv.Turn                   = _gameTurnStarted;
                gv.PlayerStates           = _playerStates.Select(s => new PlayerStateInfo(s)).ToArray();
                gv.Map                    = (MapData)_map.Clone();
                gv.PreviousTecmanPosition = _lastTecmanPosition;
                gv.PreviousGhostPosition  = (Point[])_lastGhostPosition.Clone();
                return(gv);
            }
        }
Beispiel #2
0
 public GameViewInfo GetGameView(int playerId)
 {
     lock (_liveLock)
     {
         var gv = new GameViewInfo();
         if (playerId > 0)
         {
             int p = findPlayer(playerId);
             if (!_pstates[p].IsActive || _pstates[p].TurnCompleted >= _gameTurnStarted)
             {
                 throw new WaitException();
             }
             gv.PlayerIndex = p;
         }
         gv.GameState    = State;
         gv.Turn         = _gameTurnStarted;
         gv.PlayerStates = _pstates.Select(s => new PlayerStateInfo(s)).ToArray();
         gv.Map          = (MapData)_map.Clone();
         return(gv);
     }
 }